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Topic: User Impressions/Reviews Thread

Posts 1,841 to 1,860 of 2,213

Ralizah

@RogerRoger Wow, really glowing piece on Sonic Frontiers! While I'm a bit unsure about the game's direction myself, it's still the most intrigued I've been by the blue hedgehog, honestly, since the Dreamcast era. Even if not everything about this release works (unnecessarily brutal bosses can definitely ruin the pacing of a game), it sounds like this is yet another series where adopting an open, exploratory structure ended up reinvigorating it.

That music is... definitely not what I think of when it comes to Sonic music, so kudos to the composer for thinking outside of the box!

You're, uh, gonna have to elaborate on that Undertale comparison a bit for me, though.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

[Edited by nessisonett]

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Kuromiano

@nessisonett Are you retro-game entusiast? This game was called FIFA Total Football 2 in Japan. I remember this time perio vividly. I was 14 years old and in 2005 professor Uekusa was arrested because he wanted to peep under the skirt of a schoolgirl on a train station in Tokyo.

Kuromiano

nessisonett

@Kuromiano Wow, that took a turn.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

psmr

Kuromiano wrote:

@nessisonett Are you retro-game entusiast? This game was called FIFA Total Football 2 in Japan. I remember this time perio vividly. I was 14 years old and in 2005 professor Uekusa was arrested because he wanted to peep under the skirt of a schoolgirl on a train station in Tokyo.

Post of there year right there! Well done! 👏

[Edited by psmr]

temet nosce

JohnnyShoulder

@Kuromiano I did not see that twist coming! 😳

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

nessisonett

@RogerRoger Thanks for reading! This was indeed a bit more of a small incremental improvement, but given what I’ve played of FIFA 06 so far, that might be for the better. The more I delve into these games, the more certain differences stand out. Considering the names of my characters in sports games, such as Yoghurt Sanchez and Scrumptious Bumfluff the golfers, Reginald Sausage felt just right 😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

LtSarge

The Holy Trinity of November - Impressions

This has been a great weekend for gaming for me. Not one, but two games have clicked with me now: God of War Ragnarok and Sonic Frontiers. I have been playing them on and off since launch earlier this month but none of them has really clicked with me. It was pretty cool running around in an open world in Sonic and God of War is more God of War. But now that I've played more of them, I'm really hooked.

I finished the first world in Sonic Frontiers after about 5 hours of playtime and I think it's easily the best Sonic game I've played. At first I was skeptical about the open world because it just felt like a random playground. But then I realised that the gameplay loop is actually really good. You solve puzzles, fight enemies and bosses, and collect a bunch of items that help upgrade Sonic. On top of this, there are traditional linear 3D and 2D levels. If there's one thing the series has been missing for a long time, it's variety. Sonic games aren't exactly known for having deep combat or even an emphasis on puzzle-solving. But Frontiers changes all of that. I'm even in love with the fishing mini-game in this game. It's so much fun and very rewarding!

What sealed the deal for me though with this game is the final boss in the first area. I don't think I've ever experienced a more epic boss fight in a Sonic game. From the scale of it, to the combat, to the music. It's an absolute treat, for both new and long-time fans of the series. And that was only the first major boss! You basically get the absolute best this franchise has to offer with this game, it's just incredible.

When it comes to God of War Ragnarok though, it's pretty much a continuation of the previous game, both in terms of story but also mechanics. I've played it for about 7 hours now and it feels like more of the same, which is not bad at all. I'm experiencing the same level of addiction that I experienced when I played through the 2018 game, of which I blasted through and got the Platinum in just one week. It's definitely going to take me a lot longer with Ragnarok, but I'm just glad that I'm loving it as much as the first one. And it runs flawlessly on base PS4, which is just insane to me.

And I haven't even touched upon Pokémon Violet, which has taken up most of my gaming time this week. This is another game that took me some time to click with as well. I've played it for over 15 hours and yeah, I also think this is the best game in the series. We're finally experiencing a true Pokémon adventure. The whole concept of Pokémon is that you set off on an adventure to explore the world, catch Pokémon and become a Pokémon master. That feeling hasn't been fully realised until now. This game is for this series what Breath of the Wild is for Zelda; it's the true embodiment of the original concept of the series. It's absolutely phenomenal.

There has been a lot of talk about the game's technical shortcomings. I've been fortunate enough that I haven't encountered many issues. But with a doubt, this game could've used more time to be polished. The thing is though that this game does so many things differently in a great way that vastly outweigh any technical issues that are there.

