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Topic: Games you've recently beat

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Th3solution

@Ralizah I enjoyed reading your thoughts, and some of them gave me a chuckle. I didn’t find the game particularly engaging either, and although I probably liked it a little better than you, I’m glad that it was over quick and that I didn’t pay anything for it (other than my PS Plus subscription and an hour of my time). It’s unfortunate that such a serious and potentially meaningful subject such as clinical depression and suicide is given such a lackluster treatment. Sometimes I think games and other media (movies, books, articles, social media posts, etc) get “credit” or a boost in public opinion just because they are dealing with an edgy social issue, even if the effort is horribly executed and doesn’t produce any meaningful dialog about said issue or any progress in increasing awareness of a fringe social problem. I give credit for producers and writers of socially conscious media for having the guts to talk about difficult subjects or taboo issues, but when the product is not well thought out then it certainly comes across as disingenuous and then paradoxically undermines what progress they may have been hoping to achieve. Unfortunately I feel like sometimes the motivation for taking on the hard subjects is actually more for social praise and an easy cash grab by taking advantage of society’s guilty conscience as we often subconsciously fall victim to moral licensing and feel if we don’t support a politically correct or socially conscious effort then we are somehow part of the problem. For example, the Oscar Academy Awards is a good example - if a movie has a socially conscious theme then it will get much more consideration for best picture nominations. It happens every year. In the case of Actual Sunlight, the game has a 75 Metacritic score. Many outlets gave it 8/10 scores and Digitally Downloaded even gave it 5/5, calling it a “must play.” The fact that the game is a serious attempt at presenting depression into the gaming sphere seems to have been enough for a lot of reviewers to ignore the lack of any depth the game takes in tackling the subject matter, as you state in your review. Not to mention the inaccuracy of the content, as you pointed out as well.
Anyways, sorry to divert off on a philosophical tangent, and I’m definitely not saying that Actual Sunlight is guilty of using the subject of depression to sell this game, but I do appreciate your willingness to call a spade a spade when a game is just poorly developed. And like I said, I might not go all the way to a 2.5/10 even though I agree with most of your criticism of the game. The game did make me ponder things for a short time and for me it was a unique experience, so I give it some credit there. Since it’s so different from the kind of game I usually enjoy, I can’t say I necessarily regretted playing it. And if it serves as a springboard for other developers to take on mental illness in a legitimate way, then maybe that’s something. (Even though Hellblade did a much better attempt at this than Actual Sunlight.)

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Th3solution I can't believe I've yet to play Hellblade. Using 3D audio to simulate auditory hallucinations that lie to and belittle you is such an incredibly interesting use of the technology. Hopefully it'll go on sale on PSN soon.

Making a game about depression and mental illness is fine, but it still has to work as entertainment, and it still needs to have something to say about it. And, even if those failed and you fell back on just portraying a deeply depressed man and his inner turmoil, you could commit to creating a longer, more fleshed-out, and thus more devastating portrayal of the subject.

With that said, I'll admit I'm far harsher than most other people, but I stand by my criticisms.

RE: Digitally Downloaded... they have some really wild takes on stuff. I do enjoy reading that website, though. Whoever writes for it is clearly the Armond White of video game reviewers. I find that more valuable and entertaining than a hundred mainstream critics all saying the same things in the same ways.

@Foxy-Goddess-Scotchy To be honest, I was hesitant to post the review. I was afraid I might come across as a bit too flippant about certain sensitive subjects, which wasn't my intention. Also, the subject matter of the game is inherently ugly, so it's hard to talk about it in any depth without also making one's own review sound ugly.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

Foxy-Goddess-Scotchy wrote:

Actual Sunlight seems to revel in the pointlessness and hopelessness of the situation it presents a bit too much though.

I have no doubt that for some this unfortunately rings very true and obviously not all stories need happy endings but as you said there is no real narrative, growth or loss beyond living a number of days in the mind of a very distressed soul and it sounds way too hard going.

Pretty much.

I think even this approach could have some redeeming value with the right execution, but the game's scope is far too limited for it to have the sort of devastating impact that would make it, if nothing else, a visceral and unforgettable warning about the dangers of untreated mental illness.

At the end of the day, I would have even been somewhat satisfied if the entire experience hadn't felt so... well... phoned in. This should have been a short story or film or animation or something. It's clear to me that the developers didn't care about it AS a game (they even go so far as saying: 'This isn't a game, it's a portrait' during one of this game's many droning text-based monologues), which rubs me the wrong way. Every medium has its strengths and weaknesses, and it feels like this was developed as a game because they could spend a few hours inserting a screed into an RPGMaker game with minimal effort.

