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Topic: Games you've recently beat

Posts 1,361 to 1,380 of 5,599

Ralizah

@Th3solution I can't believe I've yet to play Hellblade. Using 3D audio to simulate auditory hallucinations that lie to and belittle you is such an incredibly interesting use of the technology. Hopefully it'll go on sale on PSN soon.

Making a game about depression and mental illness is fine, but it still has to work as entertainment, and it still needs to have something to say about it. And, even if those failed and you fell back on just portraying a deeply depressed man and his inner turmoil, you could commit to creating a longer, more fleshed-out, and thus more devastating portrayal of the subject.

With that said, I'll admit I'm far harsher than most other people, but I stand by my criticisms.

RE: Digitally Downloaded... they have some really wild takes on stuff. I do enjoy reading that website, though. Whoever writes for it is clearly the Armond White of video game reviewers. I find that more valuable and entertaining than a hundred mainstream critics all saying the same things in the same ways.

@Foxy-Goddess-Scotchy To be honest, I was hesitant to post the review. I was afraid I might come across as a bit too flippant about certain sensitive subjects, which wasn't my intention. Also, the subject matter of the game is inherently ugly, so it's hard to talk about it in any depth without also making one's own review sound ugly.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

HallowMoonshadow

Oh I think you handled it rather well @Ralizah . My initial response was pretty flippant.

I can't really add anything to this you or Th3Solution haven't already covered really. It's a hard going topic and one that obviously shouldn't be taken lightly.

Actual Sunlight seems to revel in the pointlessness and hopelessness of the situation it presents a bit too much though.

I have no doubt that for some this unfortunately rings very true and obviously not all stories need happy endings but as you said there is no real narrative, growth or loss beyond living a number of days in the mind of a very distressed soul and it sounds way too hard going.

For me or anyone really.

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

Ralizah

Foxy-Goddess-Scotchy wrote:

Actual Sunlight seems to revel in the pointlessness and hopelessness of the situation it presents a bit too much though.

I have no doubt that for some this unfortunately rings very true and obviously not all stories need happy endings but as you said there is no real narrative, growth or loss beyond living a number of days in the mind of a very distressed soul and it sounds way too hard going.

Pretty much.

I think even this approach could have some redeeming value with the right execution, but the game's scope is far too limited for it to have the sort of devastating impact that would make it, if nothing else, a visceral and unforgettable warning about the dangers of untreated mental illness.

At the end of the day, I would have even been somewhat satisfied if the entire experience hadn't felt so... well... phoned in. This should have been a short story or film or animation or something. It's clear to me that the developers didn't care about it AS a game (they even go so far as saying: 'This isn't a game, it's a portrait' during one of this game's many droning text-based monologues), which rubs me the wrong way. Every medium has its strengths and weaknesses, and it feels like this was developed as a game because they could spend a few hours inserting a screed into an RPGMaker game with minimal effort.

Well, now that's out of the way, it's time to start working on a review for a game I enjoyed a whole lot more.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

RogerRoger wrote:

One thing, though; mental health treatment has come on leaps and bounds in very recent history. I'm 32 and in my lifetime, I've been dismissively told by a therapist that my problems weren't a "big deal" and that, at the time, I didn't need counselling. It happens. Maybe not any more, but therapists are still human and still capable of everything great and awful about being human.

I guess, intellectually, I understand that, in any profession, you're going to have some subset inept, corrupt, or disinterested people who are going to muck things up, but I still find accounts like this to be incredibly chilling. Especially in the mental health field, where it's so vitally important for professionals to be... well... professional.

But, you're right. Things like this absolutely have happened, and things like this will probably continue to happen. I should have taken that into account, and, with that in mind, I have some edits to make.

I do find it annoying in general, though, how often mental health professionals, and therapy in general, are presented as useless in fiction. How many people are hit with the message, over and over, that therapeutic regimens and, in some instances, strategic use of medication, are pointless and entirely avoid seeking professional help for issues that are manageable? I think this kind of factors into what you were saying about the additional social responsibility that comes when developing media that centers on mental illness.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

@RogerRoger It's fine. The edit is more accurate, and reflects my feelings without erasing experiences such as yours.

On the subject of tropes regarding psychologists in popular media, it's pretty fascinating how common it is to see them portrayed as Freudians, considering psychoanalysis in general is broadly understood as quackery today (not as bad as something like phrenology, but certainly unscientific in its base assumptions and methods). Which, come to think of it, is probably why it survives in pop culture to this day. A professional sociopath scribbling on a notepad and asking you to talk about your mother is almost an inherently funny image.

Another thing to note, I guess, is that stories about people struggling with untreated mental illness are going to be more engaging and gripping than ones in which people learn therapeutic techniques in order to live happier lives.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

@Kidfried Well, when I say "entertaining," I mean that term very loosely. I don't think "entertainment" is synonymous with "fun." But it has to be something that makes the experience feel worthwhile. A great example is the Studio Ghibli film Hotaru no Haka. It's a heart-breaking, semi-autobiographical film about a couple of young children who suffer tremendously after losing their home to an American fire-bombing raid in WW2. Not what I would call a good time, but I also wouldn't say it has no entertainment value, insofar as it's a very engaging, emotionally involving experience done with a supreme regard for artistry.

