Now I am probably the last person to get get hooked let alone try a mobile game, but after watching my co-worker playing World of Kings I had to try it. Basically it's World of Warcraft mobile. Now I don't think it's made by Blizzard, unless they are using a shell corporation to put this game out since the backlash they got for Diablo Mobile, or it is indeed a Chinese knockoff. Whatever the case may be you can tell it's heavily inspired by WoW. Even the graphics look like they were pulled right out of WoW.
Anyway it's a full fledge MMORPG for free on mobile stores it has everything that WoW does dungeons, PvP, crafting, Guilds etc and Since I did play WoW for many years till my PC died I figured I'd give it a try. Right now I am playing a Dwarven Archer and just hit level 20 (level cap for now is 60) and been playing it with a few friends. Been actually having a blast with it and it scratches that WoW itch nicely. Only problem I have is I wish I had a at least a tablet to play it on cause after awhile playing it on my phone hurts my eyes.
Other then that if you are a fan of WoW or MMOs in general or just looking for a deep game I highly recommend this game even though it is mobile and I am not big on mobile gaming.
@RogerRoger I was just curious. I thought to myself that I ought to revisit the original Tomb Raider games but didn’t know how to do so. I have a PS3 slim which I almost never use. My Vita would also seem a decent option. Crossing my fingers about the PS5 having full BC for all generations other than the PS3, since the pesky cell processor will surely make it unrealistic for last gen.
“We cannot solve our problems with the same thinking we used when we created them.”
@RogerRoger Thanks for checking on that. That’s kind of you. I wonder why Chronicles is missing - especially since the port exists in Europe already.
It would be nice if they patched trophies into the games. It would motivate me a little more to give them a try. Surely if they do a re-release or upscale for PS4 or PS5 it will have trophies (a la the PS1 Final Fantasy games); and we need the same treatment for Metal Gear Solid, btw. Since Sony flubbed the PlayStation Classic so epically, maybe they will get working on that.
“We cannot solve our problems with the same thinking we used when we created them.”
@RogerRoger Thanks for your Infamous impressions. It sounds very much like my my first impressions. And yes, I initially thought it would be more of a brawler or combo builder (akin to Arkham Asylum and Spider-Man), but I think the first infamous came out pre-Arkham, so yes - get used to it because the melee is definitely secondary to the third person shooting. Like you say, it’s not a criticism of the game necessarily, but it plays a little bit different in the combat part of things. And the different power ups / super moves add some nice variety too. How do you find the climbing / scaling / parkour? I remember thinking it was a bit “sticky” and it took some getting used to also.
“We cannot solve our problems with the same thinking we used when we created them.”
@Foxy-Goddess-Scotchy Oh my god, do you ever, like, COMPLETELY forget the existence of something until someone mentions it, and then you just get this rush of memories and emotions and whatnot?
That's me right now.
I LOVED this game as a kid. It has to have been... 16 or 17 years since I played it. I probably actually still have it on my shelf, come to think of it, and never paid the box a second thought when I was unpacking it between moves.
The PS1 had a lot of great monster collecting/raising/battling games. Also really love Dragon Seeds and Monster Rancher 2.
@Foxy-Goddess-Scotchy I... actually had no idea there WAS a Jade Cocoon 2. I'll wait your impressions. If it's as good as the original, I'll keep my eyes peeled.
Dragon Seeds was super niche even here in the U.S., so don't be surprised you haven't heard of it. It was mainly a game where you bred dragons for combat purposes. The battles were intense rock/paper/scissors-esque affairs where you had to try to predict your opponent's next move and counter it with your own. Not the best game ever made, but it had a pretty good soundtrack.
Monster Rancher did, indeed, have an anime adaptation (which sucked), but the games were probably the closest thing to true monster raising sims I've ever played, considering your trained, fed, played with, and battled your monsters (as in, used them to battle other people's monsters, ala Pokemon), and you can stick with them through their entire life cycles (people moan about Aeris getting skewered by Sephiroth, but, let me tell you, nothing in a game will ever shock me as much as when I discovered that the monsters you spend so much time raising can actually die of old age; they can also die in battles if they go particularly wrong, and the monsters will sometimes run away if you're especially strict and uncaring toward them). The gimmick of the series was that you generated monsters from "disc stones," which, on the PS1, meant CDs and other PS1 games at the time. In the PS2 sequels, I believe this expanded to include DVDs as well. Anyway, the game would generate a unique monster based off something in the disc's data, so you could actually keep elaborate lists of what discs contained what monsters.
