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Topic: Games you've recently beat

Posts 1,181 to 1,200 of 5,599

HallowMoonshadow

Could always get the PS1 original @RogerRoger on PS3 for £3.99. No horrible tactics there and nearly ten times less then what I paid for the disc version at launch lol

Again it's a shame because otherwise I'd wholeheartedly recommend Crash Team Racing: Nitro Fueled to everyone. It's a really good racer mired by awful practises

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

mookysam

[Edited by mookysam]

Beast? How dare you.

crimsontadpoles

Danganronpa: Trigger Happy Havoc on PC. It's the first game of the series. It's a visual novel involving a bunch of students trapped inside a school, who are told that they will have to kill each other if they want to escape. Overall, it's an excellent game and I really enjoyed my time with it. The characters along with the story is what makes the game so good.

Completion status: Reached the end credits. There's plenty of achievements I've missed, mainly to do with building friendships with everyone. It could be fun to listen to those friendship dialogues, but could also be time-consuming to get, so I'll wait a few days then decide whether or not to bother with them.

Pros:

  • Characters: There's a large number of characters introduced at the start of the game, and they're mostly all rather interesting and well developed. Each of the characters feels distinct and unique, ranging from the goofballs to the more serious people. The only one I didn't like was Hifumi, the irritating guy who was always going on about how 2D girls are better even when more important things were happening.
  • Monokuma, the weird looking bear that keeps the game of life and death running smoothly. Its silly nature helps take the edge off of what would otherwise be very dark moments. The banter with Monokuma helps liven up the situation, and the Momokuma Theatre clips are quite amusing to watch.
  • Story: Without going into too much detail, it's well written and remains interesting all throughout. There's plenty of twists and turns while trying to figure out the mysteries of the game.
  • Class trials: Feels like playing a much chaotic and intense version of Ace Attorney. Trying to figure out the contradictions in the statements is easily the best part of the class trials, but there's also other minigames to help mix things up.

Cons:

  • Lack of story choices: There's not many choices in the game that affects what happens. More decisions that could potentially affect who lives and who dies would have made the game even better. However, I will accept that a focus on one excellent story is better than them doing multiple merely good stories.
  • Class trial hints: After cycling through what people have to say, the playable character's thoughts at the end generally make it far too obvious what the hidden contradiction is (playing on medium difficulty).

As for the ending, I'm not sure what to think of it. I was expecting the reason for the killing game taking place was something inexplicably related to stopping a mysterious tragedy, but instead there was a much simpler explanation involving a despair fetish. Still can't decide whether I love that reasoning or dislike it. That bit at the very end of the last trial involving shooting Hope Truth Bullets was also a lovely moment. I'm also curious about whether or not anything actually did happen to the outside world, but that mystery will wait until whenever I get around to playing Danganronpa 2.

Overall, it was a most enjoyable game, and I'll be sure to eventually get round to playing Danganronpa 2.

Ralizah

@crimsontadpoles The sequels are better. DR2's cast is the best in the series, it does a fantastic job with the world-building that the first game lacked, and the trials are far more clever and intricate than pretty much anything in the original. Ultra Despair Girls is something entirely different, but it's a welcome addition to the series lore-wise, and it does a great job of fleshing out Toko's character (wasn't as big a fan of her in the first game). V3 is controversial, but I definitely feel like it has some of the best trials in the entire series, and the writing is brilliant.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

DerMeister

@RogerRoger Great write up on inFamous. It's always been one of my favorite PS exclusives, moreso than some of the actual best titles in the lineup.

For me, it's one of those games where the gameplay supercedes everything else. I have a huge blast of a time that it's easy to forget about the niggles it has. It's story isn't groundbreaking, but it's a perfect superhero origin. The graphics and animation aren't the best either, and the game itself can get pretty tough at times. But playing with Cole's powers is just too fun to drag it down for me. It certainly helped that at the time of it's release, the only other superhero game of high quality was Batman Arkham Asylum, so it also added more to a genre that needed quality.

Hopefully you enjoy inFAMOUS 2 when you get around to it. It improved quite a bit on the original.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

PSN: HeartBreakJake95

JohnnyShoulder

@RogerRoger Great write up!

If I was a doctor I would be very afraid of bumping into you!

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

HallowMoonshadow

If it makes you feel any better i saw your comments on this the other day and @RogerRoger I've never played an InFAMOUS game either! Nice impressions!

Might have to see if I can pick up a copy myself on the cheap sometime!

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

R1spam

@Ralizah fantastic post, you articulate so well what I think about the game. I think the cauldrons in the game (bar one) were brilliant, the best dungeons in any game I've played. If human combat had been better (let's queue up to wander over to this murder bush), melee had more heft/diversity and the illusion of choice that sits over decisions about whether you deal things emotionally etc replaced with impact in the sequel then it could be AMAZING!!

PSN: Tiger-tiger_82
XBOX: Placebo G

PSN: Tiger-tiger_82

Th3solution

@RogerRoger Great post, and a well thought out and interesting commentary! I waited until the end of my work day when I would have time to really read the fullness of your impressions and they didn’t disappoint. And how did I know you’d play the hero role 😄?

