Forums

Topic: User Impressions/Reviews Thread

Posts 461 to 480 of 2,213

Th3solution

@Thrillho @Rudy_Manchego @JohnnyShoulder So, having never used the summon mechanic, if you summon for help and then you die in the first minute of the fight but the person you summoned prevails without you, do you get credit for the victory too?
And what is the incentive for giving assistance and answering summons? I guess you gain experience as well?

“We cannot solve our problems with the same thinking we used when we created them.”

Thrillho

@Rudy_Manchego I always saw it as a fun way to replay boss fights I particularly enjoyed or as a more enjoyable way of farming blood/souls. It was the same in Nioh too.

@Th3solution In all these games, if the host dies then you get booted out so it can be frustrating to wait around to be summoned only to get booted within a few seconds. Almost as annoying as them getting killed right at the end of the fight! And as I said above, it's a good way of getting the equivalent of XP. Some of the covenants (or the DS equivalents) have specific rewards for helping people too I think.

Thrillho

JohnnyShoulder

@Th3solution In Bloodborne you gain Blood Echoes, Insight Points and that awesome feeling of having helped someone. Got some really nice thankful messages too. I've only summoned about a handful of different occasions in the series, but started to leave my summon sign/ring by bell (no smirking at the back please) when I was more confident in the latter stages of DS3, when I went back to play the doc on Bloodborne and DS Remastered.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Thrillho

Tropico 6

Untitled

Buenos dias el Presidente!

If you've ever played a Tropico game before then you'll already know what to expect. This is pretty much more of the same but with some tweaks.

For those who don't know, the series is a construction/management simulation game that sees you running a small island nation in the Caribbean through colonial, world war, cold war, and modern eras in either a campaign or sandbox mode. In either mode, you have to meet your objectives but also keep the local populace appeased/oppressed.

Untitled

The sixth instalment of the series sees you be able to take control of multiple landmasses rather than just one central island, connecting them via ports or bridges. This makes for some nice aesthetic differences but doesn't alter the game drastically.

Raids are a new thing with each era having a raid building and each of these giving you different options from looting resources/gold through to manipulating the markets and give you better export deals. The game also allows you to use raids to steal famous landmarks from other nations. Fancy helicoptering Stonehenge into your country? No problem!

Other changes include the Broker who will give you tasks that earn money for your Swiss bank account (this can be used to buy off other nations, give you increased standing with a faction etc). New buildings are still unlocked via blueprints but these can now be bought (or looted or gained from completing objectives) rather than researched.

Untitled

I really enjoy the series as they're light hearted sims that offer a good challenge but without getting too bogged down in the minute detail of some sims/city builders. The campaign is well structured with most of the missions focusing on one gameplay mechanism or quirk of the game from going all in on tourism, one that sees you being able to build multiple pirate raid buildings, one set on a volcano, and one where you can't build any houses. The final mission then puts everything together really well.

Untitled

However, a few things really grated. First off, the game lets you mostly crack on and have fun but the economy can be a right pain at times. Your economy can suddenly collapse for almost no reason, particularly when changing eras, and it can be really hard to correct/counter this. I had to start a fair few missions again once I got into a death spiral with my economy and the levels can take multiple hours each so it can be pretty galling to have to do this. I dropped a few levels down to easy mode as I couldn't face the thought of having to start all over yet again. This also means that often your best strategy on a mission can be to ignore your objectives and tediously build up a functioning economy first. As each level is completely separate from each other (unlike Tropico 5), it can feel a bit frustrating having to do this each time.

The other big issue are rebels. I get why these guys exist but you can be minding your own business, building up your island and thinking your people are all happy with you but in the background these cretins are plotting against you. It's really hard to keep them from happening and, a bit like the economy, they can suddenly build up in number and it's game over. Keeping the people happy only works so far, and one raid building can help thin their numbers slightly, but if they get rowdy enough then they will start a rebellion where only a really strong military will save you (and in many missions you don't need much of a military, if one at all) so it's another frustrating way to see the game over screen.

Overall, I enjoyed my time with the game but having to restart a campaign mission you've already been working on for four hours for one of the above reasons is a real kicker.

[Edited by Thrillho]

Thrillho

themcnoisy

@Thrillho Perfect write up bro.

You have hit the nail on the head with lost progression. In the trophy age, lost progress is reason to backlog a game - damn I have to do all that again!? With no guarantee of success?

