Forums

Topic: Games you've recently beat

Posts 1,301 to 1,320 of 5,599

DerMeister

@RogerRoger Wow, that review can pass as actual magazine review. Great stuff.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

PSN: HeartBreakJake95

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

HallowMoonshadow

Oooh very nice review @RogerRoger ! Loved the screenshots, especially the one with the skelly in the ginormous air vent


Welcome back @Ralizah ... I loved your simple, flat "back" in the vacation topic 😅

As for your review it was very nice indeed! The use of screenshots really adds to it! I do like the focused approach that looks more professional but I also liked the list like feature too of the previous ones

Previously known as Foxy-Goddess-Scotchy
.
.
.

Officially left Pushsquare 25/12/2025~

Rudy_Manchego

@RogerRoger Yep she felt like a character with motivation and the transition seemed natural. Hope she likes it!

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Thrillho

@Ralizah Nicely written and the pics do help break it up as well. Did you not find that being able to instantly restart the boss “battles” made the choices you made less important? And how does taking the “wrong” companion along affect things; do you need to restart the whole level to change them if you think it will help?

Thrillho

Ralizah

@Thrillho
1) I think being able to restart the boss battles saves primarily on tedium. And considering the loopy adventure game logic of some of the puzzles involved with saving them (destroying them is usually much more straight-forward), it's a feature I deeply appreciate. I think the developers know that forcing players to backtrack any length to restart the battle is just going to encourage people to look up information online, which kind of spoils the fun.

2) So, at pretty much any point before the final battle, you can backtrack to the mansion that functions as your home base and switch out partners, which you'll probably need to do at least a few times to either beat the big bads or even get to them in the first place (sometimes you need specific party members for specific interactions in the level itself). This can get a bit tedious, as it involves deliberately backtracking one screen at a time, and each transition takes, at minimum, a few seconds.

If you're bad about making multiple save files (oh! forgot to mention that, but you get a lot of save files, and you're absolutely going to want to use all of those if you plan on getting the best ending and/or unlocking all the trophies), the game still allows you to jump back to a point before the last major decision in a chapter, thankfully. The developers were very considerate about not allowing the player to trap themselves into an unwinnable position.

@Foxy-Goddess-Scotchy In fairness, it's good to be "back."

I'll probably continue to opt for that former style for smaller games that make less of an impression on me. I have to up my game, though, as people on here are starting to outshine me with their write-ups.

@RogerRoger I imagine you're playing some ancient PC game like with with KB+M, right? How well does an Indiana Jones game control without a controller?

The screenshots make it look really good for a game from 2003.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

mookysam

[Edited by mookysam]

Beast? How dare you.

Thrillho

@mookysam Nice.

I thought collectibles/side missions were nicely done with them being "released" periodically through the game. They also had a good variety from simple collectibles, like the backpack, through to the science stations which themselves were well varied.

As you say, the movement is spot on, and just feels fun at all times, and combat feels equally as fluid so you do feel like you're playing as Spidey rather than generic computer game hero #64. The fast travel system is also quite clever and I did enjoy the different cut scenes it bought up.

What were your feelings on the DLC though? I gave my thoughts again in the game's thread but thought it was fine but a bit superfluous, especially going straight into it from the main game. Screw the Screwball challenges though.

Thrillho

mookysam

@Thrillho The most repetitive bit for me were the various "crimes" in each area, which got a bit much by Act 3. A lot of the individual story missions are really quite cool and I liked the science stations, which are the most varied of the side content, but overall for me it was the side-stuff that dragged down that side of the game.

I agree regarding the DLC. It's alright as an extra and I enjoyed that it was "more of the same" because playing as Spider-Man is so fun, but at the same time it didn't feel quite necessary. That said, part of the third DLC (the ending of a side mission) certainly seems like potential set-up for the sequel, which might confuse people who end up not playing the DLC. Screwball is quite possibly the single most annoying character in any video game I've played. Ever. Absolutely hated her and her stupid missions and haven't sworn that much at a game in a long time. Much more annoying than the Taskmaster ones and at least he's a better character.

Beast? How dare you.

Ralizah

@mookysam Nice write-up. It's amazing how much fun, fluid movement can elevate an otherwise decent game. I'd argue it's a huge part of the appeal of games like Gravity Rush, Breath of the Wild, and InFamous: First Light.

Unfortunately, like the former two games, it seems Spider-Man has also fallen into the trap of putting forced stealth into a game where free movement is half of the fun. I don't mind proper stealth games, but I really wish stealth segments in non-stealth games would just disappear. They're ALWAYS the worst parts of the games they're in. Even Trails in the Sky FC had a stealth section! And it also sucked!

The game does sound fun. I decided not to go for it early this year when it was on sale with all DLC for $24 or so, but if it gets a similar discount in the future, I meet bite.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Thrillho

@Ralizah @mookysam You definitely should! The stealth sections do feel very out of place and added very little to the game. I remember I had one with Miles that I kept getting caught out on which became pretty frustrating.