I can agree with all of your views on the game, I think. The narrative is good, but not particularly tight (as you point out - the dissonance of moral choices, lack of logic behind NPC character actions, etc) The presentation is fun with the comic style, but a little disjointed. And the same could be said of some of the gameplay mechanics. But the game is just plain enjoyable. It’s one of those “greater than a sum of its parts” type of game experience.
Infamous 2 will improve on this with a better world and gameplay is a little more refined, as I recall (hopefully less of your accidental slaying of innocents for example) and then even better in the Second Son games. But yes, more of the same however. I think if you enjoyed this one, you’ll still enjoy the others. Likely even more so.

The question is, will you dare try an Evil Cole playthrough? 😛
I think I know the answer to that.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

RR529

School Girl Zombie Hunter (PS4) - A mission based TPS that sees a group of 5 high school girls fighting for their survival once zombies overrun their high school.

Pros:

  • While a bit janky (it's a budget title), the gameplay is generally fun, with the guns being fun to shoot, especially since you can dismember the zombies.
  • Ally AI is actually pretty good considering the budget. They generally stay near you, so no wandering off by themselves to get killed, and shoot anything that moves. The only downside to this are base defense missions with a collectable off the beaten path, as they will follow you away from the base leaving it defenseless when you go for the collectable. This only happens once or twice though.
  • There are a decent amount of unlockables, such as outfits that can be hidden in a level, or Charons (bird zombies) strewn about that unlock hair & underwear colors, and the most powerful rocket launchers, if you kill enough of them. Then there are the numerous varieties of the six weapon types regularly dropped by enemies (though I tended to pick options I liked relatively early on and didn't mix it up).
  • I really mostly really enjoyed the schlocly B-Movie vibe it had going on (including the cheesy rock theme song), even if it could have used some more environmental variety.

Neutral:

  • Although the weapons all feel good to use, ultimately things tend to get so busy that I tended to only use shotguns, and ocassionally a rocket launcher to get me out of a pinch (other than the sniping specific sub-missions).
  • Each of the 5 girls has a special ability, and while Akiha's (who can indefinitely revive fallen allies, at half health, using no items) and Mayaya's (who reveals the locations of all a level's key & hidden items) are really useful, the various combat buffs the other girls' abilities involve aren't nearly as useful, IMO.
  • Being a budget title, the characters are a bit wooden, but generally all have a character arc that shows how they've grown.
  • It's a fanservice game, so take that how you will. It's not as over the top as something like Senran Kagura (especially in terms of design), but you can dress the girls up in outfits like swimsuits & nurse uniforms, clothes take damage as you get hit, and as a last resort move you can strip down to your underwear to temporarily distract the zombies.

Negative:

  • Difficulty is all over the place. Sub-missions not withstanding, there is a huge difficulty spike around the end of chapter two/the start of chapter three (missions are suddenly filled with very aggressive, infinitely spawning zombies that make routine point A-B missions and card key missions highly annoying, especially considering you're on the clock & they spawn as fast, if not faster, than you can kill them), it was almost enough to make me quit the game outright, however that huge spike is gone as fast as it came, and later missions become much more manageable once again (the only time infinitely spawning enemies appear in the main story again are in survival & base defense missions, which are much more manageable since you can stand your ground & fight). Not only this, but boss missions (first introduced in Chapter 3), with the exception of the final boss, are much EASIER than anything else in the game.
  • It does drop frames ocassionally, I think once or twice into single digits. Not often or long enough to hugely impact the game, but it is a noticeable mar.
  • From a story perspective there's no "how", or even "who" or "why". Relatively early on it's revealed that an intelligent zombie named Ren is causing the infestation using a science facility below the school, but other than stopping him, the story doesn't go any deeper (no explaination as to who Ren is for example). A deep story is probably not the biggest equation that goes into a game about high school girls fighting zombies, but a weak link it is.

Overall a pretty average experience, but there's just something that draws me to these B grade experiences from time to time.

@Ralizah, sorry for aping your write-up format. It just seems so useful.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Ralizah

@RR529 I'm pretty sure people have been listing the pros and cons of various pieces of media for centuries before I ever walked upon the Earth.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

Ralizah

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

HallowMoonshadow

Interesting games you've reviewed @Ralizah . I've heard a lot of people praise the Boxboy! game series. Isn't it by one of the nintendo companies? S'not Game Freak or Monolith... Ummm Hal laboratories or whatever they're called?

Never heard of Mutant Mudds before though!

Shame both of them are dissapointingly...

Untitled


I'd actually scrolled down to the bottom of the page waiting for it to load and when it eventually did I saw the 5.5 score and I thought it was what you'd given DDS at first! 😅

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

Ralizah

@Foxy-Goddess-Scotchy Yeah, the BoxBoy! games are developed by HAL Laboratories. And... I can see why someone would like them. They might find the incredibly simple presentation to be charming. I didn't, really. The puzzles aren't bad, but, at the same time, I can't really say I had fun with it in the same way I enjoy the puzzles in games like Professor Layton and the Curious Village, The Witness, Picross, etc. There's no story, almost no music, no incentive to complete side content. If this was made by an indie, it would already be forgotten.

