@Octane It’s as if Nintendo are writing this ‘it’s all ports’ narrative themselves. Don’t get me wrong, Pikmin 3 is a great game but like, I played it already years ago. If it’s a full price game, there’s no chance I’m buying it again also because it worked so well with the GamePad and I don’t see the controls being quite as good.
@Ralizah I actually think this lowers the chance of Pikmin 4 being any time soon. Everyone just assumed the Pikmin game rumoured to be in the works for a while now was a 4th entry but this port could be the game that was being worked on all that time.
@nessisonett To add injury to insult, they apparently delisted the Wii U version of Pikmin 3 on the eShop. Which was only $20 mind you. They'll probably use that as an argument to sell it for $60, since you can't get it cheaper elsewhere anymore.
People complain about the bare bones offerings from Sony regarding PS1/2/3 games compared to Microsoft's ''BC programme'', and I agree with them. But Nintendo removes old games from digital stores so they can sell it again for full price.
@Ralizah Honestly Pikmin 3 Deluxe's existence drastically lowers the chances that a new game is coming anytime soon. It seems that in lieu of new installments Nintendo just releases deluxe versions at full price to compensate for the fact that at that time they aren't developing anything new.
@Octane Yeah as much ***** as I give the PS4's barebones BC program for PS1/2 classics, it is leaps and bounds ahead of stuff like Nintendo re-releasing Tropical Freeze with barebones additions for full price, and going out of their way to scrub the pre-existing versions off the face of the Earth just so players are swayed into buying their """"deluxe"""" versions.
@Octane Oof, I saw you mention that on NLife but that is seriously scummy. I mean, what were they afraid of? That people would suddenly own a Wii U and buy the game cheaper? I love my Wii U but barely anybody had one, Nintendo aren’t going to suddenly make less money off the Switch ports if the Wii U versions are cheaper.
@nessisonett@TheFrenchiestFry Nah, they explicitly said Pikmin 4 was a thing. And Pikmin 3 Deluxe is not a title that's going to sell in perpetuity like Mario Kart 8 Deluxe. More than likely, they want to be able to milk Pikmin 3 again to a new audience before releasing the fourth game next year.
It's a lazy effort, though. A Pikmin collection would have been awesome, but this is literally just one of the Wii U's earlier titles.
Currently Playing: Resident Evil Village: Gold Edition
@Ralizah Honestly after Super Mario 128 being "more than a tech demo" and Fire Emblem 64 I've learned not to take Miyamoto at face value but that's just me
@TheFrenchiestFry It probably helps that my assumption has always been that Nintendo would release Pikmin 3 on Switch half a year to a year before the fourth game. Sort of like they'll undoubtedly be milking Metroid Prime Trilogy again on Switch leading up to the release of Metroid Prime 4.
Although now I'm fairly certain the Wii U downloadable version of MP Trilogy that's $19.99 will be delisted at some point.
Currently Playing: Resident Evil Village: Gold Edition
@Ralizah I wonder if they’d have to spend more time on Metroid Prime Trilogy because of control issues? The Wii already had the New Play Control versions before the collection but it remains to be seen whether a Switch version would have an option for original controls in 1 & 2 or just attempt to recreate the pointer controls with the gyro.
@nessisonett MP Trilogy should actually be easier to accomodate for both traditional and motion controls seeing as how the first two games were developed primarily for GameCube, so they can just port over that control scheme and retool it a bit to accomodate for the dual trigger setup on the Switch controllers
As for Prime 3 I imagine they can simulate the motion controls with the individual joy con acting as Wiimote/Nunchuk combo substitute, as well as incorporating gyro aiming in handheld mode or with the Pro Controller, while they could try to simulate the GameCube setup for traditional controls as an option as well
The fact that it's releasing in October does have me a bit worried for the rest of the year. It means that they likely don't have anything for August or September (unless Bravely Default II is coming soon and they're just letting SE handle the announcement, or they have some small/niche eShop only release(s) they could shadow drop like a new Boxboy or Devil's Third/Fatal Frame port, however unlikely), and Pikmin as a series just isn't something that gets me hyped, if just because I haven't played one before.
I shouldn't complain as I've just started Paper Mario & haven't yet bought Xenoblade DE, Wonderful 101, or a half dozen other games I'm interested in, but I'll admit that it's always nice looking to the future, and there's just not a lot to look forward to at the moment.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@nessisonett Prime 1 and 2 should be simple, but Prime 3 will require a bit of reworking, considering the only version of that in existence requires pointer controls.
My expectation is that all three will be playable with buttons and optional gyro aiming.
@RR529 I'll love Nintendo forever if they give Fatal Frame another chance to shine on Switch.
It's the one really traditional survival horror franchise left, and Nintendo seems to have no interest in giving it exposure.
@TheFrenchiestFry@Ralizah Personally, I prefer the traditional aiming because I played Prime 2 about 8 times as a kid and it always worked really well for me. I also have really really bad memories of trying to get Samus to bloody turn a handle with those motion controls in 3.
@nessisonett I found the pointer controls work really well in MP1 (the only part of the Trilogy I've experienced on Wii/Wii U), but I'll always prefer being able to use actual buttons. The ideal set-up will be buttons + gyro, as usual. It might even be worth repurchasing the trilogy to gain access to that control scheme.
Currently Playing: Resident Evil Village: Gold Edition
Q: “Persona 4 the Golden” has been selling well on Steam, but do you have any plans to sell newly released games on Steam as well?
A: We remastered “Persona 4 the Golden”, a title previously sold on the PlayStation Vita, and released it for sale on Steam this fiscal year. Because of the game’s critical acclaim and its low selling price, sales were much stronger than expected. We will continue to actively promote porting previously released titles to Steam and new platforms. We are also negotiating with platform holders for new games in the future, and we’re considering ways to sell under favorable conditions for each title. Among them are measures such as preparing PC versions of the titles from the beginning, with multi-platform releases in mind.
SEGA and Atlus are prioritizing PC and console ports of their older content in light of Persona 4 Golden's "unexpected" success on Steam. Don't be surprised if we see more remasters of 6th and 7th gen titles from Atlus after SMT III Nocturne HD Remaster.
Speculation on what Nintendo is working on next in terms of consoles. Sounds like it’s all a very long way off. They are aiming to be backwards compatible with the switch.
@Ryall They needed to get the Switch out because of the Wii U failing but now we’re seeing the true extent of just how underpowered the Switch will be in a year or two. Third party ports will dry up so they’ll surely need a Switch Pro but then they’ll have split the install base. New 3DS was nice but there were barely any exclusives due to them having that very concern. I honestly don’t know if I’ll bother getting another Switch unless they end up making Metroid Prime 4 exclusive.
@nessisonett I don’t know how soon it will be possible for Nintendo to repeat there trick of producing a handheld capable of running the vast majority of current gen games with only minor downgrades. Particularly if they’re not comfortable releasing a console for the same price the PS5 is likely to be at launch.
I think it might be worse to launch a Switch Pro to rapidly and have it fall into the nomansland between the console generations like the New 3DS did. The Switch has a large enough install base that it will continue to get third-party support similar to the GameBoy and DS lines even if it can't handle the leading edge of multi platform games.
@Ryall The problem is that people are now used to games like DOOM and The Witcher 3 getting ports. Nothing I’ve seen from the big next-gen games makes me think that they’ll run on Switch, even with potato graphics. A lot of the third party Wii games were actually great so personally I’d love to see companies like Capcom making proper experiences built for Switch like how they had games like Zack and Wiki on Wii. Yes, I want a sequel, I really want one.
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