Thrillho

HallowMoonshadow

Nice write up @mookysam !

The webslinging in Spider-Man really was quite delightful, so much so I used fast travel only once... and I use fast travel a lot in games that have them, even in Horizon: Zero Dawn.

I quite liked Mister Negative a lot, which surprised me as I didn't know him at all compared to most of the other villains. Yeah we all knew what was gonna happen to Otto, but it still was a nice journey there

My only gripes were the forced stealth sections and also the charactisations of Miles and MJ Miles... didn't seem to have any characterisation really and shared a lot of them with Peter. And MJ just got on my nerves running to everything headfirst thinking she's invincible... despite being an ordinary human unlike super powered Peter

Previously known as Foxy-Goddess-Scotchy
.
.
.

Officially left Pushsquare 25/12/2025~

Th3solution

@mookysam Oh yes, wonderful write-up. Well done.
Not only was it an enjoyable read, but I completely agree with you on pretty much all counts. I’m about to finish the game myself and you’ve saved me the effort of writing my own impressions because they would be pretty much exactly what you’ve said. Thanks!

“We cannot solve our problems with the same thinking we used when we created them.”

crimsontadpoles

Half-Life 1, completed it on medium difficulty. I'm generally not too keen on first person shooters, but did quite enjoy this once I got into it. The game does show its age, but overall it still holds up reasonably well.

The combat is good in it. There's a nice range of enemies, some of which are scary. Even the little measly headcrabs will often startle me whenever one of them suddenly jumps out. As more and more tougher enemies get introduced later on in the game, the fights can get intense. There's also a fine assortment of different weapons that can be used.

There's also some great exploration. The levels are well designed, so it's often fun to go and look around the place. Searching everywhere usually rewards in some much needed health and weapons.

Another thing I like is how the story unfolds. There's almost no cinematics in this game, so you'll generally see the events happening from the character's perspective. So the only information you'll have is anything that the main character sees or hears.

So overall, it was a well designed game that was revolutionary at the time, which results in it still being a good game today. The graphics haven't exactly aged well, but gameplay sure holds up. There's a good mix of suspenseful horror among with intense action.

Also finished with Danganronpa Trigger Happy Havoc now. I've talked about it here before after completing the main story, but went back to the game to do the achievements and the side mode known as School Mode. Overall, it's an excellent game and I loved playing it.

mookysam

@Ralizah @Foxy-Goddess-Scotchy @Th3solution Cheers.

@Ralizah Absolutely. Without the movement and combat, it's a decent, though unremarkable open-world game. It says a lot that like @Foxy-Goddess-Scotchy I never really got the urge to fast travel, where as its a feature I'd use extensively in other games.

Stealth is almost always a problem in games that aren't stealth games. It continues to bemuse me that it's shoehorned into so many titles now. Here those missions are a dull distraction and don't add anything; really the player just wants to keep playing as Spider-Man! There are a couple of exceptions. There's one late-game mission where there's enough tension that I felt it worked decently. An earlier one sees MJ and Pete working together, which was more dynamic than the others.

@Foxy-Goddess-Scotchy That was an aspect of MJs character that got really silly. She needed an intervention or something!

@crimsontadpoles Nice review. I've never played the first one, so it's nice to hear that it holds up well. Have you played Half Life 2 before?

Beast? How dare you.

FullbringIchigo

RogerRoger wrote:

The endless back-and-forth, the mean-spirited dungeon design, the total lack of assistance, the nonsensical surrealism, the cumbersome inventory mechanics

welcome to a Legend of Zelda game

"I pity you. You just don't get it at all...there's not a thing I don't cherish!"

"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!

FullbringIchigo

@RogerRoger part of the fun is figuring it all out for your self, nothing feels better than getting through a dungeon by your own skills

the back and forth can be kind annoying though

"I pity you. You just don't get it at all...there's not a thing I don't cherish!"

"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!

HallowMoonshadow

... Scathing or what @RogerRoger ?

I've only played two Legend Of Zelda games myself. Twilight Princess on Wii and Phantom Hourglass on DS. I found them both pretty enjoyable. Phantom H less so then Twilight P.

I do quite like dungeon crawlers myself but it seems that the simplicity of this title originally being a gameboy game and the remake adding only a few quality of life improvements seem to hinder it.

I'll admit I've thought the artstyle of Link's Awkening is a bit ugly to me to be honest. The plastic asthetic makes it look... cheap almost and just off. 😅

I enjoyed reading your write up and glad your partner enjoyed it... shame you didn't though!


And @crimsontadpoles nice to hear about Half-Life. I've only ever heard how HL 2 is god's gift to gaming so even if it's about the first one instead it's nice to hear a more grounded review of it!

Glad you enjoyed Danganronpa as well!

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
.
.
.

Officially left Pushsquare 25/12/2025~

Please login or sign up to reply to this topic