I finished No Name in the Street by James Baldwin. I found it a potentially life-changing and mind-expanding book, for me, personally, and I'm sure many others would feel the same. Now I'm starting a book with a title that some might find amusing, but I have been assured is a serious work of fiction ,The Wild Ass's Skin by Honore de Balzac. "Ass" ,in this context, is just another word for Donkey okay? 😉😂
"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "
I just started my first Yakuza game and in the grand tradition of 'I wonder is there a book?', there is. I found this one by a French author, which means it's only available in French. I've already zoomed through the first chapter. It seems to be well written and packed full of lore etc. It's a great game so far too, there's something oddly brilliant about three forty year old guys roaming the streets and fighting weird enemies like oiled up sun bathers and vagrants with some kind of cleaning sticks.
The blurb translated:
-The Yakuza video game series is not only SEGA's most successful franchise today. This saga, which has been running since 2005 with a near-annual release schedule, offers a rare example of a video game perfectly integrated into the workings of a mass industry while simultaneously striving to develop a unique and insatiable commentary on the society that inspires it. The author will present the origins of the Yakuza games through investigations, testimonies, and in-depth research. The history of SEGA and the career of Toshihiro Nagoshi, creator of the saga, will also be discussed. The original concept of the series will be detailed: from its intention to be a reaction to GTA to its ambitious desire to offer a realistic immersion into the Kabukicho district and the world of the Japanese underworld. Each episode will then be analyzed: a case-by-case study of the seven "canonical" installments, enhanced with anecdotes and portraits of important figures in the history of games (writers, actors, etc.)
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