So yeah, these are some brief impressions for three absolutely phenomenal games that I'm still playing. I think personally, November will be fondly remembered by me for delivering so many exceptional games in such a short time. While I'm not fully sure yet if I think Ragnarok is better than 2018, Sonic Frontiers and Pokémon Violet are definitely the best games in their respective franchise for me. They just push the formula so much. We're finally starting to see the true potential of these series. So I think it's fitting to call these three games the Holy Trinity of November.

I honestly haven't been captivated by so many games in such a short time since Spring of 2017 with Horizon Zero Dawn, NieR: Automata and Persona 5. November, and 2022 in general, has just been absolutely incredible. I'm so happy to be a gamer right now.

LtSarge

Ralizah

@LtSarge I've had that really satisfied feeling all year, where it always feels like there's something new and exciting to play. It doesn't hit 2017's high for me overall, but it's... in a similar ballpark.

Sonic Frontiers is the closest I've come to pulling the trigger on a Sonic game in years, despite the rough initial impression it made. All of the positive impressions people have of it is making it that much harder to not just grab it soon.

Sony has done an amazing job of squeezing the PS4 for everything its worth on a technical level. GoW Ragnarok and HFW have no business running as well as they do on nearly decade old hardware. I enjoyed my time with GoW2018 well enough, although I feel like I can wait for a bit on something that's more of the same, even if that still constitutes an incredibly high level of quality overall. If I was more into cinematic third-person action-adventure games, I'd be all over it, though, and I understand the excitement.

I feel like Pokemon is one of those series that always needed to embrace the open world approach to fully capture the sense of adventure from the anime. Which, I agree, is the best thing about these new releases, as it comes closer to approximating this feeling than any generation in recent memory. Hopefully they give the next gen a bit more time to bake in the oven, though.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@HallowMoonshadow Very nice. I love a good rant-view.

The SO series has its fans, but like the SaGa series, it has always seemed like the maladjusted cousin Square-Enix coaxes out of hiding every once in a while, only for it to stumble around tripping over the furniture and spilling drinks in peoples' laps. It means well, but it just can't seem to find its bearings or do much of anything right.

It really sounds like this game had almost no redeeming features. Every design choice you highlight seems poorly thought out in some way.

Most bad games have some redeeming qualities. The atrociously written Fire Emblem Fates: Conquest, for example, has amazing map design and combat gameplay. But, tbh, nothing about this sounds good (other than, yes, that very compelling opening cutscene, which sort of reminded me of the iconic opening to Xenogears). Even the music you posted was... let's say, not to my satisfaction.

Well, I suppose it did one thing right: it was bad enough to motivate you to post another one of your lovely reviews!

The Xenogears opening, btw, if you haven't seen it. Also from Square, as Tetsuya Takahashi hadn't branched off and formed Monolith Soft yet:

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@HallowMoonshadow Nice to see I'm not the only one who struggles to get these things out at times. Especially lately, with all of issues our family is dealing with, I've been too emotionally drained to write much of anything. Hoping to change that, though!

The SaGa franchise started on Nintendo consoles (like pretty much the majority of JRPG series), and then released the rest of its new entries on Playstation consoles (up until the last new game on the PS Vita). SE has been re-releasing a bunch of the games on Nintendo Switch, though. Instead of, you know, something worthwhile like Dragon Quest IV - VI.

SaGa also has its popular entries, but the very weird design choices in those games, and general lack of quality control, has kept me away from them until now.

Yeah, Camilla was honestly the best character in FEF Conquest. Unfortunately, the game plays like a degenerate anime romance sim where half of the coupling options for the male main character are his adoptive siblings. That, combined with the amazingly stupid writing, was bad enough I actually sold the ultra-rare FEF Special Edition cartridge that came with all three routes.

The Roak battle theme was "For Achieve," right? I agree it's the best track of the lot. The sad theme, "Tears in the Sun Makes a Rainbow," isn't too bad, either, but it's hard to take the track seriously with a name like that.

Xenogears was honestly just an impressive game in general. Maybe one day Nintendo and Square-Enix can pow-wow so we can get an actual remake that fully finishes the game and gives it the second act it deserves. Even with the second disc issues, though, it's still widely regarded as one of Takahashi's best games, and I feel that way as well. Really hoping to replay it on my Vita or something one of these days.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger @HallowMoonshadow Didn't mean to be a downer, but I did want to provide some context for that part of the discussion. I absolutely appreciate the kind words, however. Even in the midst of personal turmoil, we still have a lot to be thankful for, and I do try to remain cognizant of and grateful for that.

