I have no doubt that transitioning to home development has been at least somewhat difficult for every developer, but it still seems that Square Enix has had possibly the most difficulty in trying to make the transition for whatever reason.
With that said, I didn't expect the game to release next year, just like I never expected God of War Ragnarok to ever release in 2021 even without the virus. I can only imagine how ridiculously long we're going to have to wait for Part 2 of Final Fantasy 7 Remake though because of their struggles.
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@jdv95 Technically if they want to “start building excitement towards release” in spring, it could still be a Q4 game. But yeah, Q1/2 2023 might be more likely at this point.
@velio84 The Matrix 'tech' demo was a demo to show off what the engine can do.
Part 1 - the Intro, shows off what cut-scenes etc can be created and challenging you to pick which Characters are 'real' and which are created and running in 'real-time'.
Part 2 - the Chase shows off what a 'game-play' sequence running in real-time and created from the 'open-world' with all the physics on display and completely 'real-time' - not scripted.
Part 3 - Open World - what a 'small' team can do in months to create an entire city with so much detail and accurate lighting. The Character, as seen in the 'Chase' too, was also 'created' (not a 'real' person like Keanu or Carrie) and can 'walk/drive' around the entire city.
I know from a 'game-play' perspective, this is somewhat lack-lustre - but that was not the point. The point is to Advertise the new Matrix movie and to show what Unreal Engine is capable of on the 'new' consoles. Its also hoping to 'inspire' devs to take that open-world 'city' and 'build' a Game within it. I could imagine a 'Spider-Man' or 'Superman' type game, swinging/flying around the City with incredible detail and draw distance with 'no' pop-in. Maybe a GTA type game as you walk/drive around, crashing etc. Its a 'tech' demo, not a Game and that 'on-rails' section was built from using that city to show that its not just for creating big open worlds but can be used to make something that seems more 'scripted/focussed' as well but the 'open-world' bit was not built to be a 'game' but to show off the Engine, show what we can expect once Devs start building games, writing stories, dialogue etc.
I do agree that from a Gaming perspective, its very 'dull'. From a tech demo and the fact that 'no' game to date has an open world as impressive (from a technical perspective) as this, its a very impressive demo. It takes a bit of 'imagination' to see the potential when a team of Game developers build 'games' using this engine and that is what the 'demo' is meant to do for 'gamers'. Think what the Studio's using UE5 could do and how 'quickly' they could do it if they are not having to make lower quality 'LoD' versions, all the 'textures' to fill those models, fake the 'lighting', bake in shadows, ambient Occlusion etc to try and make it 'look' right, Nanite and Lumen take away a LOT of that work so a 'small' team can make a large City, with that much detail and lit properly in real-time RT GI and Reflections, populate it with 'metahumans' and vehicles so have AI and Physics and drop a 'player' controlled character in that to walk/drive around in.
Writing a Story, writing missions, deciding what the character can do in that world, what type of 'game-play' loop etc is where the 'game' part comes in. This is more for those devs that may make the 'game-world' (inspired by Concept Art maybe) and 'fill' in the world with random Characters etc. Main Characters maybe use Actors or specialist 'character' model devs. But even if you are a single independent developer, you could take the entire 'Matrix' City, all those assets and build a game with-in it because Epic are releasing the whole open-world and people can use it (or part of it, use the assets in their world etc)to build some 'game' into that City. It may inspire someone just walking/driving/flying around to 'create' a game by wanting to do 'something' more than just walking/flying/driving...
@JohnnyShoulder I think people also need to realise that FFXIV is literally too popular as well. They’re trying to get that under control but you can’t redeem free trials or even buy the game for now because there’s too many players! It doesn’t surprise me that he’s feeling a bit swamped with both games.
@nessisonett@KilloWertz I'm certain you're both missing a real obvious joke about stick drift here, but I can't for the life of me think what it might be.
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
Treat myself to a BackBone iPhone controller and set a WiFi Mesh system up in the house. It's made Remote Play on PS5 a lot more stable with very few dropouts. I'm unlikely to do anything like time trials because there's still some minor lag but I can now pick up the odd trophy here and there inbetween work meetings. Highly recommend it!
@Octane I get it every now and again, and it’s been mentioned on here before.
It doesn’t seem to be anything to worry about though as there normally is one synched to the cloud at almost the same time as my local save whenever it happens for me.
@Octane I get that a lot. The time stamps for the console save and the cloud save are always the same so I just select the console save. With Demon's Souls it happened pretty much every time I played the game but with some games it doesn't happen at all so I don't know what the deal is. I've looked around but there doesn't seem to be any permanent fixes for it.
@Thrillho@render It's only Miles Morales for me so far, and it only started a couple of days ago. Playing GOTG currently, and no problem at all.
And yes, both time stamps are exactly the same, so I guess it's not a big deal, but it's kinda annoying to get the pop up every time I turn on the system.
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