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Topic: What PS4 Games Are You Currently Playing?

Posts 1,501 to 1,520 of 5,709

JohnnyShoulder

@NickWba20 I think the game has sold quite well actually. The game had a much smaller budget most people think ($33 million) so did not quite require the same huge lifetime numbers as many other games with bigger development budgets.

As far as a sequel goes, it's not up to Remedy.

The team can develop a sequel, but they won't be able to actually publish it without 505 Games greenlighting the project. Remedy only has IP rights, which is half of the puzzle. They need both IP rights, publishing rights, and of course enough funding to make any project happen. It's Alan Wake 2's situation all over again, as Remedy has just been bought by Epic.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Ryall

@JohnnyShoulder The IP is the concept. If they own the IP they can make another game in the series. The publishing rights only relate to one game they don’t stop further games in the series being sold to different publishers or self published. Ownership of the new game will start with the creator unless they choose to sell it to a publisher.

Ryall

LieutenantFatman

Put a few hours into Resident Evil Resistance. Good fun if you're playing with a group, anyone else tried it?

LieutenantFatman

JohnnyShoulder

@Ryall My understanding was that 505 Games have the rights to publish anything with the Control IP for the next 20 years, so Remedy and Epic would need to come some form of agreement with 505 if they wanted to publish a sequel in that timeframe. 505 injected millions into development also so would probably explain why such a deal was made. Of course remedy could still technically make another Control game (it would have to be under a project name or something assumingly), but then there would be complications when coming to publish it.

It would be kinda like what happened with the Dead Island series, Techland went on to make Dying Light instead with the publisher Deep Silver farming it out various different developers.

[Edited by JohnnyShoulder]

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

NickWba20

JohnnyShoulder wrote:

@NickWba20 I think the game has sold quite well actually. The game had a much smaller budget most people think ($33 million) so did not quite require the same huge lifetime numbers as many other games with bigger development budgets.

As far as a sequel goes, it's not up to Remedy.

The team can develop a sequel, but they won't be able to actually publish it without 505 Games greenlighting the project. Remedy only has IP rights, which is half of the puzzle. They need both IP rights, publishing rights, and of course enough funding to make any project happen. It's Alan Wake 2's situation all over again, as Remedy has just been bought by Epic.

I listen to Sacred Symbols on YouTube ran by colin moriarty one of the segments is based on reeling off the top selling ps4 games of the month and control didn't feature in there once. It didn't sell well I can assure you sadly as it is very good. I'd love to be proven wrong but I can't see a sequel happening any time soon.

[Edited by NickWba20]

NickWba20

PSN: NickWba20

JohnnyShoulder

@NickWba20 Remedy have said themselves that they are pleased with the sales of the game. Like i said because of the smaller budget it does not need to sell gangbusters. I listen to Sacred Symbols too and also most of the other shows, and even they can get things wrong, they even have a section of the show for it.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

ApostateMage

@Arugula Were you referring to the absolute awesomeness of blazing through the Ashtray Maze to the sounds of Old Gods Of Asgard?! Amazing that was.

ApostateMage

BearsEatBeets

I've made a start on Mutant Year Zero and I chose the default difficulty setting (named Hard but it's the middle of 3). I've played plenty of X-Com in my time so thought would be fine. However after leaving the Ark for my first proper mission it seems like I've hit a huge difficulty spike. I've picked up the third team member and spent what scrap I had on a new gun/upgrades yet seem ill prepared for the encounter. All the enemies have health bars about 3 times the maximum damage of my gun so the sneaky picking off a few enemies is off the table already. So I can't stop the 'Shaman' calling for backup and making it worse. Oh and the Medi-bot on their side can 'revive' enemies I've killed!?
Suffice to say I died both attempts then decided to turn it off. I'll give it another go later but might have to restart on the lower difficulty. Anyone with tips/advice I'm all ears. Anyway playing this has made me decide to have another go at X-Com 2.

BearsEatBeets

PSN: leejon5

LieutenantFatman

@BearsEatBeets
Sounds pretty brutal. As I recall the original Xcom on psone (as well as Terror from the Deep) had similar difficulties. If you choose the middle difficulty of veteran, you'd need a fair amount of save scumming to even have a chance or risk total annihilation.