All-in-all, it's an INSANELY cool little series. Top of my list for pie in the sky announcements for me would be the announcement of a PS4 or PS5 current-gen Monster Rancher game.
@Foxy-Goddess-Scotchy@Ralizah Ha, I also played the demo copy of Jade Cocoon loads of times and have never heard of it anywhere else since. There were a few games I knew like that with Tombi (or Tomba outside of the UK I think) being another. The demo for that game was so long and I completed it far too many times.
I'll probably hang on to what's left of my PS1 library, but physically collecting games for that system is NOT worthwhile for cost-conscious gamers.
Nintendo and Sony need to get their act together and offer universal VC programs featuring their best games so I can just play everything digitally. PS3 and Wii were both GREAT starting points on this front, and then both companies just left the idea behind going forward (Wii U's VC was less robust than the Wii's, and the VC is completely absent on Switch; PS1/PS2 Classics seemed to disappear with the PS3, aside from some limited PS1 compatibility with the Vita).
Anyway, I've been obsessively playing SMT: DDS the last couple of days. I've probably logged 10+ hours since Wednesday. I'm basically at the end game now, but there are a lot of optional bosses that seem to unlock stuff in the sequel, so I'm combing through the game to beat them before finishing up the game proper. I am NOT playing through the game again to fight some broken NG+ superboss, though.
So, I made the regrettable mistake of saving in the same save slot for the last ten hours or so of playtime as I've completed various side content (Beezlebub; King Frost; Orochi; etc.) and grinded to fill various mantras. Well, literally AS I WAS SAVING tonight, the power went out for an hour or two. The exact few seconds I decided to save my file. So my save corrupted.
Ahahaha. hahahaha.
hahaha.
haha.
ha.
So, I'm just going to gun it to the end of the game before I break my controller.
@Foxy-Goddess-Scotchy That sucks. You can't just reset the password for your American account?
The worst save data flub I ever had was when one of my PS1 memory cards just... died... and took a 47 hour save file of FF7 along with it. I couldn't even look at the console for months.
Unfortunately not (RE: Huang Long). Orochi was pretty easy, though, once you learn his pattern. He uses up his MP quickly, so if you keep null mute up on your character, he can't do that MP sapping thing he would otherwise, and he also can't remove debuffs if you decide to Debilitate him over and over. Obviously that makes his accuracy absolute crap, meaning the physical skills he's forced to use after that don't hit half the time. It's pretty fun just backing him into a corner with skills like that.
On the plus side, even having lost hours and hours of progress like that, I'm still pretty overleveled and am carrying three million macca in my wallet. Is there any benefit to having a lot of macca when you end the game and go to DDS2, or would spending it on mantras be better?
@Foxy-Goddess-Scotchy Email accounts can also be recovered with enough effort (I've had to daisy-chain a few sets of missing password requests myself over the years to gain access to stuff), but it sounds like you've moved on.
Alright, I'll be sure to keep at least a million on me. In the meanwhile, right before the final boss, I'll use the 30 noises or so I have to make my MC even more hilariously overpowered!
It's nice to know there's a way to manage the hilarious OP superboss, but I still can't comprehend fighting him.
Oh, btw, considering our conversation recently, this is a bizarre coincidence:
If you had to scan discs for the monsters in Monster Rancher... wouldn't be more of a hassle having to reprogram that feature to work for switch carts or something rather then just porting it to the PS4?
Well, when they ported the series to NDS, they changed it up so that you scrawled different patterns on the touchscreen to make different monsters, so they'll likely replicate that here.
...
Yeah, they really should have just remastered Monster Rancher 2 for PS4 and made it compatible with DVDs and Blu-Rays.
I've been playing Persona 4 (Base version, not Golden) for the first time since high school. Been working on it for a couple months now, and currently just got Naoto as a party member. Gotta say, while I'm still enjoying the game, there are a few things I don't really like about it.
-Arcana Chance is so stupid. In Persona 3, you could play a similar card game to either get a weapon, extra EXP, a heal, extra money, or a persona. In 4, the card game is still around, only now you can either get a persona, a penalty in which you get denied any EXP and money from the battle, or neither. But after the card thing, Arcana Chance might pop up, which either gives a good or negative effect depending on the arcana (e.g. Judgement either restores or halves your SP). Considering how difficult P3 was if you didn't know what you were doing, extra rewards were appreciated after battles. While 4 is a bit easier, it can still punish you hard, and potentially getting penalized after a first is something I don't appreciate. Whenever it comes up, I just decline.
