@HallowMoonshadow Pity the game doesn't sound like it ever comes into its own.
Thanks for the report. I may or may not return to it someday, but, honestly, I have too many really interesting games to play atm to waste time on one that's really not grabbing me and doesn't seem to improve tremendously through the experience.
@Tjuz Only joy with "Uncharted: The Lost Legacy" so far Though, I still have a few chapters to go, so thing may turn pear shaped before it's all over. This game reminds me that Claudia Black really should be cast in everything, to be honest
@HallowMoonshadow Yeah, Hundred Line is supposed to be really good (I enjoyed the bit I played so far). No idea why they don't just make a PS5 build, honestly. A publisher this small should be getting sales wherever they can. Honestly makes me wonder if PlayStation sales of previous games were bad enough they didn't think it'd justify the cost of the port. đŹ
My nephew is super into Deltarune. I told him I'd play it when the entire game releases in another five years. đ Glad you seem to be enjoying it.
I liked Undertale enough that I'll give this one another chance eventually.
@Herculean Yeah, it's absolutely turning into a favourite of mine, as well. I've enjoyed all entries in the series, but this (and, to a large degree, "A Thief's End") felt a cut above, in my mind. I love these types of games and I'm sad that I'm reaching the end of the road with this particular series. Thankfully, I've still got the final game in the Tomb Raider reboot and the new Indy game to look forward to after this and hopefully the success of Indy will greenlight more games in the genre.
@FuriousMachine Shadow of the Tomb Raider is probably my favorite of the reboot trilogy. Iâve yet to get Indiana Jones. As a fan of the IP (and archaeology / exploration of ancient civilization) I need to get to it eventually.
âWe cannot solve our problems with the same thinking we used when we created them.â
@Th3solution Sweet, that's great to hear, makes me look forward to it even more I've enjoyed the two first games in the "Survivor" trilogy, so not quite sure why the third one has been languishing in a dark corner of my library for so long. Too much else to play, I guess, and with games being so long these days, a handful of games can easily take up a year of my time. It will have to wait a bit longer, though, as will Indy (which needs a decent sale before I'll pull the trigger).
@FuriousMachine Yeah, itâs been quite a while since Iâve played them. I believe I played each entry during the launch window. I still have the little flashlight (I think I see people across the pond calling them a âtorchâ?) that I got as part of a preorder bonus for the physical copy of SotTR, if that is any indication of how long itâs been. We donât see cool little freebies like that anymore.
Per my memory, Shadow was a return to more of the exploration root of the series. Rise of the TR got heavier into the action and combat and although it was fun in its own way, I appreciated Shadowâs focus again on the tomb raiding. Also the themes are more in line with what I love about these games â the whole ancient Mayan apocalypse and jungle backdrop, as opposed to Riseâs Eastern European snowy setting.
Iâve thought about doing a replay of the TR Survivor trilogy, especially replaying the first game, which my only experience was playing it back on PS3 ten years ago. I donât think the definitive edition on PS4 added much, but itâs still something that gnaws at me. Of course what Iâd really prefer is a new TR game. I guess thatâs something weâre going to have a wait a while for, at the very least. The unloading of the IP a couple years ago into the black hole of the Embracer Groupâs cache doesnât bode well for anything being done with it.
âWe cannot solve our problems with the same thinking we used when we created them.â
@Th3solution Flashlight, torch... in Norway we call it a "lommelykt", the literal translation of which would be "pocketlantern". Pretty cool name for it, now that I think about it.
I also prefer the jungle setting, so that's more good news for me that Shadow returns to it. Also, yay for more tomb exploration while raiding!
A new game in the series would be nice and I'm sure it will arrive at one point; it's pretty huge IP after all. Question is how long it will languish in limbo before anyone picks up the torch (or flashlight/pocketlantern)
@FuriousMachine Ah yes â I like that term, âpocketlantern.â It probably makes the most sense.
I couldnât help but look it up because Iâm a weirdo and curious about etymology. So apparently the device was invented by a British inventor while he was living in America in 1899. The term flashlight was first actually used by a Russian immigrant in the U.S. who coined the term flashlight, due to the early batteries having poor current that didnât maintain evenly so the lights would flicker or flash and also have to be turned off and on a lot to conserve power. But back in the UK they called it an electric torch because of its obvious usage to replace the convention fire-lit wooden torch, and unfortunately over time they just dropped the âelectricâ part in the name and so now in the UK you have to wonder which torch a person is talking about, electric or fire. Of course the context makes it quite obvious in most circumstances, but in gaming we certainly have plenty of times we use both kinds of torches! đ. In Tomb Raider youâll see fire wooden torches and electric ones.
Anyway, yeah â hoping for more TR sooner rather than later. đ
âWe cannot solve our problems with the same thinking we used when we created them.â
@FuriousMachine @Th3solution
Having played all of the TR trilogy my favourite is Rise, mainly because of all the challenge tombs which made it feel more like a traditional tomb raider to me.
I even liked the extra card based challenges although I did have to resort to a guide in order to get a few of the golds.
Also fascinating stuff about the flashlight/pocket lanterns.
