@ButterySmooth30FPS I've said as much on a few articles on PS, but I truly believe Andromeda doesn't get a fair shake. The story and writing aren't as good as the trilogy, but considering plenty of people think the trilogy is the greatest story in video games, that's not exactly a surprise. That said, the story and writing are good and far from the trainwreck some folks would claim. The combat, though, is the best in the series.
It also has a much more "Star Trek" vibe to the game, focused on exploration, rather than the apocalyptic urgency of the trilogy.
If you already have it, then I whole-heartedly recommend an install!
If you do end up giving it a go, I'd be quite interested to see how you come down on it.
@Oram77 Survival horror is a great genre and it’s really hitting that spot right now. They’ve nailed the slow, plodding pace and super tight resource management, not to mention the otherworldly but tense atmosphere present in the best of the genre. I’m quite curious to see where it goes.
“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis
Battlefield 6 has me hooked. I haven't touched the campaign yet but the multiplayer has been really fun and enjoyable so far but it hasn't been without its issues - aside from other support players not doing their bloody job.
Some of the challenges don't seem to be tracking correctly. I've been working my way through the support challenges and one of them is to deploy your deployable shield 25 times. Simple enough. Naturally, I load up into a match and start deploying my shield at every possible opportunity, only to see at the end of the match the challenge completion is sitting at 1/25. It did seem to start tracking correctly the following match though so I'm not entirely sure what caused it. Either way, I hope there will be a patch to fix it.
I'm still enjoying the game regardless and it's a true return to form. It's great to have a proper Battlefield game again.
Got up to level 40 of 60 for Vigor in ELDEN RING. Major milestone, means that I have already completed 2/3 of that stat, then just 7 levels of Endurance and, stats-wise, my build will be ready to go.
"Even in the face of death, the samurai stands unwavering, for honour is a blade sharper than steel".
@Elfuggingjefe Yeah I 'suffer' from this too. I usually go for something completely different, but I often play bits of a few games before something lands. I hardly ever replay games, so I wouldn't think of doing that. More recently I've tried to think what I'm in the mood for as I'm close to finishing the game.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@Elfuggingjefe I definitely know the feeling. There’s sometimes an emptiness you feel after a really emotional gaming journey. It’s a strange feeling of both loss/sadness and satisfaction.
“We cannot solve our problems with the same thinking we used when we created them.”
The games that left me like this were: RDR, GTA 4, RDR2, The Witcher 3, KCD, Elden Ring, BG3 & KCD2. After playing them I always think "i'm done, what games can even match these" and I can feel a bit empty and lacking the desire to play anything else.
Sometimes moving into a genre or series you passed on can help, as you may find another gem. But if your catchment for games is already broad it can be tough.
I can end up fully playing just a couple of games a year, and then starting some games but end up not seeing them through, as they just don't quite capture me so I have an endless list of partially completed games that are hard to go back to.
Hmm, did you ever try Dragon's Dogma 2? It is far from perfect, but the gameplay loop (lots of cool, big creature combat) exploration, questing and pawn system were all good enough that it is one that hooked me right through to roll end credits.
In a way it could satisfy in a few of the ways that Yotei is. Failing that, just play KCD1/2 🙌
Man, Cronos: The New Dawn is really doing it for me right now. It’s a genre piece, built with an almost slavish adherence to Survival Horror but coming from a place of deep love and respect; it deftly injects well-trodden ground with just enough of its own flavour so as to make the experience fresh and exciting. The two main ways it does this, at least concerning gameplay (the world building here is also intriguing and well delivered), is in rhythm and balance.
Unless you’re shooting at something that goes boom (which is highly recommended at every available opportunity!), you need to charge your shots. This is paramount as the enemies in the world of Cronos absorb an uncharged shot as little more than an unwanted love tap that will quickly exhaust the players’ incredibly valuable resources. This simple concept is the genius at the centre of the games design, demanding a slow, methodical approach to encounters with a rhythm that reinforces just how much every single second, and every single bullet counts.
If Cronos’ identity is established by leaning into this timing and rhythm game, then it’s the harsh reality of an unforgiving, razor thin economy that grounds it back firmly within the genre. This synergy is the lifeblood of the experience and the secret sauce to creating such a consistent and unwavering level of tension where the player always feels like they’re barely scraping by. It’s an incredible balancing act that the game absolutely nails, even when becoming more empowered as the game goes on.
I’m not sure it will win over any new fans but for those looking for a modern survival horror with all of the modern bells and whistles (the sound design in particular is absolutely phenomenal here) while retaining an old school approach to gameplay and scenario design, this is very much worth a look. I haven’t quite finished it yet so maybe it falls off a cliff but it’s actually one of my favourites this year so far.
@Metonymy sounds awesome… and something that I’ll really end up enjoying myself. I never really played survival-horrors until recently, so I’m playing serious catch up atm (as I am with a few other genres/series also). Dead Space has become one of my favourite games series ever this last year or so, so once I’ve finished off the last of them… this’ll be my next cab of the rank.
