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Topic: User Impressions/Reviews Thread

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Th3solution

@Pizzamorg It’s a good point that you bring out regarding the regional and national accents which can affect how one perceives the quality of the voice acting. I think sometimes an actor’s voice and inflection just sounds better or worse to a native versus someone hearing their accent as foreign.

Of course, some voice acting is bad no matter whether it’s foreign or not.

“We cannot solve our problems with the same thinking we used when we created them.”

Pizzamorg

Th3solution wrote:

@Pizzamorg It’s a good point that you bring out regarding the regional and national accents which can affect how one perceives the quality of the voice acting. I think sometimes an actor’s voice and inflection just sounds better or worse to a native versus someone hearing their accent as foreign.
Of course, some voice acting is bad no matter whether it’s foreign or not.

It is the anime fallacy, right? Is the Japanese cast actually that much better than the dub? Or is it just because its foreign I don't have an ear for it, so its far easier for me to be critical of the English language dub than it is the Japanese one?

Life to the living, death to the dead.

Th3solution

@Pizzamorg Exactly. An extreme example, but that’s right. I’ve seen that a lot of people use that tactic for games like Forspoken with less than stellar voice acting — that the game is much more enjoyable in Japanese with subtitles. But you’re right - the Japanese voice work might be just as bad, we just can’t tell.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Pizzamorg In the case of Japanese media, you're also just more likely to see top-tier Japanese talents voice characters. Moreover, it's also that the rhythm of the language, as well as the pitch of Japanese voices, often fits the dialogue better. A good localization obviously helps in this regard, but unless you're just not sticking to the script at all, there's a limit to how far afield you can go from the original work.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

Accidentally posted this in another thread the other day.

Metroid Prime Remastered (Switch)
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Mission Accepted

  • My first time playing a Prime game, it successfully transitions the formula into the 3rd dimension. The biggest difference between it and the 2D entries is that while those have been evolving to be more quick & action-y, this has a more deliberate, almost puzzle like feel (heck, there's a big plant boss early on that feels very much "traditional 3D Zelda" in it's approach).
  • One of these changes is that instead of beam upgrades "stacking" on top of each other making you progressively more powerful, here they are separate equips. While newer beams are generally more efficient at taking out early/mid game enemies than what came before (helping with backtracking), late game areas tend to be populated with foes weak to a specific one, requiring you to switch things up encounter to encounter.
  • Another addition that's possible due to the first person perspective is the addition of visor upgrades. While you start out with the standard "battle visor" (your basic view) & "scan visor" (lets you collect data on enemy types & the environment), as you get further in you'll obtain the "thermal visor" (see in the dark & more easily track cloaked enemies) & "x-ray visor" (lets you see what can't otherwise be seen, usually environmental elements like secret paths). These really play into the more deliberate pace of the game.
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  • One area where the game really uses the extra dimension to it's advantage is the morph ball sections. These are much more involved than anything you'll see in the 2D games, and I'll admit my jaw kinda dropped a few times, like the section that opens up right before a late game beam upgrade.
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  • I also liked the fact that most of the upgrades seemed to be behind puzzles that were more deliberately built into the environment, rather than just behind a random destructible wall (even though there is some of that). Usually you can tantalizingly see an upgrade, or at least tell there's an environmental puzzle that's clearly hiding something, and it's just up to you to figure out how to obtain it.
  • If I had to nitpick, there would be a few changes I'd make to the map. Firstly, I'd have any upgrades that you've scanned be marked on the map until you collect them. Secondly, have some sort of general indicator if a room has an upgrade you haven't collected, even if you haven't scanned it (this can be more vague, not giving away precise location). The 2D games already do the latter, marking the map with a dot if there's an upgrade in the general area.
  • Pretty gorgeous game too, I think I'm just going to let these following screenshots do the talking.
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Overall, I really enjoyed my time with it, even if I got lost a time or two. I think I prefer the more action-y direction the 2D games are starting to take, but I can only imagine how seminal this must have felt back in the day, given that they nailed the 3D transition the first time out, & with really only Super Metroid beforehand being a good example of the franchise. Glad I finally got to experience it.
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Mission Complete.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 Nice review! I definitely agree that there is a lot of traditional 3D Zelda DNA in Metroid Prime, which took the basic concept of the 2D games (non-linear exploration of a lonely and hostile alien planet) and evolved it in a more puzzle-y direction. It's definitely impressive to see how they've updated the graphics for this, which seem to be almost entirely re-created for modern hardware. Pretty impressive that an otherwise faithful remake of an extremely old GameCube title is now one of the best graphical showpieces on the Switch, although I suppose it's fairly close to Sony's own remake of Shadow of the Colossus in that respect.