No worries. While my feelings on DDS are mixed, it's certainly better than BoxBoy! I just beat the second form of Beezlebub, by the way. That was an incredibly tough fight.

Mutant Mudds is an example of a game that I like, but I also can't pretend is great. It's not. It's average, and it was better on 3DS, where the layering effect looked pretty good in action.

[Edited by Ralizah]

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

HallowMoonshadow

Considering I've fought the superboss I know your pain @Ralizah... plus even more! 😂


I think i've actually seen the character Max from Mutant Mudds upon giving it a look. But I have no idea where I've actually seen them before either.

And I can see what you mean about Boxboy!. I suppose the simplicity in the design is to make it rather easily accessible to anyone... but... There could be a bit of colour at least. Shame about no catchy music either or the lack of rewards from challenges other then the satisfaction of beating them.

Least beating the aforementioned bonus boss got me an OP ring I never used.

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

Ralizah

@Foxy-Goddess-Scotchy You beat the Demi Fiend? Good on you! Sounds like an absolute nightmare to me.

The main game bosses are pretty easy, though. Surprisingly so. I had a harder time with Persona 5 on hard mode.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

PSN: Ralizah

HallowMoonshadow

It... Took a few tries to put it mildly @Ralizah

One try being about forty minutes before a cheap hit knocked me out. He's so OP. 😂

The super boss in DDS2 ( Satan ) is apparently just as fun!

It's really neat though that the random encounter music from Nocturne plays during the fight, like he doesn't even acknowledge you as a challenege. You're just some random fight that occurs as if he's just grinding for exp or something

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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Officially left Pushsquare 25/12/2025~

RR529

Marvel Ultimate Alliance 3: the Black Order (Switch).

Pros:

  • The core beat 'em up gameplay is easy to pick up and grasp, but it can be satisfyingly challenging at points. Even against groups of regular enemies there are more powerful variants than can pack a punch if you're not careful so you can't just mindlessly punch around, and the numerous boss fights demand your attention & on more than one occasion I had to abandon the story for a bit to grind up in the Infinity Trials when I was stuck on a boss.
  • Between fights with large groups of enemies, platforming/chase segments, light puzzle elements, and the numerous boss encounters (many of which have a special gimmick, such as an early encounter where you have to solidify Sandman with rounds from a turret before you can hurt him), objectives are varied enough to keep the action from getting stale.
  • From levelling up individual characters, as well as their abilities, the party wide skill tree, and ISO-8 equipping (stat altering stones), there are lots of ways to power up your heroes. These elements are introduced one at a time though, so they're easy to take in. Good thing too, as you'll need to be conscious of all of them in the later game.
  • If there were any performance issues, I didn't notice them. Seemed to run great from my perspective.
  • I haven't explored these too deeply, but you have the quickfire challenge based missions of the Infinity Trials if you're really up for a challenge. They're usually remixed boss fights, though there are missions where you have to fight through waves of enemies with special rules in place as well.
  • It has an extensive concept art gallery, and I love features like that.

Neutral:

  • There are tons of characters to play as (and many do have their own feel), however you're essentially stuck with a core group during a single playthrough as it's impossible to stay reasonably levelled otherwise.
  • I like the story well enough, and it has a neat twist at the end, but there are so many characters on offer that not many get much to say. There are even some (like lets say Ghost Rider) that I don't think get any airtime after the mission they're introduced in.
  • While I do like the cell shaded style that I think works well with the source material & think it has a good amount of environmental variety, it's definitely not one of Switch's prettier titles. I'd even say that Hyrule Warriors: DE & Fire Emblem Warriors (all developed by the same company, with lots of enemies on screen) look better.
  • It probably would be better playing it with others. I didn't have a particularly tough time playing it solo & enjoyed it (and I played on Mighty, so I didn't go the easiest route), but the ally AI tended to bum rush all the bosses, even the ones with a gimmick for you to exploit, which isn't ideal.

Negative:

  • For whatever reason, whenever you're moving towards the camera your character stops running and only walks. Naturally, this is a bit unavoidable as you're often trying to run around combat arenas, so it's a bit annoying. Luckily you still jump, swing, and fly at full speed when moving towards the camera, so it quickly becomes second nature to do so if you need to move quickly in that direction.
  • The only alternate costumes to unlock are pallet swaps, and even then I think it's just one per character. Of course, I'm not expecting it to be on par with the bounty of options available in PS4's Spider-Man (which only has to focus on one character), but it would have been nice to have at least one or two real options per character.

Overall it's a pretty solid effort. It's not going to win any awards, and it's noticeably not even one of Nintendo's top tier efforts on the system, but if you enjoy beat 'em ups or the Marvel universe it's definitely worth a look.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Tasuki

@RR529 Does it connect with the previous UA games story wise? I know by name and game play it does but unless it connects story wise with the first 2 I probably will pass it up. I know UA and UA2 the story's connected with what happened at the end of the first one being the reason for 2. This one however I can't really tell.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

PSN: Tasuki3711

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