Started playing A Plague Tale: Innocence yesterday. I had already played part of it a year or two ago on Xbox, but never finished it. They did a great job (other than lying about the resolution) with the PS5 version, implementing some great DualSense features. I'll definitely be finishing it this time.
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
@render@Th3solution Moved here as we slowly veer from trophy chat for Plague Tale.
I agree that the AI and combat in general is a bit lacking. There was one area towards the end where I was being rushed by enemies and just couldn’t get the reticle to lock on for a headshot. It got pretty frustrating having to do the same section over and over until I managed it.
Similarly, I found enemies gave up looking for you a bit too easily at times. That said, I think the combat did a decent enough job as a AA game but I did generally find it easier to just take out enemies than try and sneak past them, especially as the game was quite generous with the amount of rocks you get. There are also a good number of ways to take enemies out, rather than just headshotting them.
I don’t think I used the silent takedown item other than when you first get given it.
@Thrillho Yeah, I’m guessing that one area was when you rescue Roderic (I think his name is) and have to take out the heavy armored guy with the chandelier and then you get rushed by three enemies in succession. That’s the part I struggled with immensely. Probably died like 10-12 times until I finally figured out I could use dodge last second and had just enough time to aim and shoot at the guy while he got his bearings again. It was such a frustrating section. I even searched the fight on YouTube hoping for some aid and found it was just videos of people who just were much luckier that I with their reticle placement and timing. I basically figured out the dodge-shoot move on my own
And yes, that one section where you can go into the front of the building at the end of Ch 9 is so easy when you figure out you can just hide around the carriage and the enemy is too stupid to figure it out and then you can hit him from behind once he gives up searching
“We cannot solve our problems with the same thinking we used when we created them.”
@Thrillho@Th3solution Agreed, the AI could definitely be better. I had that same frustration with one of the areas earlier on where I just couldn't seem to advance without being seen. I was glad to get past it and all the other sections haven't felt quite so annoying. It sounds like you guys are using your slings more than I am so perhaps that would change things a little. I've been doing a load of sneaking around so far just trying to avoid the guards so their fairly predictable patterns have been working for me.
I've not checked out the spoiler as I've still some to go and can't remember what chapter I'm up to. I've just got to the castle so still a bit to go I think. The puzzles in the section before that were ok and added to the game but I thought they were pretty one track and impossible to get wrong. It might have been nicer for there to be less guidance and perhaps make them slightly less obvious.
Comparing it to TLoU again though I remember using dodge a few times and it being quite useful but in Plague I've only really used it a bit, in that first tutorial battle and then once more trying to run away from some guards. I'd put it more on a par with the first game than part 2 so like playing that has raised the bar and meant that some bits of Plague feel dated.
That's not a terrible thing though as the story is good so far and the environments look well designed and thought out.
@Th3solution The bit I’m referring to is actually in the last chapter so good luck when you get there! I no exactly which bit you mean but I think I managed that first time.
@render It did seem to me that it was much easier to attack than sneak. If the enemies are paired, you could normally de-helmet and kill the first before easily taking out the second as they turn and face you.
I don’t think I actually used dodge once in the game outside of them teaching it to you (and I don’t even remember that!).
Thanks to enthusiastic write ups from @Jimmer-jammer, I started up The Pathless. Almost immediately fell in love with it. Has that almost Nintendo feel to it. The music is wonderful and has not disappointed so far.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
I’ve been playing Control for the last few days and am currently in the Research Department.
I was not overly enamoured to start with but it has grown on me, especially as I’ve unlocked more abilities. That said, aiming with the gun still feels a bit rubbish and I don’t think there’s a way to look over opposite shoulder when aiming so sometimes enemies are hidden away.
I do enjoy gunning enemies and launching items at them which works well and enemy types have been varied enough.
The story has been interesting enough and just about striking a balance between being vague and giving answers. The amount of redacted stuff in discovered documents is a bit annoying though.
@Jimmer-jammer No worries, I only watched the whole video after I beat the boss last night, so nothing was spoiled for me!
The only negative I have with the game is that it doesn't explain things well enough for me, and I got a bit lost the other day. I have a better understanding of things now, so should be OK. And as there is no combat apart from the boss battles, some people might find it a bit dull. But not me, I'm totally fine with that!
@Thrillho I really enjoyed Control from a gameplay point of view, although the story side of things was pretty well done as well. There are some really random moments to come though so hopefully you'll keep enjoying that side of things.
I played it through first on PS Now and then downloaded it and played it on my base PS4. Launching stuff really made that struggle and there were definitely times when it was in single FPS. I need to checkout the PS5 version but it sounded like it runs really smoothly.
@render I got the PS+ freebie without knowing/realising about getting the upgraded version but got the upgrade on sale.
Game runs beautifully in 60fps. I’m happy to trade off ray tracing for the extra frame rate.
I never used to care about such things but now I’ve seen 60fps, it feels too jerky to go back if I don’t have to! It took me a while to get used to it when playing Yakuza 6 recently.
@Thrillho I've been exactly the same with frame rate. Never really noticed it when I had a peasant PS4, probably cos most games I played were locked at 30fps.
With Demon's Souls it actually made me feel a bit queasy playing it in resolution mode, and other games such as Immortals Fenix Rising felt really sluggish to play.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@velio84 - Your comment on FF7R is quite comforting... I thought I was the only one with that opinion! Currently on Chapter 12, and feel like I am forcing myself to like the game. I'm a huge FF fan, but this game just isn't clicking for me...
I'm actually enjoying the story beats much more than I thought, but it is the gameplay which feels tedious and formulaic - as well as the 'on-rails' / corridor aspects.
My most recent game was Sekiro, and I can't help but compare the 2 experiences - with Sekiro winning hands down in most aspects
@velio84 And I thought it was going so well for you... Your dead to me now....
While I love the game, the Yuffie DLC unfortunately wasn't clicking for me. It probably has a lot to do with the fact that I loved the combat in the main game, but it's quite different with her. Unless I just suck, you have to play defensive with her because she's weak (at least early on) and I don't care for that. I'll give it another shot at some point.
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
@Thrillho That sounds a world away from the PS4 version. It was the only problem I had with the game as otherwise the rest was very enjoyable. Difficulty wise I thought it was also about right for me. It was a challenge but I only ever had to do things a few times at most.
The DLC was really good too although I did miss out on the back story with Alan Wake so hopefully they will do a remake of that on PlayStation.
@velio84 Same as @Thrillho on it being one of my favourite games last gen. When I started it I didn’t appreciate quite how addictive it was going to end up being. One of the things I really enjoyed about it was being able to customise my build if I wasn’t getting anywhere against a boss. I’d always manage to find something that worked.
@Thrillho Loved Control. It’s one of the few games that I finished the story and all the DLC and still wasn’t bored of the game. And despite her rather wooden acting, Jesse is my waifu.
“We cannot solve our problems with the same thinking we used when we created them.”
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