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Topic: What PS5 Games Are You Currently Playing?

Posts 4,721 to 4,732 of 4,732

GirlVersusGame

Someone above must be smiling down (RNG Jesus) because I finally got one of the new Pals from the update that has only a one-percent spawn chance, and it was only my second try today. She's very strong.

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@MightyDemon82 Your Cuphead experience reminds me of my Super Meat Boy experience, I liked learning from my mistakes but it was still a really hard and trying game.

These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.

Bluesky: justkoshechka.bsky.social

Werehog

Dimey wrote:

about an hour to go on Uncharted 1... never played these games before! Even with the huge logic holes in the plot I'm still really enjoying this, can't wait to play the rest of the games!

It's always great to see somebody discover a classic series for the first time! There are so many fantastic moments ahead of you! Here's hoping you continue to enjoy!

***

As for me, I'm underway with Resident Evil 2 Remake. Playing its native PS5 version, so I get the benefit of some ray tracing and gentle DualSense gimmicks which, I have to say, aren't really all that noticeable. That's not a criticism, but rather a point in favour of their implementation, as it's not distracting me from the flawless environmental design or effortless controls. Everything just looks and feels seamless. In terms of general vibe, it's one of the most accomplished games I have ever played.

Opted to play Claire's story first, so that I can hopefully be braver with Leon. I'm currently knee-deep in sewer goop with a healthy amount of ammo, and have only "died" once, when I got caught scurrying around the orphanage as Sherry. My success is largely thanks to the fact that I'm playing very cautiously, walking everywhere, armed with fresh memories of the original game to help me anticipate most surprises.

"If I let not knowing anything stop me from doing something, I'd never do everything!"

LtSarge

@Werehog Nice, is it your first time playing the remake of RE2? Like you, I played the original RE2 (and also RE3) years ago before playing the remakes last year. They're just the perfect remakes, the games feel amazing to play and I simply love classic RE. I just can't get enough of this series.

I still have a couple of RE titles left to play in my backlog. The Darkside Chronicles, Revelations 2, Code Veronica X (still unsure if I should play it or wait for the remake), RE4 Remake and RE8 plus DLC. I might just start up one of these soon!

LtSarge

Werehog

@LtSarge Yep, first time, although I have watched it played before (a while ago, as background noise, with funny commentary, so I wasn't paying close attention). From what I've seen so far, I agree with you calling them "perfect" remakes. Coming straight from the originals, the police station in particular is instantly familiar, yet also fresh and surprising to explore. It's perfectly designed, to the point where I thought maybe that was where all the effort had gone, but then I reached the sewers and was equally impressed. So many recognisable details making me smile, usually right before new additions quickly raise the tension!

I have the Resi 3 and 4 remakes to follow, as well as the PS4 ports of 5 and 6. I'll also get Requiem when I'm ready for it. I didn't get the original Resi 4 as I figured the gap between it and its remake was much smaller, and so I didn't wanna feel like I was playing the same game twice.

Not sure if that'd be the case for Code Veronica as well, so I sympathise with your dilemma. Perhaps it'll be easier to judge once they show us some gameplay...?

"If I let not knowing anything stop me from doing something, I'd never do everything!"

LtSarge

@Werehog Yeah and it's not only that the devs retain the framework of the original game; they expand on it. A lot of changes and improvements have been made for an overall more enjoyable experience. This is what I expect from remakes these days. I don't want to play the exact same game but with improved visuals, I want a better experience. You can always implement improvements, especially after decades since the original release.

I'm very curious to read your thoughts about RE3 Remake down the line. Feel free to tag me whenever you get around to that game!

Well, we can probably expect a change to third-person view compared to fixed camera angles like with the other remakes. So basically, I have to decide if I want to experience the game with tank controls and fixed camera angles á la classic RE or with a more modern approach. I could play both, but I only get one chance to experience the story for the first time. So that's something I also need to take into consideration.


I finished DOOM (2016) and immediately started up my next game, which is on PS5. I decided to check out Shadow Generations as it just got added to PS+ Extra and I'm already hooked. I just love Shadow's backstory and the levels are super cool. I played the base Sonic Generations a long time ago, so I don't really feel like playing through it again (unless I get a craving for more Sonic). I think this is a great choice as I want something short and if I only focus on the main levels, I could probably finish the game in an hour or two.

@Werehog Have you played through Shadow Generations yet, and if so, what are your thoughts about it?

LtSarge

WaveBoy

Tomorrow I'm about to finally start up Little Nightmares VR for PSVR2, and then after that I'm going try and get throug the rest of Subside: Makao Shelf's DLC until i 100% it. I keep putting both off just because i get lazy sometimes towards the end of the day, it's hot here and VR just isn't as in and out compared to playing a flat screen game.

It's more demanding, plus having to clean the front side and back side of prescription lenses(Lasik here i come!) just makes it that much more annoying to jump into, combined with having to wait nearly 10 minutes for the headset to warm up which is needed to bypass lens fogging. Frikkin' barriers. But once you're in, you're fully immersed and the experience, when it lands is just magical.

[Edited by WaveBoy]

WaveBoy

Th3solution

@Werehog I’m excited to read of your experiencing the RE Remakes. As classic and exceptionally developed as the originals are, the remakes are very much better for the modern gamer, imho. And as you said, Capcom have done a wonderful job at keeping the ambiance of the old games while making them more approachable and in line with current controls and graphics. RE2 Remake is my favorite of the three major remakes (2, 3, and 4) but they’re all great.

