The UI and feedback after missions is all pretty obnoxious I think, but maybe it’s deliberately supposed to be a bit overwhelming. I don’t really pay attention to any of the post mission info.. at least not yet.
Glad people are enjoying it! Ended up taking it back though, put about a dozen hours into it and just didn't click with me. Story is super intriguing though, game play just wasn't fun to me. Same feeling I got from the Uncharted games and Last of Us. I wanted to get through the story to see where it goes next, just don't want to have to play the game to get there. Some very creative stuff going on though, Kojima really is a mad scientist in some regards.
I'm hooked on this one, My first Kojima game and i absolutely adore it, will be fighting the wife for the t.v. Later. Built my first stretch of road and fabricated a reverse trike last i played. Love the social aspect also as i've completed a few unfinished structures!
@Foxy-Goddess-Scotchy I was exactly the same, go look at my initial comment on the review page and at the time I had no intention of playing this game, yet now I don't want to play anything else.
For me it's the best game I've played this year (and I loved The Outer Worlds). Its also the most subjective in terms of what the player will get out of the experience and I'm not sure many people will truly know until they play it.
One way or another this is likely to be the freshest gameplay experience and the most divisive for some time
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
KratosMD's posts almost make this sound like a sort of deconstruction of the open world genre.
What I'm wondering is if the game will be too easy for me once I get to it, since I'm not playing at launch. With millions of people playing and building structures, is every relevant environmental challenge going to be addressed soon?
Currently Playing: Resident Evil Village: Gold Edition
@KratosMD Alright, that seems smart, design-wise. Reminds me of Hollow Knight and how it restricts access to the map for a new area until you explore it and find the cartographer.
Sounds like you're really digging this game.
Currently Playing: Resident Evil Village: Gold Edition
Does it really make a difference if you deliver lost cargo at a terminal or the "wrong" station? You get less points I presume? But the lost cargo just randomly spawns on the map, right?
@KratosMD I see. So it's there to grind exp if you really want/need it. I'll pick stuff up if I have the space for it, but I've delivered wherever I was heading so far.
What’s in the packages you deliver? Do we ever find out? Or is that part of the story intrigue? Like maybe it’s a twist that you’re delivering illegal goods the whole time and helping supply some enemy force or something.
“We cannot solve our problems with the same thinking we used when we created them.”
@Octane The game advises you to move to an area with no Timefall, so think you just need to get the heck outta there. I did find an overhang that shielded me from the rain, but I don't believe it stops, so ended up waiting for 10 minutes with no end in sight.
@Shellcore lol, that's good to know. I did find another cave in the meantime, so there are definitely ways to shelter, but if it doesn't stop, there's really no point in doing so.
It's funny how often this game reminds me of Horizon, I wonder if that's due to the engine, or just similar game design. Hiding from enemies in tall grass feels a lot like HZD. Even some of the enemy movement, so I wonder if they share a similar rig or something like that.
So I decided to play a couple of hours more and the most amazing thing just happened to me. To those of you who are playing the game, you've probably already reached the Wind Farm area. I was going there and I had three deliveries that needed to be done, so I decided to take my motorcycle with me and have some of the packages attached to it. But like you guys already know, there's a lot of dense forestry leading up to that place. At first I thought I'd have to take multiple trips since I couldn't carry all the packages. However, timefall was pouring down so if I had left my bike out there, all the packages that I left behind would've probably deteriorated until I returned. So my only option was to ride my bike through the dense woods.
For a while, everything was going great until the BTs showed up. I tried to drive past them but I kept running into one rock after the other and eventually the BTs caught up with me and dragged me off my motorcycle. This is actually the first time I triggered one of the mini-bosses in the game and luckily I had a lot of blood grenades to use against it. So I kept throwing one after the other at it and eventually I defeated it and that cleared the entire area of BTs! Finally I managed to recover my bike (with all my cargo intact!) and deliver all three orders. That was such a crazy time and a moment I won't soon ever forget.
Things like this can only happen in games like Death Stranding due to its open-ended nature. There are so many variables that can affect a delivery that you won't me able to prepare for every single one and I like that aspect a lot. It makes for some good and unique times for each player.
I've managed to arrive in Port Knot City now and I'm guessing I'm nearing the end of episode 2. It's so weird how long this episode has been. I think I've spent over a dozen hours during this episode just because there's been so much to do. I really like how the game started out with tons of story, then followed with tons of gameplay. And hopefully now I'll be able to experience more of the story because there has honestly not been any story since the beginning of the game now.
Also a tip regarding the bike: press in L3 (the left stick) in order to get the bike driving at full speed. I didn't realise this until just recently by mistake and the bike is so much faster now. I really miss it now though, lol.
Your experience on Wind Farm looks like mine. Except that I managed to flee from the BTs. They dragged me out of my bike but I kept running and jumping to green spaces and they were gone after that. However every time I go back there, I find BTs. I don't know if I get into battle with them and kill them, if they're gone for good.
For those who haven't played it yet: The game feels Japanese, complex RPG (kinda), menu-heavy, sim-like. It's a game that requires a bit of strategy, a lot of reading, experimentation, gear and item management, and journey management. I'd say it's some sort of Japanese science fiction journey-delivery simulator.
I've just managed to run away from BTs the couple of times I've been caught by them.
The gameplay mechanic of holding your breath and waiting while they're around you is really good. I just love the tension from it.
What I'm not really loving is all the menu stuff when preparing deliveries and things. I get that it's pretty in-depth and adds an element of strategy to the gameplay but honestly I feel like I could do without that. Might just start using a guide somewhere of what items to bring with me and stuff.
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Topic: Death Stranding OT
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