Well, now that's out of the way, it's time to start working on a review for a game I enjoyed a whole lot more.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

RogerRoger wrote:

One thing, though; mental health treatment has come on leaps and bounds in very recent history. I'm 32 and in my lifetime, I've been dismissively told by a therapist that my problems weren't a "big deal" and that, at the time, I didn't need counselling. It happens. Maybe not any more, but therapists are still human and still capable of everything great and awful about being human.

I guess, intellectually, I understand that, in any profession, you're going to have some subset inept, corrupt, or disinterested people who are going to muck things up, but I still find accounts like this to be incredibly chilling. Especially in the mental health field, where it's so vitally important for professionals to be... well... professional.

But, you're right. Things like this absolutely have happened, and things like this will probably continue to happen. I should have taken that into account, and, with that in mind, I have some edits to make.

I do find it annoying in general, though, how often mental health professionals, and therapy in general, are presented as useless in fiction. How many people are hit with the message, over and over, that therapeutic regimens and, in some instances, strategic use of medication, are pointless and entirely avoid seeking professional help for issues that are manageable? I think this kind of factors into what you were saying about the additional social responsibility that comes when developing media that centers on mental illness.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger It's fine. The edit is more accurate, and reflects my feelings without erasing experiences such as yours.

On the subject of tropes regarding psychologists in popular media, it's pretty fascinating how common it is to see them portrayed as Freudians, considering psychoanalysis in general is broadly understood as quackery today (not as bad as something like phrenology, but certainly unscientific in its base assumptions and methods). Which, come to think of it, is probably why it survives in pop culture to this day. A professional sociopath scribbling on a notepad and asking you to talk about your mother is almost an inherently funny image.

Another thing to note, I guess, is that stories about people struggling with untreated mental illness are going to be more engaging and gripping than ones in which people learn therapeutic techniques in order to live happier lives.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@Kidfried Well, when I say "entertaining," I mean that term very loosely. I don't think "entertainment" is synonymous with "fun." But it has to be something that makes the experience feel worthwhile. A great example is the Studio Ghibli film Hotaru no Haka. It's a heart-breaking, semi-autobiographical film about a couple of young children who suffer tremendously after losing their home to an American fire-bombing raid in WW2. Not what I would call a good time, but I also wouldn't say it has no entertainment value, insofar as it's a very engaging, emotionally involving experience done with a supreme regard for artistry.

Life is usually messy and doesn't conform to the contours of art, certainly, which is why art that reflects personal experience is usually edited and filtered in such a way that the emotional core of the experience stands while also making it something palatable for the audience. Art is life experience filtered and focused to certain core essentials.

Keep in mind that I'm only speaking of commercial art. Non-commercial art (that is, art designed for its own sake) can be whatever it wants to be, and is legitimate insofar as it reflects the priorities of the creator. But, when you have an audience, you HAVE to play to that audience, to some extent. Art that doesn't cater to the audience to some degree is supremely self-serving.

Your comment is fine, by the way! I appreciate the engagement.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

SoulsBourne128

Played Power Rangers Battle for the Grid. I didn't manage to platinum it but I did tried a lot of matches and as well beat the story mode.

Overall, I was pleasantly surprised for what it was. I mean, compared to most Power Rangers games, this is the least garbage. The combat, while janky at time, has a lot of depth and gives me some Marvel vs Capcom vibes. I especially like the classic sound bites from the TV series when you manage to succeed on hitting a high combo, as well as the ability to summon a megazord (as an assist of course). Kinda wished there was more stages but they're nicely designed either way. The main stars are the characters themselves, and every character has their own role and move pool. You can see there was a lot of effort when the developers were designing the characters and their moveset. It's not perfect by any means but it definitely has great potential. My favorites so far were Lord Zedd, Mastodon Sentry and Magna Defender.

And as for the story? I thought it was alright. The issue is that the pacing felt very rushed and didn't have enough time to develop the other characters more. Still, for what it's worth, it at least has a story mode, since before it didn't have one at launch. Another issue is that fighting the same mastodon sentries can get very repetitive and tedious.

