I had no reason for doing it but I bought a couple games — Lies of P and FF7: Rebirth. I found them both at very nice discounts and traded in a couple games I’m done with and so ended up just paying $65 total for both of them. I figured it was too good of a deal to pass up. Lies of P isn’t a game I see physical copies of very often and Rebirth seems to be holding its value so doubt it will drop below $35 anytime soon.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution I personally found the demo of Lies of P to be beyond my capabilities, at least pre-RotR, but I hope you have a better time with it than me, how do you feel about the fact that parrying is quite intrinsic to the combat?
On the plus side ,I remember you had quite a good time with FF7 Remake, so Rebirth should be an easy follow-up, from what I've heard regarding the combat, it's largely the same as in the previous game.
"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "
@BlAcK_Sw0rDsMaN Apparently Lies of P was patched and the difficulty lowered. Those who’ve played Souls games felt it wasn’t too hard, according to what I heard. I’ve repeatedly seen it referred to as the best Souls-like and extremely close to Bloodborne in its execution. So hopefully the parrying isn’t a critical challenging part of the gameplay. I made it through Bloodborne with very minimal use of my bloodtinge / firearm. And when I did use it, I found it to have a fairly forgiving window. Dodging was always easier for me though. 😄 The Souls games are known for their flexibility in play-style and varied weapon/armor/stat builds, so I hope the game has ways to tailor the experience.
The Lies of P purchase was definitely an impulse buy though. I don’t think I’ll get to it anytime soon. Rebirth, on the other hand, was always on my plans to get sometime this year, I just didn’t think it would be this soon in the year. 😅. So it will be placed onto the backlog pile, but it might get played sooner. Because I do want to play it while the first game is fresh in my mind.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution I’m yet to play both either but judging from the media and fan reception they are undoubtedly two fantastic games and and a great bargain for sure.
Interesting about the difficulty being patched in Lies of P… I had heard of its harsh difficulty and was interested to experience that. Hopefully the patch hasn’t over-corrected it if you get my meaning.
@graymamba Yeah, regarding LoP, I haven’t read anything but praise for it from fans of Bloodborne. Seems it’s the closest FromSoft knock-off out there so far. I think it’s still bound to be challenging.
As for Rebirth, I have no doubt I’ll love the game since I’m a fan of the IP and enjoyed the first game.
“We cannot solve our problems with the same thinking we used when we created them.”
@Kraven The Darksiders games are amazing, I played all the main games and loved them, hoping we get the next game soon, as it was announced it was in development
@Kraven I’ve been meaning to make a start on the Darksiders games for years and finally looking like I will next month as it goes. Really interested by how each instalment plays as a different form of action adventure game.
@BeyondKnight Oh, nice! How was 3? I heard the reception for it wasn’t that great, but perhaps it’s gotten better over of the years. I’m looking forward to jumping into the series.
@Th3solution Parrying is defo needed, they just removed extra phases from certain bosses. It's not as hard as Sekiro by quite a distance though.
My last full price game was Dragons Dogma 2, about a year ago. I think my last purchases where Dungeon of Nehblek, which actually looks a lot better than I thought it would be and Warhammer 40k:Chaosgate which looked very good, yet to actually spend much time in them.
@mkr Good to know, thanks. I’m not a ‘parryer’ but more of a ‘dodge-roller’, so we’ll have to see if I can acclimate. I probably should have researched that ahead of time, but I kept hearing how close the game is to Bloodborne that I figured maybe I could get by with dodging.
“We cannot solve our problems with the same thinking we used when we created them.”
Finally managed to get a disc drive for the PS5 Pro at a somewhat reasonable price (~150€ while most places still have them at around 200) so I'll be going back to SW Outlaws and then starting Alan Wake 2.
Gonna gather the bots they added post-launch to Astro first though.
@Th3solution what if you assign parry to circle? Then you'd be a parry God as you instinctively try to roll away to safety like a little scared armadillo 😁
Think about it. It might be a psychological thing because a parry feels more dangerous to attempt, but it's still just hitting a button at the right time which applies to dodge roll, too, right?