Tropico 5 (the one free on psplus) was alright I suppose, but I couldn't get a ship to move and it broke my city and I had to restart a dead long section. I backlogged it and never went back.

Seems the same issues are prevelant here which is a shame

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

Thrillho

@themcnoisy T5 was the first I played as it was a freebie. I’d had this one on my wish list waiting for a price drop and it was worth the punt at half price. Not a great deal has changed since the previous game but I still had fun with it.

As for lost progress, I guess I should have just had more manual saves going on. The game auto saves loads but with only a few slots so those can be useless if the death spiral has been a slow one.

The most frustrating game for lost progress I can remember was Surviving Mars. I mean, the whole point is that you have to be much more careful over resources but one mistake in that game can trash a save completely. I’ve only ever got to a sustainable colony on that with a resource rich map and the game set so factories give double normal output. I have no idea how anyone managed it otherwise!

Thrillho

nessisonett

@Thrillho Oh lord, in Europa Universalis IV you can only earn achievements on Ironman mode so no saves for you! Try a world conquer attempt with a tiny nation and everything’s going well until Spain, France and the UK decide to invade you or the Ottomans decide you’re not worth their time. So many hours wasted 😂😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Thrillho

@nessisonett Ouch.

The last mission in Tropico 6 involves you being invaded multiple times, particularly in the modern era. Unfortunately for me, one big invasion coincided with a rebellion at the same flipping time. It did not end well for me.

Thrillho

nessisonett

@Thrillho I remember 5 being rather unforgiving at times but yeah, that does not sound fun at all. Especially with ‘El Presidente’ ringing in your ears at every opportunity when you’re trying to save the bloody island from itself!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Thrillho

@nessisonett Thankfully, the voiceovers from the supporting cast were nowhere near as grating as T5! The woman who did the radio broadcast shoutouts in that game used to drive me mad.

The music will still get stuck in your head for days though.

[Edited by Thrillho]

Thrillho

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Ralizah I CAN’T UNHEAR BANANA TIGER. You’ve ruined my life, now I’ll forever associate The Witcher 3 with a dodgy Eurovision sounding song 😂😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@nessisonett The funniest thing is that if you type "banana tiger" into youtube, this song is the first result. It's how I found it. I guess a lot of people heard the same thing.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Octane

@Ralizah Good points made. You finished it pretty quickly. It took me 250 hours, but I also played Blood & Wine, which may as well be its own separate game.

What's your opinion regarding the ending of Hearts of Stone? IMO the whole DLC was brilliantly written. The fact that they set up Gaunter O'Dimm in the very beginning of the game was a neat easter egg. I picked knowledge as my reward, and although it was clear that it was meant to be played before the main game's ending, it was still pretty neat how it rolled right back into the main story.

Also, what's the problem with Gwent?

Octane

Ralizah

@Octane Yeah, I'm saving Blood and Wine for later. Like HZD's DLC, it'll give me an excuse to revisit the game at a later date.

I might have fast-traveled a bit more than you. The game is pretty, but once I've been through an area, I like to get on with things.

Still, 250 hours is pretty long! Did you uncover all of the question mark icons? I think I only hit 2/3rds of them in my playthrough. Like with korok seeds, I wasn't going to torture myself with hours of that sort of thing.

Hearts of Stone was pretty fantastic, actually. I might have rolled my eyes a bit at the game's excuse-making for Olgierd's murderous ways (maybe not explicitly, but, no matter how evil O'Dimm is, it doesn't change the fact that Olgierd destroys every life he seems to touch), but learning about his past was still pretty powerful. I thought the whole 'taking his dead brother to a wedding' thing would be tedious, but it turned out to be one of the funnier sections of the game (although it practically forces you to play a game of Gwent, which I automatically threw; was forced to wear donkey ears as a result).

Based on the way you're talking, I take it you sided with O'Dimm? Despite the misgivings I have about Olgierd, it was still pretty clear that Gaunter was a force of evil in the world that needed to be snuffed out. You have to outwit him to banish him, which is more interesting in theory than in practice (I replayed that last section of HoS three times or so due to the confusing geography and complete lack of a map; reminded me of a Souls game, lol). You get a pretty cool reward for siding with Olgierd, though: a snazzy steel sword that turns red and becomes more powerful in battle after hitting the enemy a certain number of times.

It IS extremely cool that they set him up so early in the game, although I scarcely remember it. Something to take note of in the eventual NG+ playthrough, I think.