However, I have two real big issues with the game. First off, while the game runs fine during matches, is trying to find a math that gets problematic. Sometimes, it just gives me an error and automatically disconnects. I really hope cross-play comes soon to the game now that Sony is fully allowing cross-platform support for every developers. And second, the soundtrack. It's just very generic metal rock and lacks any catchy oomph. Even some of the worst Power Rangers openings like from Operation Overdrive's are more likely to stick into your head than any of the songs in the game. The only piece of music from the game that was actually decent was sadly exclusive for the Cenozoid Blue trailer. Honestly, they should really hire Ron Wasserman as the composer.

Anyway, all in all, for a licensed fighting game, it's pretty decent. It's still rough around the edges, and I have to admit that the balance patches might ruin some of the combos players were already accustomed to, but I can see it improve very much in the future. There are still a few things I'd like to say but I want to keep things simple. I'd give it a 6.5/10.

I'd probably bump it to a 7 if they add Zen-Aku in lol

SoulsBourne128

Ralizah

@Foxy-Goddess-Scotchy Really in-depth analysis there, Foxy!

I tried this when it first came out and... hated it. For a number of reasons. The controls felt kind of stiff and unpleasant. The quirkiness felt forced. The lack of interesting story or characters (reminds me of a Souls game, actually, where a lot of it felt like an almost completely plotless romp). The sound in the actual dungeon (as you mention) is awful. But, more than anything, I just cannot enjoy F2P games. There's always a catch, and 99% of them are predatory in some way. These companies want their money, and if there's some sort of premium currency that makes the game easier, you can bet they'll design the game in such a way that it's a lot more fun if you open your wallet. And, look, I understand that: it's why I like normally priced games. They have my money. They can focus on making the experience fun to play.

I probably only got seven or so hours in. Your 100+ hour playtime is mind-boggling to me, but good for you for sticking with it.

Anyway, like I said, really nice break down. I'm so glad I didn't stick with it long enough to hit the really infuriatingly unfair section that almost broke you.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

JohnnyShoulder

@Th3solution Nice review! I agree with you mostly, especially on the relationship between Cooper and BT. You really do get attached to your Titan. A bit harsh saying that the facial animations were like a ps2 game though! Not sure how busy the servers are these days, but I found the MP a blast. I'm pretty much the same as you, rarely dipping my toe into that side of things but I still enjoyed it.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Th3solution

@JohnnyShoulder Lol, yeah, I think maybe I over-stated the lack of facial animation quality. Not sure if you paid attention to the scenes during the credits where they show Cooper interacting with all the other characters while they credit the voice actors, but that was my final impression of the facial graphics and they all look pretty wooden. But early in the actual game I do think I remember them being better. I think I exaggerated somewhat on that.
The graphics otherwise are beautiful. The Titans and the helmeted soldiers all look really fetching.

“We cannot solve our problems with the same thinking we used when we created them.”

RangerTwin

RangerTwin

SoulsBourne128

@Foxy-Goddess-Scotchy As someone who actually somewhat enjoyed playing the game, I agree with you with your criticism. If the difficulty wasn't so BS on the later floors and if the microtransactions was easier to ignore, then I think the game could have been good. Yeah, it's very janky but the same can be said with other cult games like EDF, Deadly Premonition, Greedfall, Chaos Legion, etc. Heck, the same can be said with the majority of chinese games on the PS4 As well like Sinner, Hidden Dragon Legend and even Don't Even Think (you know, the game that Push Square is refusing to acknowledge lol). As for the soundtrack? I really wished they could have given you the option to play at least more than one licensed song during the tower. Still, there are two original songs that are atleast good, and those are Jin Die theme and the final boss theme.

Oh, and I actually don't mind the lack of PvP. I've played plenty of games were the PvP was mostly Ai fights, which also includes mobile games. If anything, the lack of actual PvP was a good thing due to how OP some of the decals and weapons are. There's a good reason why the PvP in games like the Souls games, Warframe, Nioh and Freedom Wars were terrible.

Anyway, I still liked the game. Sure, it's not for everyone but the same can be said with Suda's other games. Just kinda wished they toned down the difficulty and maybe add some story events imo, while pulling a MH World by giving players the chance to take on timed events that they missed.

SoulsBourne128

SoulsBourne128

@RangerTwin You really went all in on a vr wave shooter huh lol.

Anyway, I share the same feelings. What sucks is that the developers, Haymaker Games, seems to be selling their website, and even deleting many of their social media accounts like Facebook and to a lesser extent Twitter. I even went as far as to contact to of the people who appearantly worked there and ask them about the situation but no dice.

