I was planning on getting it on PS4, but as I kinda have a growing backlog on that system I may wait to see how it reviews on Switch (to make sure the performance holds throughout the entire game) and get it there.
I've gotta say, MercurySteam seems to be doing a fantastic job with the Metroid franchise. Samus Returns was already a great remake on 3DS, and this new one seems to be taking full advantage of the Switch's more powerful hardware.
@mookysam The style started working more for me once I noticed the wooden paneling on the side of the 'board' the characters are moving around on and realized the developers were going for a 'plastic toys in a board game' aesthetic, though. I think it's cute in its own right.
It's a bit of a shame that WF couldn't develop this with their own interpretation of the classic pixel art, though. The company is primarily known for the high-detail and fluid animation of their pixel art work.
@RR529 Yeah, I'll probably do the same, given Ys VIII's framerate kinda craps out in one dungeon in particular near the end. I'm optimistic, though: the people porting recent Falcom adventures seem to do a good job of targeting and hitting 30fps consistently with their ports.
@Ralizah You seem to be a fan of SMT, personally I have no experience with the series (except Persona 5, but I've seen people burned alive online for saying it counts) and the SMT V trailer looks pretty good. Do you think SMT V could be a good jumping on point for a newbie?
@TraCuz- Persona 5 is definitely not an SMT game, although there are still a lot of similarities, including the same types of attack/support/healing skills, mostly similar monsters to collect, somewhat similar combat (although SMT is FAR less forgiving in terms of damage balancing, and it'll punish you by taking away multiple turns from your party if an enemy nulls your attack, which Persona 5 doesn't do), fusing your monsters together to create new monsters, and using negotiations to collect said monsters (although they're more RNG-based in SMT games). At the end of the day, only one is SMT, but both are branches of the larger Megami Tensei franchise.
The big differences are:
Lack of social simulation stuff/calendar system
A much larger focus on exploration and dungeon-crawling
Less focus on characters and cutscenes; more focus on atmosphere, with comparatively unobtrusive story-telling techniques
Your demons are your party members
Combat is more punishing (but also much more satisfying)
Anyway, I imagine SMT V will be a good place to start. Newer Atlus games tend to feature QoL improvements over their older games, and, in this case, Atlus is probably consciously designing this with the knowledge that they'll be reaching out to a broadly new audience (people who primarily or only buy home consoles) that won't have much in the way of familiarity with this series.
@Ralizah Thanks for your reply, your input is appreciated. I honestly think I'm gonna give it a shot because I liked what I seen in the trailer and with Persona becoming one of my favorites I wanna show more love and support for Atlus. So I'm guessing that SMT is like Persona/FF where each entry is a new story, new characters and all that. Should I look up the story/lore of other games to ease into this one? Also are SMT games typically similar in length to P5? I'm okay if it is, just need to mentally prepare lol.
I finally watched the tree house for mario golf super rush and got hit by the hype train and preordered. Mario aces has been my guilty pleasure on switch and am hoping for some more mario multiplayer goodness
But no, you should be fine going into this one blind. As an apparent spiritual successor to SMT III: Nocturne, it probably will have some elements that could be interpreted as references to that game, but likely nothing that you'd even notice as a new fan, and not 'getting' them wouldn't detract from your enjoyment of the game at all.
Persona 5 has slight references to older Persona games as well, but I imagine you probably didn't even pick up on them, right? Likely to be the same deal with SMT V.
As for length... they're all pretty long, although you have more control over how much time you spend with SMT, because, unlike Persona, half the game isn't listening to dialogue/watching cutscenes/reading text messages/etc.
I'll refer you to the average listed playtimes for a few games on howlongtobeat.com. I'll be using the "main + extra" playtimes, which means the player completed the story and did a number of side activities, but didn't complete absolutely everything. In general, how most people would play a game.
Now, most of the SMT games have taken me between 70 - 100 hours to play through, although I likely played them more fully. The playtimes on the Persona games are much closer because, like I said, there's less wiggle room in terms of how long it takes to push through those games.
This is all assuming you play through these games once. SMT games typically feature multiple endings (real multiple endings, not the early bad endings you get in Persona games), which makes them more replayable.
@TraCuz- Mainline SMT is nowhere near the length of mainline Persona. They're incredibly dense in content but obviously because all the social sim and time management stuff is taken out of the equation in those games they're substantially shorter by about 30-40 hours. Same with the pre-P3 Persona games
@Ralizah@TheFrenchiestFry Ahh ok thank you both for insight, I think I'm gonna dive into the MegaTen world! Plus it just seems like a nice handheld game. Hopefully I'll have some fun stuff to add to the discussions when it's time. Thanks!
@TraCuz- If you also still have your 3DS lying around if you have one, I highly recommend checking out the SMT games Atlus released for it. Specifically SMT IV, IV Apocalypse and the two Devil Survivor entries outside obviously the Persona Q games
@TheFrenchiestFry That’s basically my feelings too. Although I’ve ended up having to take a break from Xenoblade because I’ve spent 55 hours sleepwalking my way through a million sidequests.