Think about it. It might be a psychological thing because a parry feels more dangerous to attempt, but it's still just hitting a button at the right time which applies to dodge roll, too, right?
Don’t try to make sense of it. 😅
But seriously, I did think about that too and I do admit it’s largely psychological. I did some soul searching about my aversion to parrying and I think I need to get over my psychological barrier and realize I’m just approaching it too instinctively and reactionary. It could end up being similar to the epiphany I had when someone gave me the simple advice for Souls games that you often need to avoid your instinct to dodge away from an attack and you should usually roll into the attack. The hit boxes are smaller closer to the enemy and your I-frames will protect you, and then you’re right beside the enemy ready to deal a follow up blow. Starting to do that was a game changer for novice Bloodborne run.
But I do have some logic behind my disdain for the parry — I think part of the difference to me is the timing always seems to be more strict for a parry versus a dodge. Some of that is dependent on the design of the particular game, and some of it is the physics of it whereby if a parry is mistimed, then you’re still physically located (well, virtually) right in the line of fire or slash and will 100% take a hit. In a dodge, if you mistime, then your location has also changed so the blow might still miss you, depending. So it feels more generous from an execution standpoint. Also, mix in the fact that for some reason, games always make parrying situational, in the sense certain enemies or certain enemy attacks are non-parryable (and often non-blockable, which is also why I don’t tend to rely on a blocking or shielding function), so there’s a chance that all your muscle memory and training to watch for the parry windows will be for naught on a certain boss or a certain enemy’s special attack. Dodge is almost always an option, no matter the attack. Undodgeable attacks aren’t usually a thing. It’s more rare to run into anything that can’t be dodged and has to be parried but there’s a lot of times when an attack can’t be parried and has to be dodged. At least in the FromSoft games I-frames are truly “invincible” frames. I know games usually try to telegraph when a non-parryable attack is coming by making a little blue glimmer on the sword right before they swing it or something like that, but I would just rather get my dodges really sound and then I don’t have to always be looking for the little flash of an indicator telling me which defensive maneuver to do.
Also, it feels like often a parry timing window varies depending on the incoming attack, so for example if the sword swing is coming at you vertically then you need to hit the parry button right when the downward motion initiates, but when the sword swing is a horizontal, then you have to time it differently because the animation is longer, etc. Dodging is similar but the I-frames are predictable at least and don’t change for your character.
A final thought about parries that I had the other day:
People complain about QTE’s, but parrying is just a fancier form of a QTE. At a certain visual cue, you are supposed to press a certain button quickly in a short time frame. It’s just that the button you are to press isn’t usually displayed on the screen and requires you to recognize the prompt by watching an attack animation. I guess one could say the same thing about dodging being also a form of QTE, but in my mind, you’re controlling which way the character dodges and it feels more like your control is in real-time and it’s a natural reaction, and it can be done anytime on the battlefield versus waiting for the exact moment that the enemy swings their arms and then simply pressing a button within a specified time before in comes in contact.
🤷🏻♂️
I think I might be parry-phobic.
“We cannot solve our problems with the same thinking we used when we created them.”
@Jimmer-jammer Actually, an armadillo has such a high defensive armor value that it doesn’t need to parry! Its offensive repertoire is quite limited though — Needs more points in strength and endurance
Just got the new Dragon Age today for $25 in the States. I enjoyed the previous ones and while the consensus seems to be the new one isn't as good, seems about the right price for it.
@graymamba Both games that I’ve had a curious eye on. I’ve never played a Warhammer game, and honestly know nothing about the franchise, but Space Marine 2 seems to be fine to consume on its own. Similar with Veilguard I guess, but I think there’s more connective tissue there linking to the prior games, so I’ve wondered if I’m better off trying to go back to Inquisition first. The game is a conundrum, for sure. EA isn’t doing it any favors by moaning about how big of a failure it’s been, along with discounting the game already. Many of the reviews and overall fan buzz has actually been really positive. So many mixed messages about it.
Either way, I’m fairly buried right now and so I’ll probably hold off. I need to save room for a possible Ghost of Yotei or Death Stranding 2 purchase. 😅
“We cannot solve our problems with the same thinking we used when we created them.”
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