You know, if China Hero Project's purpose is to kickstart chinese developers in the market, then I can say that then definitely failed with this one sadly enough. It's no wonder that even in the China Hero website, the game's page was barely updated. Kinda feel bad for them. Hope they're okay.

[Edited by SoulsBourne128]

SoulsBourne128

SoulsBourne128

@Foxy-Goddess-Scotchy Oh, I see. My bad, then. I guess it's no wonder why the game is very flawed compared to Suda's other games. Really wished he was the one directing the game. Maybe he could have helped on adding some additional flavor to the game and possibly some improvements or something down the line.

Anyway, as I said before, even though I still do like the game (especially when compared to how it was at launch like how before you would lose literally everything if you died at a TDM invasion), I still agree with your review. If the difficulty wasn't so unforgiving later on, I would have forgiven the game for its major flaws like the story and the microtransactions.

And man, I really wished Lily Bergamo actually happened. I don't mind Let it Die but the fact that Lily got cancelled for this? Yeah...

SoulsBourne128

RR529

Astral Chain (Switch)

Pros:

  • Combat is deep and satisfying, and they introduce things at a pace so you're never overwhelmed. While normal encounters can be dangerous if you're not paying attention, the bosses in particular were pretty great.
  • It's mostly a very smooth experience. The only notable frame drops I noticed were during a boss fight about halfway through (it's a very large enemy, and the frame drops occur once it's health gets low & it starts running like crazy along the side of the buildings around the arena), but even that wasn't very distracting.
  • While it's an action game at it's core, it's actually a pretty well rounded package that breaks things up with investigations, environmental platforming & puzzling, the occasional stealth section or on rails shooting section, and a few other optional minigames (such "moving block" puzzles, delivery minigames, and even a retro game minigame), which are mostly quality experiences themselves.
  • It's very replayable if that's your thing. Of course it has what you'd expect for an action game, outside of the easiest difficulty, every section is graded so you can replay scenarios for a better score, and it has an unlockable harder difficulty. Outside of that though it has a decent photo mode (which can be used to unlock character, enemy, & location entries in an extensive encyclopedia), hidden cats & toilets to find in every mission, and an in game achievement system that can be used to collect goodies. There's a lot of accessories & a few different costumes to collect as well.
  • Even if you're not into replayability it's still a pretty meaty experience for an action game, lasting roughly 35-40 hours for a run (I played on Pt Standard, and finished about 38 hours in). It also has a post game chapter, so even if you're not into replaying past missions, you can get some extra playtime from this, though I haven't really delved into it.
  • It's a very visually appealing game, with great art direction.

Mixed:

  • the story is okay. I like the worldbuilding & some of the characters, but it ultimately devolves into typical anime pseudo-science technobabble.

Negative:

  • You can't 100% most missions the first time through, as there will be some areas/items inaccessible due to you needing an ability you don't yet have. This works well in more open world or "Metroidvania" games, but is less appealing in a chapter based game such as this (also, you can only replay previous chapters via a PC you can only access at the start of a chapter at HQ).
  • While most gameplay elements are quality, the platforming is a bit rough (probably because it centers around having your Legion yank you across gaps, and if you happen to as much as brush anything you lose all momentum & fall like a rock, and your character won't grab ledges & pull themselves up even if you're right at the edge). It's not so bad that I had any issue with any of the main objectives, but there's quite a bit of goodies off the beaten path only accessible past tricky platforming, and that's where it becomes an issue.

Overall my criticticims are pretty minor and it was a great experience. The most engrossing Switch exclusive I've played since year one's BotW, Odyssey, & XC2, IMO. As a disclaimer, I played it exclusively docked.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

mookysam

[Edited by mookysam]

Beast? How dare you.

Ralizah

@mookysam How is the pacing in this game? Trails in the Sky FC had absolutely glacial pacing, imo, and the little twist at the end wasn't worth the gargantuan amounts of build-up and wheel-spinning.

Anyway, good write-up, and glad to see you enjoyed it. Have you played the Cold Steel games, by chance?

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

mookysam

@Ralizah Thanks. Not played the Cold Steel games yet as I wanted to finish this first.

The first game was incredibly slow, for sure. Here, while there's more going on from the get go and the villains establish themselves early on, the game is still quite a slow-burner. I'd day individual chapters are more interesting than those in the first game but things don't really ramp up that extra notch until chapter five. Then from six onwards the central plot is the sole focus. It definitely benefits from having the world already fully established.

Beast? How dare you.

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