I'd definitely support your proposed changes to the map. I'd also, personally, better integrate the artifact hunt into the game's campaign, so you're not left with a tedious fetch quest before you're able to face down the final boss.

Hopefully this is a sign of what we can expect from Metroid Prime 4 in terms of visuals, performance, and overall design quality.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Pizzamorg

Life to the living, death to the dead.

Ralizah

@Pizzamorg When I saw that Dead Island 2 was being released, my immediate instinct was to think: "Didn't that already come out?" I was probably thinking of Dying Light 2. It's easy for me to get zombie stuff mixed up.

Sorry to hear the game got a little too brutal for you in its later hours. Poorly tuned difficulty spikes can definitely spoil what was an otherwise fun experience; especially if you like it at least partially for the fact that it's NOT challenging you early on.

It's always disappointing watching a game you previously enjoyed just sort of implode in front of you, leaving you feeling irritated and bitter by the end for having wasted your time on it. I'm trying to learn to hang games up before that happens, even if it means not finishing it. I did that most recently with The World Ends With You, when I realized I was actively dreading going back to the game. And in longer, more open world-y games, I prefer to stop before the magic is lost, which is why, despite enjoying both greatly, I never spent more than 100 or so hours on either Elden Ring or Breath of the Wild.

Did you ever play the original, or is this your first experience with the series?

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Pizzamorg

@Ralizah Dying Light 2 is kind of the game I think people are describing when they describe what they wanted from Dead Island 2, which is funny to me, because Dying Light 2 already exists and I remember it was met with a pretty lukewarm response on release. I got through about 20 hours of it, which comparatively was enough time to clear the main campaign and the majority of the side content in Dead Island 2, but it feels like I barely made a dent here in that time, which very much ties into the open world bloat you talked about.

My issue though was so much of the story progression was locked behind these frustrating, tedious, checkpointless, stealth missions, that I eventually just bounced off of it. The fun for me was drop kicking zombies off of skyscrapers and killing bandits with rusted taped together piles of crap, but you often weren't allowed to just do that and progress the game in the process. This is why, for the opening few hours at least, Dead Island 2 was a treat, by comparison.

Funnily enough, that dread you are talking about has happened to me with the Resident Evil 4 remake lately. I haven't played that game in weeks, I recognise that basically objectively its a great game, but its just super sweaty. I would say the challenge is generally well tuned, so its never exactly frustrating, but most encounters usually take me a good few attempts even on the base difficulty, and a single chapter leaves me absolutely exhausted, even though many run less than an hour. It just isn't what I want from a game after a long day of work, and by the time the weekend comes around I am doing other things, so I just haven't touched it. And the longer I go, the more that fear grows that I'm gonna jump on, not remember all the controls and just get immediately stuck, unable to progress again, but the idea of having to go through it all over again from the start, also doesn't appeal to me at all, knowing some of the encounters I barely made it through the first go around.

In terms of Dead Island, it is one of those weird series for me where I swear I have owned a copy of either that or Riptide on every console I have owned since they have come out, but I have no real memory of getting very far in either of the games, despite playing them over and over again over the years. I guess each time I play for an hour, realise I'm not that into this right now, forget about it and then a new console comes along, Dead Island sounds like something I'd really like and it has been long enough to forget I attempted it already, so I pick it up and do the same thing again. I have them on PC, maybe I should make a meaningful attempt to actually beat them.

Life to the living, death to the dead.

Ralizah

@Pizzamorg I've had the distinct impression that I'd probably like Dying Light if I ever got to it, but... eh, you know, zombies. And I don't need any more 100 hour games in my life than I already have, which is the even bigger issue.

Unless it's MGS, Splinter Cell, or some other sort of stealth-focused experience to begin with, stealth gameplay almost always make a game worse. Like, yeah, dude, this is what I wanted: tedious missions that make it where I can't utilize the majority of mechanics that made your game actually fun to play. I want to creep around and pray that your AI's dodgy detection doesn't catch me. And if I am caught, I want to go alllllllllll the way back to the beginning of the sequence.

In general, I'm inclined to agree that narrowing the scope of a game later on in a way that contradicts the appeal of the early hours is bad. If a game is based around freedom and survival, I don't want to be locked into setpieces just because you can't figure out how to structure a story well around a more gameplay-focused structure.

