Anything that has Tim Curry in is usually quite the treat just for him alone @colonelkilgore (And he's actually done quite a few video games) nevermind legends like Ozzy, Lemmy (RIP) and the bunch of other metal artists.
Always liked it myself so good to hear you had a good time with it as well!
Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"
@colonelkilgore Is Brutal Legend available on PS4/5 or will I have to look elsewhere for it? Been wanting to play it for a long time, but something's always managed to cut in front of it
@FuriousMachine I played it on ps3 but it’s on 360 (so maybe series x/s through back-compat) and pc. I have a feeling that if these sequel rumours are true that we may get a remaster if the original for current gen though.
Little Nightmares 2. I really enjoyed this. It has a creepy, unsettling vibe to it which is boosted by an awesome understated soundtrack and disturbing designs of the setting and enemies. Puzzles were not too taxing, and can usually be solved with some logic or paying attention to visual clues. At about 10 hours long it did not outstay its welcome either.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
Just finished Fire Emblem Awakening on 3DS after 37 hours of playtime. Absolutely phenomenal game! It's easily my favourite one in the series so far. As I've mentioned before, this is the first time a Fire Emblem game was fully enjoyable for me from beginning to end thanks to the option of turning off perma-death and playing on Normal difficulty. You could even save at any time during a battle, but I rarely needed to use that feature. Being able to grind in the overworld as well as buy weapons and items at any time was really useful. Also, the pairing up mechanic made the battles more dynamic and interesting.
The story was also fairly interesting and it was cool to see actual cutscenes. Crazy to see this level of production value with a 3DS game. There were also a lot of iconic characters in this game, i.e. Chrom, Robin and Lucina. It was fun getting to know them more as I only knew them from Smash Bros. Speaking of getting to know, the support interactions made you care more about the characters and it even affected the gameplay as the closer you were to a character, the more they would help you out in a battle.
All in all, I absolutely loved this game and I'm glad to have finally gotten to the modern Fire Emblem games now. I'm really looking forward to playing Birthright in the future.
@Jimmer-jammer Congrats on completing your most recently played games. Good luck w/ FFVIIR!
"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "
Just finished Firewatch on PS5. It was rather good! I thought the pacing and the story were great as the game became more engrossing the further in you got. Although I didn't like the ending. I thought it was all building up to something big but nothing major happened. Maybe there are multiple endings and I got one of the bad ones. Either way, I enjoyed this game and it was a nice short experience after having played a lot of long games lately.
Just finished The Legend of Zelda: The Minish Cap on Switch. I'm really glad that I chose to play through the game on Switch and not 3DS because of how difficult the final boss was. The save states were really helpful there. The game was overall rather challenging, more so than the typical Zelda game. But it was fun to play through, not to mention it's been a long time since I played a Zelda game, much less a traditional one.
@LtSarge I never did finish Firewatch as my save got corrupted reight near the end. I did really enjoy it up until then though. I had similar feeling with Gone Home and was left totally under whelmed by the outcome.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@JohnnyShoulder That's unfortunate to hear about your save file and also that Gone Home doesn't have a satisfying ending as I have that game in my backlog as well.
It's interesting you should mention technical problems as I experienced quite a few bugs while playing Firewatch, such as being stuck in a spot or a sign that was floating. It's weird that the developer hasn't ironed out these issues considering the game has been out a long time now.
@LtSarge Yeah i think i remember the game being a bit buggy when i played it too.
I think Campo Santo was bought by Valve, and have been working on internal projects for them ever since. They did have another game, Valley of the Gods that was announced before Valve bought them but nothing has been seen of it since.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@LtSarge@JohnnyShoulder Shame you both had issues with Firewatch, I must have got lucky as I had no problems when I played it. I remember enjoying it and don't recall being let down by the finish but then admittedly I also remember a good few story beats but not the ending so maybe that says something.
You're right about them being brought by Valve and they cancelled that Valley of the Gods game to put them to work in a support role. A shame as I thought that looked interesting.
@HallowMoonshadow Glad to hear you enjoyed ME1. One of my favourite series. I think the first one might have the best story for me but the overall gameplay and structure makes a big improvement in the next 2. ME2 is probably narrowly my favourite of the trilogy. Curious to hear your thoughts on the others when you get around to it.
Didn’t fancy mindless adamantoise farming on FFXIII during my day off, so rooted through my backlog for something that would take up the day. Settled on Hellblade: Senua’s Sacrifice as I was listening to a discussion about the game and it’s sequel between a PlayStation gamer and an Xbox gamer on a podcast the other day and it brought it back into my mind.
Cool game. Combat is simple but fun, puzzles are creatively conceived, art design is gritty and dark… and the sound design was as good as I’d heard. Would definitely pick the sequel up if they port it.
Finished Metaphor: ReFantazio. It was good... really good at points, but it didn't hook me as much as a Persona game does. I think it was the setting. I much prefer the more modern setting of a Persona game.
@colonelkilgore I’m pleased that you ended up liking Hellblade. It’s a game that grows in your mind over time, imo. I think it’s because of the emotional impact it carries. How a game hits emotionally tends to have longer legs in my memory that just mere moment-to-moment “fun”.
What did you think of the permadeath threats in the game? For me, I honestly felt twinges of anxiety and fear each time I died and really believed I might end up losing all progress, so I think the bluff had its intended effect on me. Thankfully the ruse hadn’t been spoiled for me because the whole point of the game is instilling fear, panic, paranoia, and questioning reality and having a permadeath threat was part of the design to accomplish that. Obviously if you already knew it was an empty, or more symbolic, machination then it wouldn’t hit as hard.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution yeah the old permadeath thing did get me a bit twitchy… even though I was aware that it was bs 😅. I can only imagine how twitchy I’d have been without that knowledge 🫨
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