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Topic: User Impressions/Reviews Thread

Posts 101 to 120 of 2,213

Ralizah

@KratosMD Internet controversy tends to spiral out of control rather quickly. Especially when you have online echo chambers full of people stirring one another up into a lather, leakers spreading misinformation, GF being terrible at PR, etc.

Of course, the sales numbers for these games have been phenomenal so far, which tells you just how non-representative this hate bandwagon is of the market more broadly.

I'm proud of you for not mindlessly adopting the mindset of that vocal group, though. You played the games and came to your own conclusions about them. Good for you.

I liked Gens 5 and 6 quite a bit, personally, aside from their relative linearity (which was made worse in Sun/Moon and Sword/Shield, Wild Area aside). X/Y knocked it out of the park with its multiplayer features, too.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@KratosMD Well, the dex cuts seem to be what triggered most of the anger. Apparently, based on what I've heard from a lot of people online, they were fine with somewhat mediocre games so long as they got their yearly 'fix' of Pokemon. But, to them, a lack of Pokemon is a severe cut in the amount of content in the game. A lot of these people are reportedly also emotionally connected to the Pokemon they've been transferring forward from gen to gen over the years (on one hand, if I put myself in their shoes, I can kind of maybe see that? On the other hand, it seems a bit sad to invest emotional energy and attachment into a bunch of pixels. I have a strong emotional attachment to a couple of stuffed animals I've owned since childhood, though, so who am I to talk?)

Given the "lack of content" compared to previous games, then, they don't think Sword/Shield do nearly enough in the quality department to make up for it, and think that it's actually less polished than most of GF's earlier games. They also point to it having a higher price tag than the handheld entries, and many are bitter that Mega-Evolutions were cut to make room for Dynamaxing, which they consider to be a silly gimmick.

There's also the lack of GTS, which makes it difficult to trade for exactly what you want online, the general instability of the Raid Battle system online, and the weird stamp system that spams you with messages every time you or a friend captures anything in the game. Oh, and the poorly handled weather system in the Wild Areas, and the way the game slows to a crawl when you're online.

There was also a lot of noise made about low quality animations, but, having played the game, I think this is overblown. Some of these animations ARE bad or lazy (Double Kick and Tail Whip are particularly notorious now, thanks to the online drama), but many are excellent.

There's also the perception that the series has been devolving in quality since Gen 5, with obnoxious friendly rivals who pose no challenge, the overall difficulty dropping drastically, regions becoming more and more linear, and obnoxious game design where the characters feel the need to lead the player around by the nose.

Well, I think that covers the bulk of the complaints. There are giant lists of detailed complaints floating around Reddit, if you're interested. It's worth mentioning that there have been complaints about the series for years, but the culling of the Pokedex seems to be what pushed it over the edge for a lot of people.

Personally, I think there's a social element that the angry fans aren't acknowledging. Consciously or not, they seek a sense of belonging within their community, and so they adopt the concerns of the people around them and allow themselves, as I said, to be whipped up into a lather about a set of games that hadn't even launched yet. Some still played, but did so with conceptions that made it almost impossible for them to enjoy the games.

Also personally, I think some of these people are rebelling against the fact that the series never grew up with them. It's fine for adults to play the games, but Pokemon titles are clearly developed with children in mind, and, now that they're not in that demographic, long time fans feel alienated. Watching my young nephew play games like Let's Go! Eevee and Pokemon Shield, I came to realize that probably a lot of children today appreciate the streamlined design and easiness of these new games (actually, my nephew still dies when he plays, so I think the difficulty is just right for him).

I'm surprised by your accuracy about when many older fans probably dropped out of the series. Personally, as a 90s kid, I started with Gen 1, and after Gold and Silver, I skipped all of the mainline releases until Black and White, and even after that, I've only played Pokemon games sporadically (generally, I'll play a set of new gen games when they release, but ignore third releases/sequels like B2/W2 or Ultra SuMo in addition to the remakes).

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

RR529

One Piece Pirate Warriors 3 (Switch) - the long running anime series gets the Musou treatment.

Pros:

  • The core Musou gameplay is here and as strong as ever (if you're into it). While I don't think it shakes things up as much as Hyrule or FE Warriors, many of the story missions do have unique elements such as a giant boss or a battlefield that shrinks as large portions of it become cut off over time. Plus, it looks good both docked & portably with no performance issues that I was able to notice.
  • It has a large array of varied characters & tons of maps. I'm personally not a huge One Piece fan, but it feels like they really wanted to do the series justice, and I'm sure bigger fans would be giddy at the options on offer.
  • Like the two Nintendo varieties, it features both a decently lengthed story mode (I'd say just north of 20 levels) that isn't too much trouble to get through (that can really showcase the excitement of the anime with action packed cutscenes, usually after defeating the enemy commander), as well as a seperate mode with tons of extra levels that later on can really challenge the most hardcore Musou players (that I'm not one of, lol). Oh, then there's also the "Free Mode" that lets you replay the story missions with anyone.

