I thought the developer's answer in that article was very clear and insightful when they explained why Control would be unfeasible to port. As for the comment section, I had a quick glance then gave up and found something more interesting to look at.
@crimsontadpoles Remedy even said that they’d looked into a native port but it was just a non-starter. I don’t get the people that seemed to think that they were lazy or that it was better for the Switch to just not get the game at all. It’s bizarre.
Oh wow I didn't know Revelations 2 was on Vita too @TheFrenchiestFry... I mean the PS4 version does have some fairly decent looking character models (to these old eyes at least) but yeah it is nothing like Control (And I've not even played it)
Control's pretty physics based too right with destructable enviroments or something along the lines? It's pretty lucky to be on Switch at all, even in cloud based form, with the other current gen consoles having troubles running it...
Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"
It's actually a really solid action game and probably my favorite from Remedy since the Alan Wake days. It looked way too dense and graphic intensive from the outset to be ported to Switch natively
@nessisonett Yeah, I do dislike the lazy developers argument that regularly gets used in these situations. At the end of the day, Remedy is just an ordinary company with finite resources. If it were possible to port it, it would still take an immense amount of development time to make the game engine compatible with the Switch, then get the game running to an acceptable standard. In this instance, it's not worth it for Remedy, and they're better off using their resources elsewhere.
The only thing that rubbed me the wrong way about what Remedy said was they don't want to make their engine compatible because itd be a one off and a wasted investment.
I mean, surely if you made the engine ARM compatible, you'd view it as a long term investment as now you're engine is usable on phones and any future Switch systems.
But I suppose for a studio like Remedy they'd rather just press onwards as is rather than factor in anything else. Which works out for them it would seem.
I think what most Nintendo fans are nervous about now is developers will just do cloud versions instead of native ports, even if the native ports was feasible, because let's be honest...it probably works out cheaper for them.
And this past year hasn't been great for Switch users. Crash 4 is MIA despite being on UE4 and from the studio that made the Spyro Trilogy. But then again, Crash only happened on Switch at all because one guy ported the first level on his breaks in a weekend. Activision didn't even bother to see if It could happen at all.
Look at DOOM Eternal, the game that's "fine", on the new idTech7 engine which was made with Switch in mind as a target platform for the engine...and the game is just...gone.
I think the users have the right to be worried about third parties diverting to streaming when most of those parties already:
A) Want streaming to be the norm for obvious reasons
B) It seems to be less effort and manpower to do cloud versions
C) These third parties can't even deliver games built on tech the platform actually uses from the outset anymore
D) Those parties were never interested in the first place
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
@Haruki_NLI Well, that is assuming that 1) they can even get the game to run properly on Switch. And 2) that they will keep using this engine for the foreseeable future, because they may very well be working on a new engine for next gen. Same applies to mobiles, they don't really develop for mobiles, so I don't they why they would care about mobile compatibility.
And yes, I do agree that the alternative, the streaming option sucks, and it may pressure more developers into just throwing a cloud version on the Switch. It may even negatively impact other consoles. Why allow players to keep your game if you can ask a fee every year? EA is probably grubbing their grimy hands together as we speak. Anyway, it is important to keep in mind that Nintendo allows these cloud versions to exist in the first place. They could've said no, encouraging devs to look for ways to port it, if possible.
@Haruki_NLI Additionally, I think it's also worth to add that Switch, by default, requires more effort. PlayStation and Xbox are very close to PCs, so developing a version for PS/Xbox/PC is very easy and it's a giant userbase with relatively few tweaks. To develop a Switch version requires a lot more resources, for a smaller userbase. And when the charts are primarily dominated by Nintendo titles, it may scare off developers thinking that they are never going to buy their game. Maybe something like Crash finds success on the Switch, but how well would Control even sell?
People can solve most of their issues with third party support by not expecting cutting edge AAA titles that strain power consoles to work well on this generation's equivalent of the Game Boy.
@Ralizah This is why I think bespoke games are the way forward. Monster Hunter Rise is a good example because Switch just wouldn’t run World. I loved the Wii days when the console would have plenty third party support but with games that fully took advantage of the hardware. I just don’t think it’s feasible for the levels of third party support to continue when the next-gen consoles release. And a Switch Pro absolutely can’t bring it close to that level, if anything it would only allow ports of slightly later PS4 games.
Yeah I think people especially on NL discussion forums are putting way too much faith in a hypothetical Switch revision being anything beyond just an incremental upgrade. It's definitely not going to be brought up spec wise to the level at which it would be able to handle games purely designed for next gen consoles. Maybe late gen PS4/Xbox One games but I doubt stuff like RE Village or Cyberpunk would come to Switch in any other form that isn't cloud-streamed like Control and Hitman III
@JohnnyShoulder no options are only important when they enhance accessibility, or to give Bloodborne a story mode. The ability to stream games to Switch that you couldn’t otherwise play is not an acceptable option. Sorry. Come back in 2025, we might have pulled our heads out of our arses by then.
@kyleforrester87 Unfortunately the only concievable soluton to that dillema is if Nintendo somehow decided to go back to making consoles on par in terms of power with their competitors like they used to all the way up to the GameCube
With the way things are working out for them now, I have a feeling that version of Nintendo is long dead by now
@TheFrenchiestFry alternatively, people might get their heads around the idea that streaming is a feasible way to play games already and it’s only going to get more feasible with time.
@JohnnyShoulder actually, I got a beer out the fridge at 8:30 this morning and have kept it up for most of the day 😂
@kyleforrester87 People think you don’t own the game despite it being a one-time purchase on the eShop. If they really don’t want to buy it then they can just not buy it. If they want to play the game then buy a console that can run it.
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