“We cannot solve our problems with the same thinking we used when we created them.”

Werehog

@LtSarge @Th3solution Thanks, pals! Managed to finish Claire's story yesterday, before another brief spike in temperature and a busy mid-week for me. I'm eager to return for Leon and will do so as soon as possible, hopefully before the weekend. Not making any promises, but I can totally see me falling down a Resi rabbit hole for the rest of the summer, and sticking with the series for a long while yet.

Loved how they presented the NEST facility and handled the Plant 43 section in particular. The pacing of the final boss battles was also great, with the last one's spectacle and chaos being very cathartic after so much caution and resource conservation! The tease for the true ending made me smile, too!

LtSarge wrote:

Well, we can probably expect a change to third-person view compared to fixed camera angles like with the other remakes. So basically, I have to decide if I want to experience [Code: Veronica] with tank controls and fixed camera angles á la classic RE or with a more modern approach. I could play both, but I only get one chance to experience the story for the first time. So that's something I also need to take into consideration.

The more I progress with the remakes, the more I understand your dilemma, specifically with regards the highlighted point you made back there. As much as I adore 99% of the choices made in Resi 2 Remake, there were a couple moments where I thought to myself, "that plot point was clearer in the original" and "they streamlined that last section, but I was looking forward to seeing a specific location in 3D, so that's a shame". Knowing that Code: Veronica is critically acclaimed, and getting to fully appreciate the remakes off the back of the originals, I'd personally try and play both, in release order. But that's just me!

Do you get on with tank controls okay? I know some folks can't stand going back to 'em!

LtSarge wrote:

@Werehog Have you played through Shadow Generations yet, and if so, what are your thoughts about it?

I have indeed, thanks for asking! As a fellow Shadow fan, I thought it was fantastic. To see the character and backstory being treated with sincerity and respect after all these years, both here and in the third movie, was (and still is) incredibly satisfying. Did you download and watch the Dark Beginnings OVA before you started? It's on YouTube if you didn't fancy the big download, but I'd highly recommend it, as it adds more context to the game's premise and Shadow's whole deal. I also thought that the level design was top notch, the best the "boost formula" has ever been, and loved how they incorporated lessons from Sonic Frontiers into the new White Space hub. Be sure to grab the free Movie Pack DLC, as it adds a whole extra stage!

If you got hooked, you may have finished it already, but I'd enjoy reading your final thoughts once you're done, so please let me know (at your convenience, of course)! Oh, and as for Sonic Generations, know that they re-wrote a lot of its dialogue and added extra collectible Chao. Stuff you'd only really notice if you'd been playing the original every year since its release. But the bump to 4K 60fps is nice!

"If I let not knowing anything stop me from doing something, I'd never do everything!"

GirlVersusGame

Palworld still but I did just buy and try this new game called Space Tail: Definitive Edition.

I can't say much for it at the moment other than I'm really enjoying it, the visuals, sound and overall design are very clever and really well throughout. I'd never heard of it before and I think I'm the only one to rate it on PSN, or was earlier today so it possibly only just launched. It feels to me like a MediaMolecule game or rather it feels like the Developer played a lot of LittleBigPlanet and really has an affinity for animals because they managed to capture the vulnerability there too. I'll probably get it on Steam too, it looks like it would do well on that machine. I'll add the trailer for anyone curious. I think it's the kind of game that would do really well on +Plus though I doubt it will see many reviews.

These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.

Bluesky: justkoshechka.bsky.social

wildcat_kickz

Finally got around to uploading a few images from AC Shadows. Thanks, @GirlVersusGame, for the encouragement! It's pretty hard to get all-encompassing shots of the hideout, so I opted for some "tasteful" angles instead. Plenty more of the hideout you can't see, but it's a start. The last photo isn't the hideout. Just a nice shot 😂

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wildcat_kickz

GirlVersusGame

@wildcat_kickz Did you build that from the group up? I don't think I've seen base-building in an Ubisoft game before. If this is their next move into the word of bloat then I'm all for it, especially given how low-effort and lazy the 'hide-out' in that last Watch Dogs game was. I thought you meant the game gives you a room and lets you decorate it a little. I played it at launch, ran into a lot of bugs and never returned, now I'm curious. I really like that last shot too, very Red Dead Redemption. I suppose Valhalla had the village editor, but it wasn't great. It looks like they decided to go further with Shadows and it paid off because that looks great.

These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.

Bluesky: justkoshechka.bsky.social

wildcat_kickz

@GirlVersusGame Thanks! It's a little of column A and column B, but is way more involved than Valhalla. You're given a giant, empty plot of land and you're given a lot of latitude to do what you want, but you're not constructing each building from scratch. Instead, you can place prefab buildings and supplement them with lots of decorations, many of which you find or buy out in the world.

In the first image, that building is actually 5 separate buildings that I've combined (most of the buildings have specific attach points to string them together in various ways). Outside of the buildings, you have a lot of smaller items (trees, bushes, lamps, rocks, fences, etc.) that you can decorate as you please. The hideout itself is on a grid system, which is why you'll notice that everything is oriented by right angles.

I'll take some more screenshots in the next few days to get some other angles. The area you can build on is actually pretty big. There's a whole second section that I've barely touched because I hit the structure limit. I don't know if they intended people to basically build a whole village complex like I did, haha.

wildcat_kickz

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