I actually completed the entirety of HoS right before the point of no return for the main quest, and that entire last bit of the game felt a bit... eh... after Hearts of Stone.

As to Gwent... I dunno. I REALLY don't like the card games that pop up in RPGs, for some reason. Also hated the everliving hell out of that card game in FFIX. Gwent is confusing and boring for me, and having to play it is probably the reason I'll never try that Thronebreaker spinoff game.

Oh yeah, that's why it took you so much longer. You wasted dozens of hours just playing Gwent, didn't you?

Which ending did you get, btw? Ciri becomes a witcher in the one I got.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

crimsontadpoles

@Ralizah That's a huge post, excellent write-up. It's a fair point about the levelling and money and that, but overall I think it's an excellent game.

The Blood and Wine expansion is pretty cool. Its got quite a different feel to the rest of the game, as the area it revolves around seems more jolly and upbeat. It's worth playing at some point.

With the Hearts of Stone ending, I did hopelessly bad at it. I chose to beat O'Dimm at his own game, but I kept getting lost and going round in circles. Probably took me ten or more attempts, though I did waste time going for the big sword every attempt. But I enjoyed that part, it's a cool sequence.

Out of the main game and the two expansions, I'd say my favourite is Hearts of Stone. I've always been a sucker for tricksy contracts, being careful what you wish for, those kinds of things. But I do think the main story is better in both expansions than the main game. Expansions move at a faster pace and seem to have more variety, compared to the main game which is just looking for Ciri for much of it.

Octane

@Ralizah I think I got most of the question marks, except for all the stuff in the water around Skellige. I figured those were nothing more than useless loot anyway. And yeah, I did play a lot of Gwent. At least 10 hours of those 250 is probably Gwent lol. There are entire tournaments in the game, so it's pretty extensive for what seems to be a forgettable mini game at first.

I don't know why I sided with O'Dimm. Seemed the most interesting option I think. I figured you couldn't really defeat him anyway. So it's better to side with the devil in that case. Anyway, he gives out some cool rewards. And if you pick knowledge he'll tell you about how to get the ''good'' ending in the main game. He gives vague tips on when to help Ciri and how to respond to her at certain times. It's perhaps better integrated than I make it seem to be.

And yeah, I got the same ending; Ciri becomes a Witcher. I don't think it is that difficult to get if you pick the most reasonable options every time.

Octane

nessisonett

@Octane @Ralizah Personally I prefer the ending where Ciri goes off to be Empress. The final quest has a lot more emotional weight and she’ll probably help loads of people.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@Octane I still can't get over this mix of a collectible card game and starving peasants. I'm not surprised there are tournaments, though, considering how often the damned game seemed to rub Gwent in my face. There's always a moment of panic when I think I've accidentally agreed to play a game of it.

Interesting on the knowledge reward bit (although, at the point in the story I was at, it was probably useless). Makes me think HoS probably should have recommended the player be in the mid-20s so that the knowledge reward could be more useful for new players. By the time the player is early-30s, they're likely near the end of the game, thanks to the way XP is distributed primarily through main plot quests.

To be honest, I kind of wish we had an option to kill them both. I don't regret my choice, but I don't think Olgierd deserves to live, and I was looking forward to striking him down. Allowing an ancient devil to continue harassing people wasn't going to fly, though.

Most of the 'good dad' options are reasonable, but I still have issues with messing up a dude's laboratory. Not even sure why I opted to trash the place with Ciri, but I'm glad I did.

@crimsontadpoles Thanks!

From your avatar, I take it you're playing Danganronpa 2?

Honestly, a "jolly and upbeat" Witcher story is something I just HAVE to see. The game feels so grimdark most of the time. CDProjektRed also goes out of its way to be a bit... edgier than another developer probably would at times. Thinking of the lovely decor when you corner Whoreson Jr., in particular.

Oh good! I'm glad I'm not the only one who kept getting lost. Like I said, it mirrors my experience with Soulsborne games, and reflects my real-life trait of being terrible at forming mental maps of locations. I've lived in this town I'm in now for... eight years, I think, and I still can't picture the layout. If I stray from a very structured path I take to work or when going on walks, I could get very, very lost.

HoS is a bit predictable, I think (O'Dimm is OBVIOUSLY squirrely when you talk to him on the boat and afterwards, IMO), but the storytelling is pretty good, and it beats the Where's Waldo plot that takes up most of the main game.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Please login or sign up to reply to this topic