@RogerRoger Well that’s great timing, I installed Tomb Raider II on my Vita last night, so that I can start it tonight! I did enjoy the first one even with the weird controls and rather irritating final level so hoping the second game’s as good.
Halo 3. Since Spyro the Dragon has been a disappointment for me, I dropped that for the time being and switched to Halo 3 on my Series X. I don't remember playing much of the campaign, if any at all, when it was first released on the Xbox 360. My slow road to going through the Halo series so I can finally play Halo Infinite's campaign continues though, and so far I'm enjoying it.
PSN ID/Xbox Live Gamertag: KilloWertz
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@RogerRoger I usually love a sunken wreck location, but it drags on for too long and outstays its welcome in Tomb Raider II. It didn't help that the levels just before it were also dreary, modern, man-made areas.
The Last Revelation is my favourite of the classic Core Design Tomb Raiders. It can get tricky, but it's fairer and has a much better difficulty curve than TR III.
@LN78 I’ve heard seriously fantastic things about the Saturn’s D-Pad. Tempted to pick up a repro of one, the best I’ve tried is the Vita’s with how clicky it is.
Jeez, Tomb Raider II really throws you in at the deep end doesn’t it? The Great Wall was a bloody nightmare especially considering I didn’t find any save crystals and kept dying to a never-ending wave of traps. Can’t tell if the traps were great level design or not because I was too busy having to restart the level over and over.
Oh for f**k sake, only found out there I could save anywhere. You’d think such a massive improvement for the sequel would be explained.
@RogerRoger There's also another thing unintuitive about that board game. A few secrets can only be accessed by losing at the board game (losing takes you down a harder route). So any player trying to obtain every secret would have to intentionally lose there.
@RogerRoger Oof, that’s a hard one to swallow! Still, it shows neither of us are resorting to a guide, although I really should find a PDF of the manual 😂
@RogerRoger I did another brainfart moment already, ran around Venice for about 20 minutes before I worked out that you could shoot the windows! Think I’ll need to restart though, I have 0 health and there’s an enemy with a gun who shoots me on practically the first frame I attempt to go round a corner. Can’t see a way to avoid being hit.
@RogerRoger Rolling repeatedly totally helped! Managed to scrape by that level with a fraction of health. Turns out I’d missed a switch in an earlier area, which means I could have finished the level about half an hour before!
@RogerRoger I’m onto some sort of sunken wreck now, which has tested my patience with the underwater controls! While I didn’t really enjoy the oil rig, I actually liked the opera house quite a bit. It’s just getting myself back in the mindset of how to approach the classic Tomb Raider games, as they’re quite methodical.
@nessisonett That sunken wreck section does go on for too long and outstays its welcome, but there are some interesting areas after it. So if you're enjoying the game, it's worth persevering through it.
@RogerRoger@crimsontadpoles Thanks to the lack of music or dialogue outside cutscenes, it’s been working well as a game to play while listening to the Doctor Who audio plays on Spotify. Hopefully the underwater sections don’t drag too much!
I think I might be near the end of Tomb Raider II now. Onto the Floating Islands which is basically just me falling off cliffs over and over. The Tibet levels were pretty good and a nice change from underwater levels. I did manage to skip almost the entirety of Temple of Xian as well, with a jump that I wasn’t sure was possible after attempting about 100 times! Ended up finding a video from about 2006 on YouTube that showed me how to approach it.
@nessisonett everything gets a bit Half Life 1/Xen at the end of TR2 as I recall, but it's been over 20 years. I hope I can play it again on the new PS+.
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