@RogerRoger Thanks for bringing the directory issue to my attention. I'll go ahead and fix the first half soon.

@HallowMoonshadow Xenogears' blunt theming and ambitious story-telling was very unique to Japanese media in the late 90s and early 00s, forged within the post-Evangelion cultural milieu that led to an explosion of creativity across a variety of media formats. You saw it reflected in projects like Final Fantasy VII and early PS2 MegaTen games as well.

Probably the closest I've seen modern games come to hitting those particular vibes again are Xenoblade Chronicles 3 (which also borrows heavily from Xenogears) and (your favorite!) NieR Automata.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 Nice write-up. As someone who enjoyed the early Senran Kagura games (where they balanced out the cheesecake factor with decent character writing), I've had my eye on this for a bit. I feel like this is the closest we're getting to a proper spiritual successor to that series. Although it sounds like the game manages to stand out on its own and mixes in some different action game influences, which is nice to see.

The way the game handles side characters, and the synergy between 'powering up' and fetishized lesbianism definitely calls to mind older PS Vita releases like Kenichiro Takaki's under-appreciated brawler Valkyrie Drive: Bhikkhuni.

Definitely something I'll keep an eye on when it inevitably starts dropping in price during sales.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

Untitled Goose Game
Platform: Nintendo Switch
Time to Completion: 1 - 2 hours

Untitled

Here we are, the first game I've completed in 2023! I wanted to start out with something a bit light, and that I've been curious about, so I opted for Untitled Goose Game (UGG henceforth). Released in 2019, it quickly became one of those games that would get everyone repeating the same ridiculous jokes and phrases whenever it was mentioned, which quickly grew old for me. Now that the fad has faded, though, and one isn't suffered to wade through a small ocean of goose jokes and memes, the question becomes how the game has held up since its release, and especially for someone who isn't necessarily transfixed by the idea of playing as a goose.

While the marketing heavily emphasizes the chaotic or mischievous element of playing a game where a wild bird terrorizes people throughout a small town, UGG is actually a much more structured experience than one might expect. There's no plot or larger context to the events. The player is given a (vaguely sociopathic) checklist of goals to accomplish within each area, which ranges from the absurdly simple (drag a rake into a nearby pond) into more involved activities (one of the more interesting ones involves figuring out how to lure a shopkeeper out into the street so that you can record yourself on the store's security feed). UGG feels a bit like a Hitman game insofar as stealth is heavily required throughout the game, but also because the tasks you need to perform are structured like puzzles, and the bulk of the gameplay involves carefully manipulating factors in the world to achieve your goal.

This is all achieved, mind, via a limited number of player inputs. You can waddle around (slightly faster if you hold the B button), duck your head, honk, spread your wings (which seems to exist purely to play into the simulation aspect of the experience), and interact with objects via your beak. That's it. But there's a lot of things you can accomplish with a beak and an endless sense of malice, whether it's luring people into traps and then knocking pots onto their heads, tripping and terrifying children, or snatching random articles of clothing from peoples' bodies and tossing them in the creek.

Once you complete a set of tasks in an area, you'll gain access to the next area of the game. And... this is it. Unlike most modern video games. UGG's scope is very focused and limited. You won't be heading to waypoints or unlocking new skills for your goose to use. You repeat the same gameplay pattern four or five times, complete one final task that takes you back to the beginning of the game, and the credits roll. There's actually more to do afterward: completing a few post-game task lists will reward the player with a meaningless trinket for their trouble. There's nothing else to unlock or progress in, though. The entire game can be comfortably completed in a single afternoon.

It's a simple experience, then, and not a deeply fulfilling one. In a way, this feels more like the skeleton of a larger experience. Nevertheless, the game does what it does well: levels are designed to encourage stealth and player creativity; most of the puzzle solutions make sense once you realize the steps needed to achieve them, and hints can be gleaned from how the townsfolk react to various player actions; the world itself is fully interconnected once shortcuts are opened to connect the areas, like in a Souls game; and it's clear that plenty of love and attention was poured into the simulation aspect of controlling the goose, from how it adorably waddles around to the ways in which it reacts to environmental stimuli. Less attention, unfortunately, was paid to the townsfolk, whose walking animations frequently broke throughout the game. Nevertheless, if you're in the mood for a short, unique puzzle/stealth game, you could certainly do worse than Untitled Goose Game.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger It probably also helps that there really isn't just much to the game, is there? It's very basic. Which isn't necessarily a bad thing. I like it when game developers can focus their design scope and deliver a particular type of experience, without catering to industry trends. With that said, my appreciation of this was somewhat distant. I think it's well-designed for what it is, but what it is didn't ultimately end up being massively enjoyable.