Cons:

  • You can't swap between characters mid battle, nor command CPU characters from the pause menu like you can in certain other entries. I never found this to be a huge detriment, the abscence of the QOL features was missed.
  • Really digging for negatives here, but it doesn't feature your character doing a victory celebration cutscene whenever you clear a battle (like the other Musou games I've played have featured). It's not a "real" issue, but a nice touch I missed.

Overall it's a very solid Musou game. Not the sort of experience that'll win any awards, but if you like it's brand of gameplay there's quite a bit of fun to be had here (especially if you're a One Piece fan). I'll admit I let my inner teenage self take over as I took tons of closeup screenshots of Nami & Robin in their various costumes, lol.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Thrillho

@RogerRoger Ha, 007 Racing sounds gloriously bonkers and the sort of game we will probably never see again.

I do remember playing TWINE and I'm sure I mentioned the blackjack level on here recently. Otherwise a relatively bland and forgettable game.

And I have never actually played the Goldeneye game as I would never betray my Sony overlords.

Thrillho

Ralizah

@RogerRoger Great write-ups, as always. I'd never even heard of that 007 Racing game. You're a fount of information about obscure licensed games on the PS1/PS2, and I think that's fantastic!

@KratosMD Peoples' issues with the dex cuts were never about the number of Pokemon you'd run into while playing the game. The regional dex is on par with other games in the series, I believe, and it has a great balance of Pokemon from previous generations (no Gen 1 favoritism here, interestingly). Rather, it's primarily the people who maintain a living dex and religiously transfer their digital animals from generation to generation who are so miffed about the change.

I do agree that this is the first gen in a while where I'm actually sort of tempted to try and "catch em all."

@Foxy-Goddess-Scotchy

"Buuuut... It's not like Sword and Shield has turned the series into a dating sim or something lol"

If you ask old-school Fire Emblem fans, this exact thing happened to the series during the 3DS era.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

crimsontadpoles

KratosMD wrote:

Point is that we shouldn't just believe everything on paper and instead play the games ourselves and find out if they're actually good or not. I tend to like most games I play because I'm a positive person. I don't like to get picky and dissect games.

@KratosMD I kinda disagree with this logic. Trailers, pre-release information and reviews are useful for determining whether someone will like a game or not. It would be silly for someone to spend money on a game to see whether it's good if they don't think they'll like it.

The "should buy a game before having an opinion about it" logic just feels biased towards the positive opinions, as only the people that want the game will naturally buy it. If people don't want a game because of whatever reason, such as lack of content, or it looks boring, or there are some ridiculous microtransactions, or it was released in a buggy mess, then that's fine.

Ralizah

@Foxy-Goddess-Scotchy lol Camilla was one of the few redeeming things about the Fates games. She's essentially the medieval fantasy anime version of Jessica Rabbit, and she's a princess who wields an axe and rides a Wyvern. Ridiculous? Sure. But still awesome.

Birthright was just sort of average, imo. It was Conquest and its inane narrative/character development that really drove the bus off the cliff, so to speak. I was put off enough by it that I never even bothered playing Revelations (the third campaign), which a friend tells me is somehow even worse in the writing department. From what I remember, IS brought in a manga writer to craft the plot of the three storylines, which was apparently a mistake, because, at its best, the writing is merely average, and at its worst, it's AGGRESSIVELY bad.

Thank god Three Houses came along and restored respectability to the franchise!

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@Foxy-Goddess-Scotchy I knew the post would be a bit of an epic once the Google Keep document I was writing it in started warning me of an imminent upcoming character limit. But having the freedom to post giant, rambling memoirs about the video games we've played is why this thread exists in the first place.

Oh yeah, the Mega Man games are really quite goofy, when you get down to it. Top Man looks like a robotic monkey with a top on his head who flies up in the air and shoots top projectiles at you. The level before him is filled with enemies who shoot tops at you and spinning top platforms you have to jump across! He's always my first stop in that game because of how simple the stage is and how easy he is to fell with the default buster weapon.

One thing I'm liking about the Inti Creates-developed Mega Man games in the second collection is how explicitly they lean into this heavily tongue-in-cheek aspect of the series.

The American box art for the first two games is NOTORIOUSLY bad, although it improves by the time Mega Man 3 releases.

Compare:
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and:
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Versus:
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The American illustrators took the "Man" part of the title too literally. He looks like run down middle-aged dude in ridiculous 60's sci-fi cosplay in the covers for the first two games (and, for some reason, he's straight up packing heat in both). His face is still a bit... ech... in the box art for MM3, but it's still a dramatically more accurate illustration.