-Having to find a place to check the weather is a minor nag, but a weird choice considering you could previously see the whole calendar from the pause screen. It kinda makes sense, but it also means the deadlines are harder to tell until the week of.
-For a game about friendship, the main cast can be pretty dickish to each other. Yosuke used to be a favorite of mine, but depending on how he's written for the scene, he's either sympathetic, grounded, and competent, or a pervy loser. Sometimes he might be a sympathetic loser. He has moments where he's a nice character, like looking after Teddie and his general behavior towards the hero, but man, it is creepy as all hell that he bought bikinis for Yukiko and Chie without their consent, somehow knowing they'd fit them, and needing Kanji about his issues (No wonder Kanji's so insecure) doesn't help his look either. Chie I didn't really like to begin with, with her overreaction to Yosuke damaging her DVD, presumably by accident, mooching off him afterwards, and sticking him with the bill for Teddie's shopping, which made me swear off her. Teddie starts alright, but after a while his own perviness gets grating quick. Everyone else I'm ok with, unless there's a moment I forgot that would ruin their characters. I know that's only 3 out of 8, but with all the talk of how everybody's friends and seeing the above is pretty jarring, especially compared to the casts of 3 & 5. They had their moments too (The hot springs in 3, Ryuji's constant mistreatment in 5), but you could also see them grow as characters and bond, talk about themselves, and when everybody's friends in the ending, it feels natural. Aside from Chie and Yukiko's established friendship, I haven't gotten anything on that level so far with the party. I'm sure I'm judging too early, and probably forgetting something (it's been almost a decade since my last playthrough), but it's been jarring so far.
Just to remind everybody I do like this game, this is what I like about it-
-The battles are still enjoyable, yet challenging. While P3's battles were balanced and more enjoyable than given credit for, you can't beat controlling the whole party.
-While they still have randomly generated floors (barring a few), having differently themed dungeons is far better than P3's Tartarus. Those few floors that aren't randomized do keep them interesting enough. The result is that compared to 3, the game feels less grindy to me. The fatigue feature from 3 was also removed, meaning your dungeon crawling is thankfully only limited by your SP limits.
-The soundtrack. Dear lord it hasn't gotten old. The opening theme is perfect to introduce the game, and it helps sell the more homey feel of Inaba. This is essentially the soundtrack of catchiness incarnate. And of course, "I'll Face Myself" is still a great boss track.
-The tone in general is refreshing for a Persona game. If you play this after 3 or 5, you might think you popped the wrong game in. The other games were undoubtedly heavy, and while there's still heavy moments, this game is much lighter than the others.
-Even though I already know the answers, the story does a great job at selling a mystery surrounding Inaba's murders and the killer responsible. I'm a sucker for a good mystery, and at times it had me briefly forget the killer's identity.
All in all, while it ain't quite as great as I remember, it's still been a good time playing through this again.
"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan "Building the future and keeping the past alive are one and the same thing." -Solid Snake
@RogerRoger I loved reading your KotOR impressions. I’ve never played the game, but it’s interesting to hear of the game’s early hours though the eyes of another first-timer. I hope the game settles into something even remotely approaching its vaunted reputation.
“We cannot solve our problems with the same thinking we used when we created them.”
While I was waiting on my copy of Astral Chain to arrive I caved & bought the Smash "Fighter's Pass". Got me back into spirit hunting & classic mode, so that's good.
Then of course Astral Chain, which has been good so far. I actually really like that there's chances to explore the levels for secrets at times, rather than nothing but wall to wall action.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
Playing through Half-Life 1 for the first time. There's almost something magical about the game, as it seems to know exactly how long I want to play it each time. When I'm in the mood for a quick play, the next chapter ends up being nice and short. When I'm in the mood for a longer session, then the next chapter turns out to be a big one. So even though the game lets you save anywhere, I've generally been quitting the game upon reaching the end of a chapter.
I'm rather far into it now, about two-thirds or three-quarters of the way there. I was slow getting into the game, but rather enjoying it now. The visuals haven't exactly aged well, and some aspects of the gameplay and combat gets a bit iffy, but overall the game is still fun to play.
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