That 51 Worldwide Games is a proper laugh, especially after a few drinks. Had a great game of bowling on it, got beaten 156 to 152 by my mum. It really brings back great memories of the glory days of Wii. I, for one, really enjoy gimmicky motion controls as long as they work and the darts and bowling work really well in this collection. I can’t say the same for the stick based games though, my right Joy-Con is drifting so I’ll have to replace that if I can be arsed.
I’ve been watching my brother play the Link’s Awakening remake and the performance is bizarre. I have no idea why the frame-rate dips to PS1 levels, it can’t be that taxing a game, can it?
@nessisonett The swamp is an odd one, but everything else is sections when the game loads something.
Gotta remember that in that side scrolling section the game has both what's next, and where you just came from being loaded and unloaded most likely, or at the very least chunks of the dungeon around those rooms.
But again, bumping the system spec all the way up does nothing. It's likely not something that can be fixed with just more powerful hardware.
Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations
Now Streaming: The Legend of Zelda: Echoes of Wisdom
@Haruki_NLI Well... not really with the side-scrolling sections. In the overworld, sure, the chunks will be loaded as you move around. In the side-scrolling sections there’s a full black screen in between entering and leaving those rooms. That is a perfect opportunity to load in the next area, meaning that the slowdown in those rooms surely can’t be to do with map streaming. Grezzo seem to have gone about this very very wrong. It would be perfectly ok if the slowdown was intermittent and wasn’t that noticeable but it gets pretty bad and combined with the blur effect, it’s liable to give people a headache.
Don't like the idea of owning multiple consoles and especially buying one just for one game but I'm considering getting a Switch after watching some MHRise videos today. Are the rumours true that Nintendo will release an enhanced console this year?
I played the demo for Monster Hunter Rise and it seems pretty decent. It really does just feel like 4U and Generations, both in a good way as those games are great, and in a bad way in that it absolutely does not feel like a brand new game in 2021. If you’d told me it was an upscaled 3DS port then I wouldn’t have been shocked. Visuals are decent if slightly muddy and lacking slight visual clarity as if it’s been put through a filter or watched on a bad stream on YouTube but the upside is that the game runs at a solid 30 FPS which I appreciate. It feels like a good game which only comes undone by the fact World pushed the series forward a lot despite a couple of missteps. I understand that it’s a Switch exclusive and the scope will be reduced as a result but its setbacks are amplified when you look at not just the PS5 games coming out which are a lot grander in their ambitions, but even the PS4 games which already came out last year and feel a generation or two ahead of this game. Perhaps I shouldn’t be playing docked, my expectations might be skewed and I should be approaching this game as a handheld game first and foremost.
Never played World, but Rise is pretty gorgeous (undocked, anyway; haven't played it on a TV yet) and a really solid follow-up to MH4U, but with some cool new mechanics and QoL stuff cribbed from World (changing loadouts in quest; connected map; etc.).
Palamutes, climbing around environments, and using the wirebugs are all really fun, but are going to take some getting used to. I get the feeling they're going to add a ton of dynamism to fights when used properly.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
@nessisonett@Ralizah Yeah, the first thing I noticed when watching last year's TGS trailer was that it didn't looked as good as MHWorld but that's to be expected from a Nintendo game anyway. Not saying that Nintendo games are bad looking but we're never gonna get games with the level of detail the other two consoles can achieve. They mostly go for more a cartoony and cel-shaded look.
I saw Wyvern Riding feature and I think it's a really cool addition. The Palamutes are cool too.
I'll mostly wait till last minute before deciding just incase they announce a new Switch console. Only downside is if I do get a Switch is that it'll probably be a expensive paperweight after once I'm done with MHRise.:/
@Ralizah I didn’t have any problems with it last night to be honest. Put it onto download, played a bit more of Horace and it popped up to say it had downloaded!
Oh man, the wall running and verticality in general are insanely fun. It's really cool climbing up some tall cliff and finding those bugs that increase your health.
The general stability of gameplay is also impressive. I recall World on PS4 was almost constantly sub-30fps based on performance tests, but this game seems like it's almost locked at 30fps. Also way smoother than MH4U on 3DS.
I also really like the balance of scope. The environment isn't ginormous like the World demo, but it's still big and interconnected. Essentially one of the 3DS maps without the loading screens, and significantly prettier on a visual level. The wall climbing and wire bugs insure that there are a ton of shortcuts and exploration to be had as well.
THIS is the MH game I've been wanting for years. Thank you, Capcom!
@nessisonett The eshop was put into maintenance mode an hour or so after the demo went live.
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