@graymamba Yeah if you enjoyed Dead Space then I really think you’ll enjoy this, though I find Cronos more unforgiving and less action oriented. I actually find its methodical pace closer to, dare I say, a soulslike. If strategizing your way through challenging enemy encounters by way of managing limited resources within a tight inventory system sounds like fun, you’ll be in a very happy place. If not, I’ll just say that the game does a good job of making that way more enjoyable than it sounds 😂
“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis
For the past week or so I've been getting the error code CE 108-262-9 on my OG PS5. It's usually happening on Ghost of Yotei but it's happened twice when I was in the main menus. And now after happening again I got an error message saying I didn't uninstall my M2 extended (that I play all my PS5 games on) properly and now all my game install files have been wiped. Any help or advice would be much appreciated.
For reference I always have my console vertical, I thoroughly cleaned it in June with a air can. I also use external extended storage for PS4 games but that was unplugged. I tried clearing cache and restore harddrive but nothing.
@Metonymy You’ve piqued my interest on Cronos as well. I have yet to play Dead Space, so I’ll be knocking that out first but will keep Cronos in mind. It’s a game I see frequently mentioned in comments and posts here, but outside of that it’s received very little press or marketing, that I’ve seen. Silent Hill and Resident Evil continue to take up all the oxygen in the genre.
“We cannot solve our problems with the same thinking we used when we created them.”
@Metonymy Glad you're enjoying your time with Cronos, old friend, and I hope you're keeping well. How would you say it compares to Silent Hill 2 by the same company? Or are they too hard to compare? Is it an apples and oranges kind of scenario?
"Even in the face of death, the samurai stands unwavering, for honour is a blade sharper than steel".
@Th3solution Push Square’s review does a really nice job of summing up the experience but playing Dead Space will probably give you the best indication of how you’ll jive with it. I’ve spoken with a few people here who have played it and they all seem to have really enjoyed it.
I think Resident Evil and Silent Hill have just broken into the mainstream in that special way that things sometimes do. Resident Evil is so very approachable and usually an extremely well polished and well established formula. Silent Hill is that rare arthouse thing that just resonates with the general public. I’m also really looking forward to Tormented Souls 2 releasing soon. The first one was a great homage (straight up recreation) of the classic survival horror experience, tank controls and all!
@BlAcK_SwOrDsMaN Thanks! You as well. The level of overall quality is comparable (high) but the style of survival horror is maybe less so. Silent Hill 2 is deeply entrenched in introspective psychological horror, with puzzles and exploration at the forefront while things like combat and resource management take a step back. I’d describe Cronos as more body horror with combat as the anchor of the experience. Of course that’s not to say either don’t pull elements from each other but at a broad descriptive level, I think it suffices. Hope that helps! I’m very excited to see how Bloober tackles the Silent Hill Remake next.
I've been playing Alan Wake II for the last week or so and I'm thoroughly enjoying it. I played the first game's remaster earlier this year, which I thought was generally good, but with some major issues in its game-play, level design and pacing. I think this sequel has pretty much improved upon all of that and I really enjoy the two perspectives and the ways in which they narratively intertwine. I do think I prefer Saga's campaign over Alan's thus far, and a lot of that comes down to the fact that her missions and environments are generally a lot more varied compared to Alan's more drab-looking campaign, which mostly sticks to one hub area.
I've now reached the point in the game where I have finished Return 6 / Initation 5, so I believe I'm slowly nearing the end-game from what I've been led to believe online. It's been ramping up the tension and reveals at least, so I feel like I'm in for a proper Act 2 ending sooner rather than later. I would mention the Herald of Darkness level being a highlight of the game, but I think I'd be preaching to the choir with that one. Genuinely so impressed in how they put that together, and I'd love to hear more about the behind the scenes on that particular level and how they managed to make the sound mixing feel so flawless. If anyone has a good YouTube video or article on that, please do share it!
I also bought the Deluxe Edition, which means that the DLC are integrated into my game and are playable at various points. Until now, I have finished the first two episodes of the Night Springs DLC. One of my favourite moments of this game so far was interacting with this random TV, only for the Night Springs introduction to come up and fade into the Number One Fan episode. I thought that whole short story was an absolute delight and hilarious throughout. It helps that I am unusually interested in Rose Marigold's character too for... strangely external reasons. That being that I've been maining her character within Dead by Daylight ever since her cosmetic came out, just because I thought it'd be funny to play a waitress rather than having any knowledge on who she actually is. I am both disappointed with the lack of Rose Marigold I have gotten across both games, but delighted by the quality of the content that is there whenever she is on-screen.
I was not as much of a fan of Jesse Faden's episode of the Night Springs DLC. I thought that little detour reusing Coffee World felt like a bit of a drag nor did I find the narrative particularly interesting. I imagine it might've hit better had I played Control beforehand, which I did attempt to do, but bounced off of after giving it a good three hours or so. I intend to go back to it at some point, just because this whole premise of the Remedy universe really is to my taste, but I didn't want to let the unfinished nature of that game keep holding me from experiencing the sequel. I was somewhat confused by her episode too in that (Control / AW2 spoilers) she was searching for her brother... which as far as I remember, was the whole premise of Control itself. I'm not sure if that means the episode is set before Control or if there is simply no resolution to that motivation within the game itself, which would be odd. She also spoke as if she was still unsure of the FBC's activities, though last I saw her, she became the new head of it. I'm sure all of that was only made more confusing by the fact that I played a small part of the story, rather than finished it or playing nothing at all.
Anyway, excited to head into the end-game, which I'm starting to be confident will deliver!
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