Life is usually messy and doesn't conform to the contours of art, certainly, which is why art that reflects personal experience is usually edited and filtered in such a way that the emotional core of the experience stands while also making it something palatable for the audience. Art is life experience filtered and focused to certain core essentials.

Keep in mind that I'm only speaking of commercial art. Non-commercial art (that is, art designed for its own sake) can be whatever it wants to be, and is legitimate insofar as it reflects the priorities of the creator. But, when you have an audience, you HAVE to play to that audience, to some extent. Art that doesn't cater to the audience to some degree is supremely self-serving.

Your comment is fine, by the way! I appreciate the engagement.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

SoulsBourne128

Played Power Rangers Battle for the Grid. I didn't manage to platinum it but I did tried a lot of matches and as well beat the story mode.

Overall, I was pleasantly surprised for what it was. I mean, compared to most Power Rangers games, this is the least garbage. The combat, while janky at time, has a lot of depth and gives me some Marvel vs Capcom vibes. I especially like the classic sound bites from the TV series when you manage to succeed on hitting a high combo, as well as the ability to summon a megazord (as an assist of course). Kinda wished there was more stages but they're nicely designed either way. The main stars are the characters themselves, and every character has their own role and move pool. You can see there was a lot of effort when the developers were designing the characters and their moveset. It's not perfect by any means but it definitely has great potential. My favorites so far were Lord Zedd, Mastodon Sentry and Magna Defender.

And as for the story? I thought it was alright. The issue is that the pacing felt very rushed and didn't have enough time to develop the other characters more. Still, for what it's worth, it at least has a story mode, since before it didn't have one at launch. Another issue is that fighting the same mastodon sentries can get very repetitive and tedious.

However, I have two real big issues with the game. First off, while the game runs fine during matches, is trying to find a math that gets problematic. Sometimes, it just gives me an error and automatically disconnects. I really hope cross-play comes soon to the game now that Sony is fully allowing cross-platform support for every developers. And second, the soundtrack. It's just very generic metal rock and lacks any catchy oomph. Even some of the worst Power Rangers openings like from Operation Overdrive's are more likely to stick into your head than any of the songs in the game. The only piece of music from the game that was actually decent was sadly exclusive for the Cenozoid Blue trailer. Honestly, they should really hire Ron Wasserman as the composer.

Anyway, all in all, for a licensed fighting game, it's pretty decent. It's still rough around the edges, and I have to admit that the balance patches might ruin some of the combos players were already accustomed to, but I can see it improve very much in the future. There are still a few things I'd like to say but I want to keep things simple. I'd give it a 6.5/10.

I'd probably bump it to a 7 if they add Zen-Aku in lol

SoulsBourne128

HallowMoonshadow

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

Ralizah

@Foxy-Goddess-Scotchy Really in-depth analysis there, Foxy!

I tried this when it first came out and... hated it. For a number of reasons. The controls felt kind of stiff and unpleasant. The quirkiness felt forced. The lack of interesting story or characters (reminds me of a Souls game, actually, where a lot of it felt like an almost completely plotless romp). The sound in the actual dungeon (as you mention) is awful. But, more than anything, I just cannot enjoy F2P games. There's always a catch, and 99% of them are predatory in some way. These companies want their money, and if there's some sort of premium currency that makes the game easier, you can bet they'll design the game in such a way that it's a lot more fun if you open your wallet. And, look, I understand that: it's why I like normally priced games. They have my money. They can focus on making the experience fun to play.

I probably only got seven or so hours in. Your 100+ hour playtime is mind-boggling to me, but good for you for sticking with it.

Anyway, like I said, really nice break down. I'm so glad I didn't stick with it long enough to hit the really infuriatingly unfair section that almost broke you.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

HallowMoonshadow

Thanks @Ralizah but there is one thing you got wrong.

It did break me.

After dying to the final main boss (that involved 4 rounds of fights, starting without gear but slowly getting it back) I lost to the actual boss. Even using 4 death metals to revive during the fight.

Being booted to the home base the salvage option for my fighter was 250,000 coins... Or 3 Death Metals.

So I turned it off and looked up the "end" online.

It's a shame. I've never 180'd so hard, so quickly in all my life. The last area was a slog and trying my patience...It broke at that boss though

If the grind was reduced, they used the actual 100 or so tracks they had as the soundtrack rather then a stupid gimmick, and didn't have that absurd difficulty spike with it being a normal priced game without any mtx nonsense I would've easily bought it and played it just as much, if not a bunch more thanks to the roguelike elements.

It's not perfect, definitely flawed but it was rather satisfying til that point with the gameplay loop being quite addicting to me.

