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Topic: A-men - opinions&discussion

Posts 1 to 16 of 16

Blooberteam

Hi everyone!


I represent Bloober Team and I would like start a discussion about our game A-men. At this moment our Team is working on a big patch update and we need your opinions and suggestions about A-men.

What is good, what is bad, what could be done better? We believe in support for our gamers and building our reputation in core community but we need your help

For those who haven't heard about A-men short gameplay:

http://www.youtube.com/watch?v=LD2cVrlbnkI&feature=plcp

I'm waiting for your opinions

www.blooberteam.com
www.facebook.com/Blooberteam

Slaysme

Well, availability in the us would be a good start.

Slaysme

Mandoble

Blooberteam, as I'm understanding you want as many inputs as possible about your game I would recommend you to put that request in other forums as well (if you have not done already), as the population visiting Pushsquare is very limited ATM.

Mandoble

Blooberteam
Mandoble

Blooberteam, as I'm understanding you want as many inputs as possible about your game I would recommend you to put that request in other forums as well (if you have not done already), as the population visiting Pushsquare is very limited ATM.

Of course you're right, but I through I can find people here who have PS Vita and would like share opinion about a game

www.blooberteam.com
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Slapshot

I'd love to give the game a try, but I'm in the US as well. 

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Blooberteam

Well, propably I have good information for you because we are preparing premiere for North America players. More details related with official premiere will be published soon by our media channels.

www.blooberteam.com
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KALofKRYPTON

It plays well (via the demo) but not my cup of tea really. The art design and humour of the game remind me most of Cannon Fodder, so plenty of praise for that, but I didn't really spend a lot of time with it.

I would say I encountered some frustration with posistioning of your troops and the subsequent context sensitive nature of the controls.

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

Mandoble

Blooberteam, the game is quite interesting, challenging and enjoyable, didnt have any issue with the controls, it is a good work, congrats.

Said that, I'm sure you already know that in PS Store A-men competes with many many outstanding PSP games way cheaper than yours and A-Men is a game that needs to be played to be appreciated while many others are appreciated before being played (yes, visuals count). To be honest, from a first look to A-Men many users might get the wrong impression that this is the typical 2€ iPhone game.

Mandoble

KALofKRYPTON
Mandoble

Blooberteam, the game is quite interesting, challenging and enjoyable, didnt have any issue with the controls, it is a good work, congrats.

Said that, I'm sure you already know that in PS Store A-men competes with many many outstanding PSP games way cheaper than yours and A-Men is a game that needs to be played to be appreciated while many others are appreciated before being played (yes, visuals count). To be honest, from a first look to A-Men many users might get the wrong impression that this is the typical 2€ iPhone game.

I agree with the look/pricing issue. Many a Vita gamer has probably been burned by buying the massively overpriced Gameloft turds out on Vita. These are though the people who probably did no research on what they were buying beforehand though.

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

Blooberteam
Mandoble

Said that, I'm sure you already know that in PS Store A-men competes with many many outstanding PSP games way cheaper than yours and A-Men is a game that needs to be played to be appreciated while many others are appreciated before being played (yes, visuals count). To be honest, from a first look to A-Men many users might get the wrong impression that this is the typical 2€ iPhone game.


It can be true, because we are focusing on a core players. And for casuals A-men could be too difficult. But maybe I'm wrong. So what do you think? A-men is difficult or not? If not,  is there any way to make this game more challenging in your opinion?

www.blooberteam.com
www.facebook.com/Blooberteam

Mandoble

I think it is challenging already while not yet frustrating, it is not a "frenetic" game which puts the difficulty in the skill of your fingers, which for me is good.

But at first sight it looks like a game aimed for casuals, and how to change it I dont know, it doesnt matter if you raise the difficulty level if the core players get fooled but that first visual impression and they simply dont give it a try.

Mandoble

Blooberteam
Mandoble

But at first sight it looks like a game aimed for casuals


At the beginning - yes, indeed. But after a few levels or in the another world when you need to play with two characters at one time, situation is getting more complicated.

If you want, you can see other video with different characters in action.

http://www.youtube.com/watch?v=XnsRJO2c … r_embedded

www.blooberteam.com
www.facebook.com/Blooberteam

Mandoble

@Blooberteam, what I mean is that many potential core users will not buy that because of that "first sight".

Mandoble

Blooberteam

That's the problem related with many games. In this case I would rather say that casual players will not buy A-men because of gameplay or graphic.

www.blooberteam.com
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