Just walking off the ship on some missions would result in multiple fatalities which of course would quickly lead to survivors panicking or going berserk. The game was enough of a challenge on the 2nd of 5 difficulties, experienced. I would still save scum though, was always amazed at my Dad who never ever reloaded even if he lost an entire away team, ship and all. Which happened a few times.

LieutenantFatman

BearsEatBeets

@LieutenantFatman I let some deaths go but will confess to reloading if a favourite squaddie gets surrounded by unveiling a group of enemies on their last move. Basically the more potent and successful a squad member becomes the less likely I am to let them die.
It will be interesting how attached I get to the fixed characters in Mutant Year Zero.

BearsEatBeets

PSN: leejon5

Thrillho

@BearsEatBeets It's been a while since I've played it but the game is all about NOT getting into fights. You need to try and draw enemies away as best you can and surprise attack them (ideally with silenced weapons). Setting your team up for an ambush on one enemy and being ready for onslaught if you get heard is vital.

There are some ridiculously powerful enemies but you don't have to kill them for the most part. Making sure you spend time scouting out the map before attacking is also important so not to end up with a group of enemies you weren't aware of joining in the fight.

Fun game but tough. It also ends just as the story seems to get interesting!

Thrillho

BearsEatBeets

@Thrillho I'm managed to pick off one or two in previous encounters but with this one I can no longer pick anyone off as my weapons don't do enough damage to kill anyone outright. Unless I'm missing a way for 2 characters to shoot simultaneously I'm doing like X-Com with people in range in overwatch then best odds taking the ambush shot.
I'll persevere and keep trying so thanks.

BearsEatBeets

PSN: leejon5

BearsEatBeets

I had a really strong urge to play X-Com 2 again, especially as I never finished my War of the Chosen playthrough (can't remember why but something special must have come and diverted my attention). I installed it and all my expansions and decided to start from scratch with a new WotC campaign and I'm noticing cutscenes and missions I don't recall the first time round. Mainly a truce between 2 factions with named characters (in the middle of it now) which look like they might join my troops. Needless to say I'm really enjoying it.

Also I discovered there is a spin-off coming out in a week or so which looks really interesting. It's called X-Com Chimera Squad and looks to mix up a lot of the gameplay. Only PC at the moment though.

BearsEatBeets

PSN: leejon5

Thrillho

@BearsEatBeets The “truce” bit sounds like part of the DLC. Is that where you then get to sound troops out on missions you don’t control?

The new game is PC only for the foreseeable future (similar to when XCOM2 came out).

Thrillho

BearsEatBeets

@Thrillho Yeah it's definitely part of WotC, and I remember doing stuff to gain rep with some factions and having a reaper in my squad. Just never had this specific quest with 'Mox' and 'Dragunova', had a load of cutscenes and got a new trophy when I completed it, odd. I noticed when I re-downloaded WotC it had 2 parts to it. I wonder if it's possible to only download part of it and that's what I did the first time? Oh well, doesn't really matter just means I'm enjoying even more.

BearsEatBeets

PSN: leejon5

Thrillho

@BearsEatBeets I really liked the changes that allowed you to put specific upgrades on your character that are outside of their normal class. You can end up with some ridiculously overpowered people, especially if they are then equipped with a weapon from one of the Chosen!

I remember being quite fond of this little combo;

Thrillho

BlAcK_Sw0rDsMaN

Alien: Isolation - The Collection. I have just started the main game and find it intriguing so far, I've played it before but not completed it so it's interesting looking at it again through fresh eyes. I can't wait to get on to the DLC that was included in this bundle, Dark Souls Remastered on NG + is also in my backlog, I'd like to play through that at least until Anor Londo so I can get the Great Lord Greatsword, but I don't know if the gauntlet is worth running a second time.

"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "

PSN: Draco_V_Ecliptic

BlAcK_Sw0rDsMaN

@nessisonett Yes, a long time ago, the lack of trophies put me off.

"Preoccupied with a single leaf, you won’t see the tree. Preoccupied with a single tree, you’ll miss the entire forest. Don't be preoccupied with a single spot. See everything in its entirety...effortlessly. That is what it means...to truly "see." "

PSN: Draco_V_Ecliptic

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