@Malaise I think with Lara, there’s been an attempt to reinvent the character a few times and so it’s created some discrepancy in her arc. Having multiple teams and creators attempt to tell her story has also made for an inconsistent feeling. I think that’s one area that Nate and company have which helps. If rumors are true and the next Uncharted is made by a team outside of Naughty Dog, it might end up having the same problem, although the change of main character is likely to soften the situation.
And that the irony, is that Tomb Raider’s greatest asset is Lara, and so the franchise is completely dependent on her. Without Lara Croft, it’s not Tomb Raider. Uncharted was able to have an (arguably better) game with a protagonist separate from Nate.
Lara needs to go on an adventure where she discovers a half sister in Ecuador and somehow gets another strong character in the mix. 😅
“We cannot solve our problems with the same thinking we used when we created them.”
-The Order: 1886 is a top ten PS4 game for me.
-I like Evil West more than God of War: Ragnarok (but not as much as God of War 2018).
-I prefer Greek-era God of War to the Norse saga (but the new ones are still outstanding!).
-I like the Batmobile in Arkham Knight. One of the few vehicles I like in any game.
@Th3solution Glad to meet another fan! I so wish we had gotten a sequel to The Order.
Evil West is great! Very combat-driven, like a blend of modern God of War and modern Doom. The story is largely negligible, but the vibes are fun: vampires and werewolves in the old American west!
@BuddhaBabboo That’s a pretty useful comparison. It really has my interest now. For some reason I can’t differentiate Weird West and Evil West in my mind — both games came out around the same time, are smaller AA types of games, have very similar titles, are set in supernatural old West backdrops, both were fairly well received, and both came to PS+. Weird West is the one that look more like a crpg or Diablo type of game, which interests me less, so it’s Evil West that I need to check out of its like Doom meets GoW.
I’ve yet to play Ragnarok, but very much enjoyed GoW and Doom 2016 also. And the whole historical fiction setting sounds intriguing (kind of like The Order). Since I have Evil West in my library because of PS+ I need to add it to my backlog list.
“We cannot solve our problems with the same thinking we used when we created them.”
-I like the Batmobile in Arkham Knight. One of the few vehicles I like in any game.
Yup. And just overall, Arkham Knight was actually awesome to me. Asylum is still my favorite, but Knight is a very close second. Really satisfied me as an open world experience in a way that City never did.
Also kinda blows me away how good it still looks on PS4.
Currently Playing: Fields of Mistria (PC); Cookie Clicker (PC); Metaphor: ReFantazio demo (PC)
While I see a lot of people is choosing FFVII Rebirth as their GOTY so far. I don't think it's even close and I find the game has a lot of issues when it comes to story pace and unbalanced mini-games. It's fun game though but it's solid 8 for me.
@Khwarezm89 I'd back you on that - I've not yet played Rebirth, but I hear it still prevails in advocating a lot of the issues I experienced with Remake (long 'corridor' sections, tedious side-quests etc).
This year is a strange one for me in terms of GOTY.... previous years I've always been convicted about my 'personal choice', but so far I've yet to be blown away. I've really enjoyed the like of Balatro, Shadow of the Erdtree, Hades 2, Tekken 8 - and especially the new Prince of Persia - but none have wow'd me like previous years.
For reference, 2021 for me was Returnal (runner up Metroid Dread), 2022 was Elden Ring (runner up Immortality) and 2023 Baldurs 3 (runner up Lies of P / Mario Wonder).
I kinda hope Astro-bot wins 2024, or even the new Zelda perhaps... but its a pretty open playing field I think
Honestly, this has been a weird year for gaming in general. I feel like they frontloaded the first three or so months and its basically been almost a complete wasteland ever since, save for the odd indie or games that probably got more conversation than they would have if it was a more normal year (Wukong, etc).
It looks like some potential bangers are coming in the last three months of the year too, but I dunno what happened during the middle six or so months, there. Not really sure why publishers can't plan out their releases better, like the last couple of years where every publisher seemed to decide to release their flagship title for that year in February. Like come on everyone, spread your releases out.
