@Jaz007 Yeah. But thats a one off purchase of $60 of which Xbox only gets some, even on first party stuff at retail. With their rate of first party content wouldnt it be preferable to have 10m $10 payments MONTHLY, instead of each person giving you some of a $60 payment for 2 million sales for each release they make sparingly.
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
Not trying to go off topic but any company would rather have guaranteed revenue rather than a risk revenue generator. For Microsoft, if you sell say 40 million subscriptions to Gold every month/quarterly/yearly, and of those another 5-10 million with gamepass that is revenue that can largely be relied on for as long as the system/eco system remains healthy. Sea of Thieves has sold well, as I understand, but it equally could have been another Recore or something that sold low amounts. That would mean the division cutting back expectations.
Microsoft as a whole are all about service models now. Windows, Office, Azure and 365 cloud are all becoming subscription based rather than relying on sales. I think Xbox will continue that way to be honest.
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
@JohnnyShoulder There's probably an element of that - but mildly.
I think when it comes down to big console sales it's mainly it's just down to prestige and brand loyalty. I'm a Sony fanboy so tend to buy Sony everything where I can. Sony were making brilliant hardware across many divisions long before even Nintendo entered the video game business. There's a trust to Sony hardware I think.
Couple that sort of thinking with the fact that MS just tend to get it wrong so often (original xbox controller, RROD, wireless connectivity, XBL Gold being charged while PSN was free, the XB1 E3 nonsense), it puts people off.
EDIT: Nintendo has mostly always been straightforward - 'here's our thing, it plays games'.
*In before NIS blames the Steam market place for being too overcrowded & claims that Valve doesn’t like small publishers
They can’t catch a break with this game (22% on steam). Has there been some sort of reshuffle over there? There seems to be no quality control anymore.
I do expect them to get everything up to speed by the time the Switch version launches...probably.
Lives, Lived, Will Live.
Dies, Died, Will Die.
If we could perceive time for what it really was,
What reason would Grammar Professors have to get out of bed?- Robert & Rosalind Lutece
@YummyHappyPills Yeah I figured as much. Took a look at the user reviews...they’re not so good.
Lives, Lived, Will Live.
Dies, Died, Will Die.
If we could perceive time for what it really was,
What reason would Grammar Professors have to get out of bed?- Robert & Rosalind Lutece
That being said, the version of Unreal Engine 4 that supports the Switch is actually a version that’s higher than what Dragon Quest XI was built on, so that means we need to upgrade the engine and that comes with a slew of issues.
Behold - Nintendo is using middleware that is current, as opposed to outdated (Which developers used to complain about) and Epic Games (The developers of Unreal) are not obligated nor inclined to add support for a system into an older version of an engine, nor is ANY middleware developer.
Yet people still blame the Switch for this? It's a case of how middleware development works and Square Enix being Square Enix and announcing a game before they even knew what they were making it for. Again.
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
Definitely getting Y's VIII physically. I'll pick it up at launch to support Falcom games on Switch, and (hopefully) it won't have any major issues. If it does, I'll re-sell it and reminds myself to never pick up an NISA game at launch again.
@KALofKRYPTON Dark Souls was just playable at Nintendo's booth at PAX though. People were coming away impressed, it was still May 25th, everything was fine. The system was going to get a major third party game the same day as other systems which is as rare as unicorn dung.
And then...what? All From Software is saying is "Various Reasons". It cant be manufacturing because guess what, Nintendo is the one publishing at least in Europe.
So whats changed between the game being playable and impressing people LAST WEEK, to now, that cant be patched?
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
@KALofKRYPTON Nintendo were the first to announce it even exists in the Direct Mini, with the May 25th date, in January. As far as they cared, it was coming May 25th. That was maintained in the last Nintendo Direct in March. That was what was said when people played the actual game at PAX last week!
I dont see how Nintendo "being Nintendo" has anything to do with this when they said time and time again, May 25th, and it's Bandai dropping the news.
Maybe they aren't happy with how the third party they pawned this version of to is handling it, I dont know, they seemingly wont say.
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
@KALofKRYPTON They've been anything BUT obstructive and obtuse. "Hey, we want Gal Gun 2 on this." "Hey Bethesda, we will publish Skyrim and DOOM for you"
"Hey Bandai Namco, want us to publish Dark Souls at retail in Europe, and to be the first major third party character from a large company to have an amiibo?"
"We want SNK Heroines on the system"
"Yes Capcom, we will put more RAM in the Switch like you requested"
This is strictly a Bandai Namco thing.
Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4
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