Oh well... Glad you enjoyed reading it none the less. I was so steamed Wednesday night I was tempted to just destroy the review I'd started for it but... here we are

Next one'll be for Jade Cocoon 2 and that'll be positive and fun to write at least

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

Th3solution

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

JohnnyShoulder

@Th3solution Nice review! I agree with you mostly, especially on the relationship between Cooper and BT. You really do get attached to your Titan. A bit harsh saying that the facial animations were like a ps2 game though! Not sure how busy the servers are these days, but I found the MP a blast. I'm pretty much the same as you, rarely dipping my toe into that side of things but I still enjoyed it.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Th3solution

@JohnnyShoulder Lol, yeah, I think maybe I over-stated the lack of facial animation quality. Not sure if you paid attention to the scenes during the credits where they show Cooper interacting with all the other characters while they credit the voice actors, but that was my final impression of the facial graphics and they all look pretty wooden. But early in the actual game I do think I remember them being better. I think I exaggerated somewhat on that.
The graphics otherwise are beautiful. The Titans and the helmeted soldiers all look really fetching.

“We cannot solve our problems with the same thinking we used when we created them.”

RangerTwin

RangerTwin

SoulsBourne128

@Foxy-Goddess-Scotchy As someone who actually somewhat enjoyed playing the game, I agree with you with your criticism. If the difficulty wasn't so BS on the later floors and if the microtransactions was easier to ignore, then I think the game could have been good. Yeah, it's very janky but the same can be said with other cult games like EDF, Deadly Premonition, Greedfall, Chaos Legion, etc. Heck, the same can be said with the majority of chinese games on the PS4 As well like Sinner, Hidden Dragon Legend and even Don't Even Think (you know, the game that Push Square is refusing to acknowledge lol). As for the soundtrack? I really wished they could have given you the option to play at least more than one licensed song during the tower. Still, there are two original songs that are atleast good, and those are Jin Die theme and the final boss theme.

Oh, and I actually don't mind the lack of PvP. I've played plenty of games were the PvP was mostly Ai fights, which also includes mobile games. If anything, the lack of actual PvP was a good thing due to how OP some of the decals and weapons are. There's a good reason why the PvP in games like the Souls games, Warframe, Nioh and Freedom Wars were terrible.

Anyway, I still liked the game. Sure, it's not for everyone but the same can be said with Suda's other games. Just kinda wished they toned down the difficulty and maybe add some story events imo, while pulling a MH World by giving players the chance to take on timed events that they missed.

SoulsBourne128

SoulsBourne128

@RangerTwin You really went all in on a vr wave shooter huh lol.

Anyway, I share the same feelings. What sucks is that the developers, Haymaker Games, seems to be selling their website, and even deleting many of their social media accounts like Facebook and to a lesser extent Twitter. I even went as far as to contact to of the people who appearantly worked there and ask them about the situation but no dice.

You know, if China Hero Project's purpose is to kickstart chinese developers in the market, then I can say that then definitely failed with this one sadly enough. It's no wonder that even in the China Hero website, the game's page was barely updated. Kinda feel bad for them. Hope they're okay.

[Edited by SoulsBourne128]

SoulsBourne128

HallowMoonshadow

Foxy-Goddess-Scotchy wrote:

Had you asked before my complete 180° on the game I'd have given Let It Die a 6. Maybe 6.5 or even a 7 if I was feeling pretty generous.

Up until they purposely cranked everything up to want money I was enjoying it too @SoulsBourne128

I wouldn't of played it for 100+ hours over the course of a month and a half if I didn't 😂

As I said multiple times throughout the review I found the gameplay loop quite addicting.

Also I never said the AI or lack of PvP was strictly a bad thing. Just that it's kinda weird it's basically a single player game made into an always online game with not much of an onliney focus.

Not to mention as I said in the beginning Suda 51 had nothing to do with this title. It's actually directed by a different person and Suda isn't listed anywhere in the credits.

Just ol' 51 is a figurehead of Grasshopper Manufacture, hence why I mentioned him!

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

SoulsBourne128

@Foxy-Goddess-Scotchy Oh, I see. My bad, then. I guess it's no wonder why the game is very flawed compared to Suda's other games. Really wished he was the one directing the game. Maybe he could have helped on adding some additional flavor to the game and possibly some improvements or something down the line.

Anyway, as I said before, even though I still do like the game (especially when compared to how it was at launch like how before you would lose literally everything if you died at a TDM invasion), I still agree with your review. If the difficulty wasn't so unforgiving later on, I would have forgiven the game for its major flaws like the story and the microtransactions.

And man, I really wished Lily Bergamo actually happened. I don't mind Let it Die but the fact that Lily got cancelled for this? Yeah...

SoulsBourne128

HallowMoonshadow

That and they were bought/merged with Gungho @SoulsBourne128 who are a mobile game company... No surprise at the mobiley type mechanics at work there.

I can only imagine what it was like at launch...

And I'm glad you enjoyed reading my review

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

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