JULY Ys IX: Monstrum Nox (pending good reviews and lack of performance complaints; with that said, the demo ran well, so I'm hopeful) Monster Hunter Stories 2 The Great Ace Attorney Chronicles
OCTOBER Metroid Dread
NOVEMBER Shin Megami Tensei V
DECEMBER Advance Wars 1 + 2: Re-Boot Camp (only played the original and Days of Ruin, so I'm excited to play the second game in particular, which I've heard is one of the best entries in the series)
UNDATED Danganronpa: Decadence (perfect opportunity to revisit this series) Fatal Frame: Maiden of Black Water
Didn't really want to spend this much on new games, but the 2021 Switch lineup is pretty much ticking all of my boxes. So much for my backlog plans.
@Ralizah Oh man, Dual Strike’s my favourite Advance Wars and it’ll end up being the only one you haven’t played then! Try and seek out a copy of that, there’s an absolutely insane amount of content. Tbh, I’ll probably have the exact same purchases as you minus Monster Hunter Stories since I haven’t played the first one. Danganronpa depends because I do own 1+2 on PS4 and 3 on Vita but it might be easier to play them on Switch.
@nessisonett Believe me, I've teetered on pulling the trigger on that game several times, but between the high prices being charged for CiB NDS games and the plethora of repro carts out there, I just never quite got to that point. I'll definitely get it it someday if it never gets ported, but I kinda hope this remake of the GBA games is a success and it gets remade for the Switch or some other Nintendo system in the future. Either way.
MH Stories 2 seems to be its own thing with a couple of older characters making cameo appearances. I've owned the original for years, but despite loving the 3DS, the game felt ugly and clunky on that system, so I never got very far. And unlike this new one, everyone talked in that nonsense MH language. I won't be 100% on a purchase until I play the demo, but I've loved all of the preview footage, so I'm feeling good about it.
Between Stories 2 and SMT III HD/V, I'm really not feeling the need for Pokemon these days. We'll see how the remakes and Arceus turn out. I might have grabbed BD/SP anyway if they weren't releasing so close to SMT, but there's not a chance in hell I'm going to stop playing SMT V to play questionable Pokemon ports, lol.
@Ralizah I think I’ll probably grab Pokemon and then moan about it for the foreseeable future. That feels like what will happen. They were my first main series Pokemon games (after Colosseum and XD on Cube) and so my nostalgia is already making my eyes bleed at the graphics. That being said, as long as they don’t ruin it with the latest gimmicks like the big boi Pokemon and it’s at least sort of hard then I think I’ll quite like the Sinnoh remakes. It’ll be really hard for me to choose between them and SMT V personally.
@Haruki_NLI They’re not really interchangeable. Pokemon and Advance Wars are remakes as they fundamentally change the engine the game’s running on so are ‘remade’ from new code. Crash was too as they had lost the source code. A remaster will edit existing code but work from the same master files, usually upscaling or recreating textures at the same time, so Skyward Sword HD. A port just translates the source code in order to work with the targeted console.
There are grey areas like so called ‘enhanced ports’ where issues are ironed out just through the translation to a new console and taking advantage of improved I/O or CPU capabilities. Usually depends on the way it’s written. If the code expects a component to act a certain way due to being developed for that specific console (think PS3’s CELL or PS2’s Emotion Engine) then you’ll usually find ports are a little harder to accomplish. If, for example, the draw distance just makes use of whatever data is available at that time, faster I/O on a newer console would mean that you see further, if I’m being overly simplistic. It’s why some games benefit more than others from PS5’s backwards compatibility even without a patch. Since zero code has changed in this scenario, it’s either running natively or is a straight port, despite running better than the original version. In that case I’d classify it as just a port and not a remaster.
I'm probably not getting Pokemon. Nothing from the remake impresses me that much I feel so inclined to pick it up ASAP and SMT V releasing literally the week before also on Switch basically put me off it for a long time, potentially for good
Sun/Moon and Sword/Shield left me cold, although both times the experience was marred by external circumstances in my life. Pretty excited for the upcoming remakes though, and Arceus has potential, but I doubt either will hold a candle to SMT V.
@Ralizah MercurySteam did a fabulous job with Samus Returns. I was concerned the game wouldn't sell well enough, given its very late-gen release, so I'm really pleased that the series is back and MS have been trusted to make it.
With Advance Wars, I get what WayForward are trying to accomplish with the visuals, but there's something off about it. The original pixel art is great, and given WF's pedigree and skill in that arena it's a shame that they weren't able to update it more sympathetically. Either way, I'll still buy it. I got Dark Conflict (a.k.a. Days of Ruin) a few months ago, so will try to squeeze that in my play schedule. The Switch's release calendar is far more packed that I would have anticipated going in to 2021!
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