EDIT: Looking at the second game's cover, Dr. Light is either hiding behind Crash Man or is rubbing his thighs. I'm not sure which.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

Man, I COMPLETELY forgot to mention the Rewind feature in the collection. Had to go back and edit in a discussion of that, making the whole post that much longer.

@RogerRoger Thanks! I actually had your posts in mind when writing this: I enjoy how they're about your personal, subjective experiences with the games you play, and a bit of that approach (I don't really possess your knack for imbuing words with an omnipresent wit) seemed more appropriate for old games that really don't benefit from a more dispassionate analysis.

It's undeniable that, in many respects, the instant accessibility and gratification we can obtain from the internet robs certain aspects of life of a mystique and performative comfort. When I was little and had to buy strategy guides to uncover hidden things in games I liked, it definitely had a charm to it. It was the product of personal investment and passion. It was research. I couldn't go on Youtube and find a thousand people showing off every single inch of the game in question.

I do think this is probably just a universal reaction to growing older and seeing the the world change around you, though. I imagine that, when air travel first became accessible to the public, it probably felt like it was robbing domestic and international travel of some of its charm as well. It used to take days, weeks, or months to get to far-off places, but now everywhere was accessible within periods of hours or days! The sense of a personal journey had sort of evaporated. But I doubt any of us would seriously go back to a pre-air travel world if given the choice. And, in the same way, while I have hazy, rosy feels associated with my childhood, when the net was younger and convenience wasn't the order of the day, I'm... not sure I'd want to go back to a pre-modern internet era. It's almost unthinkable, really. That week or two every year when I go on a digital sabbatical with my family... it's fun, but not having access to the internet for immediate answers to my questions makes me feel like I'm missing some vital part of my body.

With that said, when it comes to my hobbies, I don't mind occasionally giving in to my nostalgia, when time and the tools available allow. If I had the strategy guide for a game, I'd absolutely pour over that instead of bothering with GameFAQs or Youtube. And this is also a big reason why I often play games on their original hardware. Emulation is an amazing thing, but there's nothing that replaces the experience of actually playing an old game on the hardware it was originally built to be played on.

@Foxy-Goddess-Scotchy Those covers are lovely. You're right, the...silver?...bomber in that box art for the second game straight up has a bowling pin for an arm. I mean, I can see what it's supposed to be, but I can't unsee the bowling pin. It really makes you wonder if these illustrators even knew anything about the games they were doing the box art for. Although it's so out of touch that there's a quaint charm to it all. Probably why the digital promo art for 9 and 10 are done in a similar style.

In fairness to those pieces of box art, though, Mega Man at least has an arm cannon. He's not just some middle-aged dude with a handgun, like in the American covers.

The second collection will be an easier time to talk about. They're more modern (1 SNES game, 1 PS1 game, and two PS3/360/Wii era games) and are pretty radically different from each-other in terms of game design (not always to their benefit, but at least they won't kind of blend together in my mind like the later NES Mega Man games).

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

mookysam

Been reading the reviews I've missed the past few weeks. Brilliant work everyone who's posted, I've enjoyed reading them all - particularly ones about games I've haven't played.

@Thrillho Guacamelee 2 is very enjoyable and doesn't take itself too seriously. I really liked the opening "recap" of the final boss fight from the first game with the Symphony of the Night references. However, at times it felt like the game maybe piled too many ideas on the already intricate puzzle-platforming, with a lot of things to keep track of. This was largely in the optional areas so maybe I was a masochist for doing them.

@KratosMD Nice one mate. I don't have much of a viewpoint on Pokémon Shield just yet and know that for some fans it seems to be a controversial entry. I've just reached the Wild Area and am liking the presentation and music thus far. The music doesn't sound like something you'd typically expect from Pokémon, so that's been a very nice surprise. I also like the new Pokémon so far. The fox one and psychic geometric ladybird are cute.

@Ralizah Brilliant and informative Mega Man review. Missed the collection in the recent PSN sale unfortunately, but it is reduced quite often. I don't have much of a personal history with Mega Man as I was a SEGA kid, and although I've wanted to get into the franchise for some time it's one of those gaming things I've never got round to. His inclusion in Smash Bros. has definitely resparked my interest in the character; it's been great learning from your review what entries his Smash Bros. moves have been borrowed from.


Going back a little further The Liar Princess and the Blind Prince has rather stunning art. Knowing me I probably would tear up!

@Foxy-Goddess-Scotchy Another really informative and fascinating review. Soul Reaver sounds pretty amazing for its time.

@RogerRoger I'm not much of a Beer drinker so think I'll be drinking pineapple juice when I eventually get to the Star Wars party. 😂 Neat Bond reviews too!