Interesting perspective on RE4R. The original, at least in my experience, was appealing precisely because of how easily playable it was. It was like one of those B movies you have to stop and watch every time you pass it on the TV. I actually do feel a resistance toward going back and playing horror games because of how tense some of them can be, but this is part of the appeal of the genre to me: a good piece of horror media will make you at least somewhat hesitant to keep diving in, even if it's excellent.

My PC is full of games I've needed to make meaningful attempts at for the better part of a decade now. One day, I'll stop buying new stuff and actually focus on what I own.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Pizzamorg

I'm glad I am not alone in hating stealth in games, nothing ruins a game for me like random forced stealth missions with insta fail states if detected. Every one of those sequences needs to get in the bin.

Life to the living, death to the dead.

Th3solution

@Ralizah It’s good to know I’m not the only one who has trouble distinguishing Dying Light from Dead Island from Dead by Daylight. Include the confusion that there are also separate games called Daylight and Deadlight, and all the games with “dead” or “death” in them which are horror or zombie based (Dead Nation, The Walking Dead, Evil Dead, House of the Dead…). Not to mention DayZ, Days Gone… The number of zombie horror games which are obsessed with putting “dead” or a version of the word and “day” is just crazy. Add several that have “dawn” in the name or some version of “light” or “darkness” and my brain just can’t keep up. 😅

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 Nice! I really need to get back to this. While I like the more claustrophobic setting aesthetically, my issue with it is that it makes certain setpieces pretty frustrating, since ghosts will materialize in the walls and grab you from the side, which is incredibly difficult to avoid. This is the first time I've felt genuine frustration over the combat in this series. One encounter early on literally took five or six retries, because it was an in a narrow hallway, and I was surrounded by spooks.

Going back to an old game like this, it's also difficult to remember that it doesn't have free camera controls. I eventually learned to leave the right analog stick alone, but I think this series worked best in that regard when it still had fixed camera viewpoints.

But yeah, the atmosphere remains effective throughout, which is, more than anything, what I appreciate about this series.

"I somehow managed to go the entire game without screenshotting the dude, lol."

I could pretend to be shocked, but I think both of us probably fully expected that you wouldn't, right?

Very nice screenshots, btw.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

@Ralizah, I think I know of the exact encounter you're talking about (three ghosts that appear the first time you try to enter one of the patient rooms?). I died like 5 times there myself. Luckily, most of the other times you have to fight 3 or more ghosts with the camera it usually happens in more open areas, but it's still highly annoying (usually causing me to drain my healing item reserves).

The flashlight is seriously the more effective weapon here, especially once you upgrade it a bit (by late game I was practically walking straight up to ghosts nearly one shotting them up close with it).

To be fair, I was almost certain I had taken a screenshot of him standing next to a painting. I must have accidentally deleted it when I was purging all the trophy videos (not sure if you have a PS5 yet, but it both takes an auto screenshot AND video every time you earn a trophy). I'm sure I could probably just turn it off, but I haven't fiddled around the settings yet.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RogerRoger That was wild. I'd literally just finished reading your new review, refreshed the page, and it was gone.

Doing some editing?

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RR529 That was the most egregious instance, yes. I guess that particular battle must be difficult for a lot of people! But the truth is I've weirdly struggled with combat throughout the game. No idea why tracking the ghosts is so much harder for me this go around!

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Pizzamorg

Ralizah wrote:

@RogerRoger That was wild. I'd literally just finished reading your new review, refreshed the page, and it was gone.
Doing some editing?

It had some rad screenshots too! Hope it comes back.

Life to the living, death to the dead.

Ralizah

@Pizzamorg Me too. Rog writes some of the best reviews on the site. And I really appreciate that they often don't conform to the majority wisdom, yet are always well-reasoned.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Pizzamorg

RogerRoger wrote:

@Ralizah @Pizzamorg @HallowMoonshadow Apologies for the confusion the other day. I wanted it to be a nice thing to post on May the Fourth, but truth is I don't feel comfortable sharing my opinions any more, so I won't be re-posting the review.
I really do appreciate your kind comments, though. Last thing I wanna do is de-rail this topic (again!) so I'm sorry for the awkwardness I'm clearly continuing to generate.

Looking forward to reading any and all future contributions, about any game!

I'm sorry you feel that way! If I can share opinions here, I would hope everyone feels comfortable 😂

I also realised my comment seemed like real faint praise, the writing was great as well by the way, I hope my reply didn't come across otherwise as I only mentioned the screenshots 😬

Life to the living, death to the dead.

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