@Splat There will be a wall you'll hit in D2, hopefully it isn't as hard as D1's but if it's anything like the first game the strikes will be a good way to get some of the best gear to keep levelling your power. Does seem like we have more options this time to get that kind of gear, though. The new reputation systems seem good - everything you do works you toward legendary gear. Even scrapping greens get you parts for gunsmith rep so junk loot is even useful and nice to find.
I like the lost sectors. D1 had some little cave systems that were ultimately pointless so it's a great new feature. I don't really love how they are all highlighted on the map for you though, you should have to find them the first time yourself.
@Splat Max Level is relatively easy to attain but reaching Max Power is what you really want to do. In year 1, you couldn't reach Max level unless you played the Raids or the 'highest' level PvP so people complained that they couldn't level up. They changed it then to 'Light; level (similar to the 'power' level in D2) where gear had a 'Light' value. People then could reach max level - although only certain activities could help them reach Max light but Max Light was above the 'hardest' content - like the Raid.
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
Feel free to add me but please send a message so I know where you know me from...
@Splat as I can tell they are one time. Once you get toward end game you'll stop changing gear as often and when you do find more powerful gear you'll more often infuse that into your main gear thus raising its power and keeping the mods that are installed
There maybe some new tweaks and considerations in D2 though.
Finished the campaign last night, thought it was decent but not anything to shout about, The music in this game though is incredible, some of the best music I've heard in a game
@Hego The thing about the Campaigns though - certainly in Destiny - is that they are an 'introduction', some scene setting, introduction to the worlds and the enemies, all tied together with a story. Its not like Halo, or the multitude of FPS games where the Campaign is 'everything' and all that's left is a separate MP/Co-op that may have some 'connection' to the SP - like a similar setting, similar weapons etc.
The 'meat' of Destiny is what comes after the campaign. The MP is linked far more closely than others in that all XP and rewards earned are universal - regardless of where you earn them. That cool Legendary/Exotic weapon/gear you got can be used with the same 'basic' perks/stats in any content - whether its in PvE and the multitude of different options (solo, co-op, free roam or specific activity) or the PvP. Your 'Guardian' is the same throughout. Most of the PvP area is 'balanced' in that your level has no impact and maybe 'ranges' of weapons are reduced but things like handling and fire rate stay the same. Occasionally they do have PvP activities where 'power' levels will matter. You don't have to finish the Story though to reach max level or do any of the other activities but its a good idea to get a feel for the concept and it may be needed to unlock certain worlds or activities.
The Story is a little more 'fleshed' out here than the first but its still principally the same. An introduction to the 'content' - whether main game or Expansion. The music of the first game was good too - if you forget that Paul McCartney track LOL. I can't think of any Bungie Game in years that has had a 'poor' soundtrack. May have to go back before Halo for that.
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
Feel free to add me but please send a message so I know where you know me from...
@BAMozzy True enough I suppose, still think there's enough good lord there to make a more interesting story though :/ but I get what your saying that it's simply an introduction
@Hego Destiny's Lore does go quite deep but like a lot of games - some of that is hidden away within 'books'. Games like Halo, Killzone and Gears for example, didn't bog you down with the lore but you can buy books to find out more. Some brief alluding to the circumstances leading up to the point you start playing, but its not a history lesson, going in depth about the conflicts etc that last a minute or two. Some dialogue may speak of past battles, past encounters between characters - usually to had 'depth' to the relationship of the main and supporting character. For example talking about 'some' battle and 'reminiscing' to show the two had 'history' together.
Most FPS games with a campaign, that story is 'everything'. The first chapter is the introduction and 'training' level to get you acquainted with the 'basics' and then off you go. At the end, its 'finished'. Time to either move on or play MP (if that's your thing). Your MP character though is completely separate from your 'story' character, start off at level 1 with basic 'gear' and then 'progress' through the MP Leveling.
Destiny is not a typical FPS. Its part MMO, part RPG and part FPS. Its not like a full RPG like Fallout, or MMO like Runescape or FPS like Halo. What the story does is set you up to understand the world you are in, understand the enemy and types, where they can be found and also introduce you to the state of the Solar System - your 'playground'. It has reasons to return daily, weekly etc as well as opportunities to play solo or as a group, co-operatively or competitively but the Story is nothing more than an introduction and the 'end' is more just the beginning of what Destiny is. Destiny still has a beginning and an 'End' as far as Story goes. In D1 though, those 'mission's' were nothing more than 'mini' strikes - get to the end and either defeat a boss or hold out against a few waves. Partly because these also had to double up as the 'daily' end game mission and you wouldn't want to hear lines and lines of dialogue over and over again, have hour long daily missions, but they also all had to scale up similarly for end game content. You couldn't have a mission that was all dialogue with a bit of stealth to get through 'undetected' and then another mission which was just the climax of all the enemies converging on you - one that basically was a 'walkthrough' and another which was 'brutal' at the 'end' of the game that when scaled up for 'end game' were completely different for the 'same' reward(s). I think that is why D1 was criticised for having little dialogue and 'similar' missions because they were primarily designed as 'end game' and tied together with a narrative that introduced you to the mechanics, the worlds and the enemy types. You also had to remember the game was built for last gen too and whilst these 'worlds' were quite large, they were broken up into sections with 'narrow' and/or empty linking pathways to load the next area in with the older gen hardware. These worlds in D2 seem far more complex, larger and more densely filled. I don't feel like I have seen every thing the EDZ has to offer, let alone the other worlds. I still have a number of activities on EDZ to finish although I too have beaten the story and reached level 20 on one character.
Despite the lack of content Destiny was accused of lacking, I still spent a 'crazy' amount of time playing it - before any Expansions arrived. Even the Dark Below content occupied more time than the Witcher 3 GotY edition has. Not saying it's better though but there was sufficient content and reason to keep returning to it time and time again - long after beaten the 'story'.
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
Feel free to add me but please send a message so I know where you know me from...
Forums
Topic: Destiny 2 - Guardians Unite
Posts 81 to 100 of 304
This topic has been archived, no further posts can be added.