Beast? How dare you.

Thrillho

Batman: The Telltale Series

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Like I said..

Completion: 100% with the platinum as aways in Telltale games. Probably around 8 hours total.

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Standard Bats moodiness

Gameplay: If you've played a Telltale game before, you know what you're getting with the standard four option dialogue choices and occasional two option big decision.

As is often the case, it does feel like most of these decisions don't actually make that much of a difference in the grand scheme of things. I think there was only one main decision which affects things as you choose which villain to go after (but then swiftly dispatch the other in the next episode anyway) but the one you choose to go after does have a meatier bit of gameplay to it.

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Cliche bar brawl scene

Combat is obviously a big part of a Batman game and features quite heavily here. The vast majority of this is still via quicktime events but you can mess up (or simply not bother pressing anything) in about 90% of cases and the action still happens anyway; the rest will just make you replay the scene.

The one unique part to the combat in this game is that a few scenes allow you to plan your attack beforehand. This is quite cool but ultimately just lets you decide whether you're going to hit an enemy over the head with an object or throw them through a table etc. before then going into the QTEs to pull each move off.

A few scenes also see you having to link up a series of clues found in a region to figure out what is happening/has happened which works well but can get a bit annoying having to slowly walk around the area to click on one object to wander to the other object it needs to be linked to.

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A highly original episode name

Story: This is the main crux of these games and it holds up pretty well. The first episode is a bit of a plodder but beyond that it's relatively engaging. I know Batman mostly through the games and recent films where the backstory is fairly well established (if mentioned significantly at all) but this game goes a bit off piste.

Obviously, the Wayne parents still get killed but in this universe Thomas Wayne is a pretty shady character who is as corrupt as many of the people Bruce is taking on This makes for a fairly unique take on the standard story and sets up a lot of what goes on in the game.

The ensemble cast includes Harvey Dent, Catwoman, Penguin, plus a few extra characters who are all a bit different to other stories I've seen them in. The acting is a little wooden and there are a few glitches in the game when it flits between a unique bit of dialogue based on your decision and then back to the main dialogue.

Untitled
More lowlight moodiness

Overall: Maybe I'm just a bit bored of the Telltale setup now but I found this a bit clunky and uninspiring on the whole. The story does well enough to keep you interested but the art style feels a bit dated now, the dialogue choices feel like they don't really matter, and the QTE combat can be ignored which also makes it feel all a bit futile.

I'm glad I got this for free on PS+ a while ago but I won't be rushing to purchase the second series anytime soon.

Thrillho

Ralizah

@RogerRoger I'm looking forward to your next piece.

@Thrillho Yeah... I liked TWD when season one first released in 2011 or so, but I was very quickly over it with Telltale games. And the more time goes on, the less impressive their games seem in retrospect. I guess what I appreciated, and still appreciate, about them is showing that adventure games aren't a dead genre.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Thrillho

@Ralizah The Wolf Among Us is well worth your time as it's such a fun universe the game is set in. I'm gutted there won't ever be a second series.

Tales From the Borderlands is great if you're into the Borderlands games as it nails the humour perfectly and the Telltale art style works well with the Borderlands cel shading.

Thrillho

Gremio108

@Thrillho I enjoyed Batman although Telltale's games had kind of lost any surprise for me by that point. I think it depends what order you play them in. I liked Telltale's Penguin, he was quite interesting.

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

JohnnyShoulder

@Gremio108 Same here, I've got the second season to play when i fancy something a bit different.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Gremio108

@Foxy-Goddess-Scotchy Yeah I was watching a youtube video of it recently and I was surprised at how shonky it looked (I've not played it since around 2011). When Bluepoint came out the other day and said it will be their "proudest achievement" it made me wonder about it. If it is Demon's Souls, then how much work have they done to make it their best remaster? It would almost have to be a different game entirely.

[Edited by Gremio108]

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

JohnnyShoulder

@Gremio108 @Foxy-Goddess-Scotchy Yeah I'm hoping it more like a remake than a remaster of Demon Souls. The one game in the series that I've not played due to not having a ps3.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Thrillho

Thanks again for all the kind words people. It felt a bit more of random thoughts for this one as there really isn't much to talk about.

@RogerRoger I am intrigued by the second part and what they do with Joker in particular but it won't be anytime soon.

Thrillho

Thrillho

@Foxy-Goddess-Scotchy I haven't seen anything of Demon's Souls but I can't say I'm surprised it feels a bit dated now. For a first foray into such a game though, they must have got something right to be able to come back with Dark Souls. But seeing as each game would have tweaked and improved on the last (mostly), it's not surprising to hear it's a struggle to go back to.

I can't believe there was ever a Souls game that was overly generous with health though!

Thrillho

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