@Th3solution That's so interesting! I, too, find etymology immensely interesting, especially how the meeting of different cultures influence each other's languages (like, for example, some Scottish accents pronounce a few English words in almost the exact pronunciation of the Norwegian word: "House"/"Hus", "Cow (coo)"/"Ku", "Highland"/"HĂžyland" are among many words that, in a regular English accent sound very little alike, but with many Scots sounding almost Norwegian. Without knowing for certain, I assume this down to the many years of interaction between the Vikings and the northern parts of Scotland. Now, this is a massive digression, but I can't help myself when I meet a fellow word sleuth (and, as the old joke goes, "People Who Can't Tell Entomology from Etymology Bug Me in Ways I Can't Put Into Words", so always fun to meet someone who can )
@CaptD I also liked the challenge tombs, even though I'm not a huge fan of the "play a level, get a score, repeat to improve your score" type gameplay. Most of the time I lose my patience with gameplay forcing me to repeat something I've already done, but occasionally you will get the kind of challenges that doesn't rely solely on the speed with which you finish it, but requires approaching things differently for better results, and that can be quite enjoyable. I don't remember if the challenges in Rise were of the "OK, do it again, but faster" types or not, but I do remember having fun with them, so either I just played them once and was satisfied with whatever result I got or they had good enough incentives for me to do them again.
So my extra subscription is running out in a month or and I'm therefore attempting to clear any games that I've downloaded and forgotten about.
As part of this drive I recently finished Cursed to Golf (PS5) a quirky, retro pixel style roguelike golf thingy.
My progress went something like this.
Attempt 1 - completed 2 holes.
Attempt 2 - completed 3 holes.
Attempt 3 - completed 4 holes, lost to the first boss.
Attempt 4 - completed 3 holes.
Attempt 5 - completed 18 holes, beat all bosses and saw the credits roll.
Now I didn't get all skilful or figure out the game and mechanics all of a sudden. I stumbled on a perk (pin) that absolutely trivialized the rest of the round for me. Essentially it just let me turn the ball into a rocket every shot and just flew past the obstacles and land it where I wanted to.
So I'm a bit conflicted, I didn't think I would be good or lucky enough to finish the game so was relieved that I did. On the other hand, it was quite a fun challenge to start with and that rocketball thing was just so OP it kind of took away the game. It probably shouldnt have let me have access to it until I'd failed for 20 hours or attempts or something.
Is quite a unique fun little game though if anyone's interested.
@Scribedby Yeah, I hope Yotei is going to blow it out of the waters. I am really curious for today's State of Play, because I wonder if they take chances with changing up the formula or if it's rather a cookie cutter sequel like Horizon 2 was.
Just rolled credits on "Uncharted: The Lost Legacy" and it is easily my favourite of the series. While some of the driving sequences overstayed their welcome a tiny bit, the game overall was of perfect length. The cast and characters were stellar and I would love to team up with Chloe and Nadine again in the future, though it seems like ND has moved on from the series, which is a shame.
Next up I was originally going to tackle OG FF7, but I think I'll postpone it and focus on some smaller, shorter experiences as Ghost of Yotei is rapidly approaching. Would like to time it so that my gaming calendar is open when it drops. As such I've picked up (a) "Stray" from my backlog and will give it a go
@BlAcK_Sw0rDsMaN hehehe, yeah, was when Chloe asked Nadine to expand on her past with Asav, wasn't it? Which reminds me, I'm no expert on accents, but I thought Laura Bailey delivered a really convincing South-African accent in these games. So much so that I had to check whether she was actually from South Africa or not.
I tried Nioh when I bought it on sale a while back, not realising it was a soulslike, which is a game style I really don't enjoy (I hate the "enemies respawn on rest" mechanic), so it took me only minutes to put it away. Never bothered with Nioh 2 or Sekiro for the same reason. That being said, there are games that employ mechanics that can counter my annoyance with it (generous checkpointing, free saving, anything that helps me avoid having to replay a huge chunk of encounters should I fail to kill a boss), but more often than not I lose patience with these types of games, so I typically avoid them.
I may revisit Nioh again at a later date, but it is low on my list.
@BlAcK_Sw0rDsMaN Hmm, yeah... it will come down to the execution, I think. An unknown developer, it looks a little bit wonky (but it's still in dev, so I suppose that could change) and I'm a bit wary of the <whatever> Simulator <year> named games out there. Much shovelware in that space. Will keep an eye on it though, and if they release a demo I'll give it a whirl
Such an interesting game. There are so many interesting concepts in this game. Some don't really hit, but those that do are insane. A very unique game, one I feel that really pushes the medium to new limits in a multitude of ways. Also, I just enjoyed delivering packages.
Mass Effect 2 plat popped and while I really enjoyed it, I did feel a little burn out by the end. Still, sets up the third game really well and The Illusive Man is a bloody great character. Obviously I have no idea how it all pans out and whether heâll end up emerging from his shades of grey on the light side or the dark⊠but I love him, just my kind of character.
I beat Doom Eternal today.
I didn't really click with it, my least favourite Doom since 3. Too much platforming for me, dash dash jump grab on to wall climb then dash dash to another platform... Didn't feel like Doom to me.
Also just too much going on with the flamethrower, chainsaw, grenade/ice grenade, glory kills and constant running low on ammo so having too utilise all the weapons. Then attempting to use the weapons special perks and performing specific kills with different weapons to upgrade the perks... upgrade the suit, weapons, change runes, collect batteries to unlock more rooms in the base. Hold on, why do I even have a base anyway?? And swimming sections... Doom guy doesn't swim!
The whole thing just felt a bit overwhelming much of the time.
I eventually got too frustrated and turned the difficulty to low just so I could get to the end and be done with it.
A shame as it was one I had looked forward to but have to say it wasn't really for me.
âWe are what we pretend to be, so we must be careful about what we pretend to be.â
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