I actually expected more of a bullying tone than what I got, considering the tone of the marketing was literally: "lolol run around terrorizing people with this annoying animal!" I think the mission-based structure distracted from that element of the game a bit. You could have easily had a sandbox world designed for players to create chaos in, and that's more what I was expecting than a tightly-wound stealth/puzzle game.

I share digital libraries with my nephew, who actually bought the game new the moment he saw all of his favorite Youtubers were playing it, so this didn't cost me a dime! The quick completion time was a bit of a shock, I think, being the sort of person who is usually nose-deep in an 80+ hour JRPG epic. If I liked it more, that'd be a huge plus for me, since other short experiences like Portal, Metroid: Zero Mission, and Spyro the Dragon often felt endlessly replayable to me in the past. As it stands, not being a big fan, and not having invested any of my own money in it, I do also consider the short length of it a plus!

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

God of War: Ragnarok (PS4) - Impressions

Finished Ragnarok after 48 hours. Absolutely phenomenal experience and it's definitely up there as the most ambitious PlayStation first-party title I've ever played. So much great content to be experienced here.

However, there were a few things that 2018 did much better. For starters, the boss fights felt more memorable. Ragnarok had tons of boss fights but very few of them stood out to me. The opening major boss fight in Ragnarok felt similar to the one in 2018. Same could be said about so many other events in Ragnarok. As such, there was little shock value this time around.

Secondly, the pacing was much better in 2018. It genuinely felt like they tried to cram in all nine realms in Ragnarok instead of adding the ones that had relevance. You're constantly going from one realm to the other in the fashion of a wild goose chase and it just felt bloated. But it's not like the content was bad. It's kinda like my experience with RE4, which I wish was shorter. Great content but they could've trimmed it down and it still would've been a great experience.

What impressed me about Ragnarok was the side content. So much fun stuff to do and it's all worth it thanks to the conversations as well as the rewards. Very good stuff here.

I also really liked the amount of characters in this game. Ragnarok made me like the older characters even more.

The story was a bit underwhelming though. There's all this build-up for Ragnarok to happen but the ending wasn't particularly satisfying. You can clearly tell this game is part 2 and 3 in one experience, but it honestly should've just been part 2 given how much build-up there was. They should've gone all out with a part 3, like they did in the original trilogy with God of War 3, which was absolutely phenomenal. But now I'm just left feeling a bit underwhelmed.

The combat could get a bit confusing in Ragnarok. Not only do you start out with two weapons, but there are so many skills to unlock and abilities for the side characters to learn. There's just too much to think about during battles that I felt like I would constantly make mistakes because I was trying to think too much about the next button input instead of just going with the flow. It becomes even more confusing later on as you unlock even more stuff. So this is one game that I strongly advise against taking breaks from during a playthrough as it's very easy to forget stuff. I'm even the type who has a good muscle memory for controls in games and even I struggled to play competently in this game after initially taking breaks.

The game overall was phenomenal though, albeit fairly overrated given how much praise has been given to it. Moreover, I'm super impressed that a 2022 game managed to run so well on base PS4. Major kudos to the development team. I'm glad that I experienced this wonderful game.

[Edited by LtSarge]

LtSarge

Ralizah

@LtSarge Great write-up!

Hearing your criticism of the boss encounters concerns me a bit, as I already felt like GoW 2018 was one of the weaker games in the series in terms of the bosses. Also unfortunate to hear that you found the pacing to be off. The 2018 game was about at the point where I feel like it being any longer would have actively detracted from the experience, so we'll see how I feel about it when I get to it.

The side content was also my favorite aspect of the previous game, when you were let off the narrative leash and allowed to explore complex dungeons, challenge bosses, solve puzzles, etc. without the interruptions inherent in the game's cinematic stylings.

It is genuinely impressive how Sony can still get such good performance for modern games out of a, frankly, increasingly ancient console. Studios like Santa Monica and Guerilla are some of the most technically accomplished developers in the industry.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

DominusPlatypus

[Edited by DominusPlatypus]

DominusPlatypus

LtSarge

@Ralizah Thank you!

2018 had fewer boss fights than Ragnarok for sure, but the ones that were there were unique and memorable. So if you prefer quantity over quality, then I think you'll like the boss fights in Ragnarok. Otherwise you might get disappointed like me.

I also thought 2018 had the perfect length. Not too long, but not too short either. Ragnarok is unfortunately drastically longer than 2018.

LtSarge

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