My game of the year is probably Infinite Wealth, and that's crazy to me cause I am pretty sure I finished that at the end of January.
@CJD87 I didn't even mention how bad is the side quests in FFVII Rebirth . So far for me this year I think Like A Dragon: Infinite Wealth surprised me and it was pretty awesome that it has became my first Yakuza title that I got a Platinum on. I started Astro Bot recently and I can see it as a GOTY contender. I hope Dragon Age The Veilguard as well will live to my expectations as a big DA fan.
@Khwarezm89 Yeah I wasn't a fan of the minigames generally - and the game was a bit of a slog during the Costa del Sol part especially due to this. And I can understand criticism about the story pacing, although I was enjoying myself too much to care.
Ultimately though the highs were just too high for this not to be my game of the year. Heck, I think it's my favourite Final Fantasy full stop. The world, the characters, the combat...I just don't feel anything else I've played in the series comes close.
Almost all of my unpopular opinions stem from the fact that I dislike modern open world game design with a passion. It´s kind of ruined a lot of game franchises that I used to enjoy. I also wanna add that I just don´t enjoy "make your own fun" sandbox titles, they bore me to no end
I think modern main line Zelda games (BotW, TotK) are bad, with lame combat mechanics and tons of filler content (shrines). Making weapons disposable is an awful design decision. It ruins the great feeling of getting a big new item in your arsenal, instead you have this huge thunder sword that breaks after someone coughs on it. And the open world is just far too large, with little to no meaningful content (collecting seeds, really?)
Skyward Sword was super close to really being something special. I can´t believe they just completely uprooted their winning formula, because it didn´t land. If the motion controls were better, they restructured the game somewhat to make it less repetitive, it would have been amazing and probably one of the most beloved games in the series.
Almost every single game with an open world design released in the last decade or so could benefit a lot from having a 40-/50% smaller map (Elden Ring, Witcher 3, any Ubisoft game ever).
Imagine Elden Ring without the giant empty open world and the 100 dungeons with recycled "bosses" and almost exclusively bad rewards. Why did this game need to be 100+ hours long, when more than half of it is spent on stuff we´ve already seen?
To put these thoughts into perspective: I think Gothic 1 has the perfect open world design. It´s very compact and all the locations are incredibly recognizable. All the content is hand-crafted and thoughtfully placed. By the end of the game, you´ll basically know the entire map by heart.
Dark Souls also really shines here, providing a similarly well structured world that can be navigated without any maps or fast travel (mostly)
Yeah to this day I dunno why Elden Ring and Breath of the Wild are held in such high regard by the same people who spit on an AC Odyssey or whatever. Both ER and especially BOTW still borrow heavily from the Ubisoft formula, but just have a lot less structure. And people seem to see that as a good thing, but I just feel like it makes you experience aimless. I think TOTK was better, but BOTW is just a lot of meandering through empty fields. ER is also a lot of meandering through empty fields, only you get one shot by an enemy off screen too. This isn't an upgrade to the Ubisoft Formula to me, its a poor imitation.
@Khwarezm89 I have tempered expectations for Veilguard, but I genuinely hope it lands well + I do think it has the 'potential' to be really solid.....
Although not my personal GOTYs, I would like to see AstroBot or LAD Infinite Wealth win - as I think this sends a fat better 'message' to the industry in general... that there still exists an appetite for single-player well curated games, with a sense of identity and a clear vision of what 'they are' etc. (as opposed to more derivative titles, remakes and more Soulslikes etc)
Sad that PoP: Lost Crown isn't getting more love, genuinely enjoyed it and would love to see UbiSoft step away more from their tried&tested open-world formula
I mean, it's a great game, made really nicely and all that. But platform games, when they punish tiny mistakes for being slightly crap, just do my head in 💀 it's mostly the challenge levels, and mostly because I am not a lover of runbacks, and that is what those levels are, just like the challenges in Jedi Survivor. You have to be a special kind of sick to enjoy them 😂😂😂
I don't crack the challenge and think, oh yes, what a lovely feeling. I beat it, and say "thank f*** I don't have to do that again" 😅
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