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Topic: Alien: Covenant Game?

Posts 1 to 20 of 26

special_donky

With the Alien: Covenant movie on the way soon,Surely its time for a video-game counterpart? Who wants it and how badly? and who do you think should develop it? i really really want it and i think it should be made by Rebellion,or alternatively perhaps Creative Assembly or Monolith.

special_donky

PSN: special_donky

Tasuki

Yeah don't think anymore Alien games will be coming out after the last disaster.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

PSN: Tasuki3711

Rudy_Manchego

@Tasuki I thought Alien isolation did OK?

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

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PSN: Rudy_Manchego | Twitter:

Octane

Rudy_Manchego wrote:

@Tasuki I thought Alien isolation did OK?

1.15 million sold on PS4 (physical) according to VGChartz. So all in all, a couple of million sales spread over the last and current gen consoles, PC and physical and digital. Yeah, I think it did well.

Octane

Victor_Meldrew

Huh, disaster? lol it reviewed well didn't it. Personally I hated it but I didn't think it was bad. I thought colonial marines was okay and AvP was good too.

Victor_Meldrew

special_donky

Well,i wasn't very keen on colonial marines,but others such as Isolation,AVP pc And AVP 2 pc are pretty great imo..AVP 2010 to a lesser extent..it was kind of a watered down version of the original pc version.. Oh,no chance for another one? Damn

special_donky

PSN: special_donky

kyleforrester87

Isolation was absolutely awesome. It didn't do the numbers, perhaps partly due to the genre, or how badly CM was received, or something else. So unfortunately an Isolation follow up is not on the table as far as I've read. I'm not sure they will risk the money on another game just for it to go the same way just yet. But perhaps the new film will instill come confidence...

But yes, Isolation = AWESOME.

http://www.craveonline.com/site/855163-alien-isolation-2-trou...

Edited on by kyleforrester87

kyleforrester87

PSN: WigSplitter1987

special_donky

i think AI put people of with the one alien thing..Also Sega are being silly..Judging by the Covenant trailer,it could be an open alien world with lots of action and various types of weirdy aliens..I would take any type of quality Alien game (no Pitchfords plz !) sigh

special_donky

PSN: special_donky

BAMozzy

Alien Isolation is a very good game. It wasn't without its flaws though. I know I had a few issues with the Alien AI and its Random placement. I could die and then reload the checkpoint and the Alien that wasn't there before is now there and die instantly and have to reload the checkpoint again. I also had an issue where the Alien down the left path so I go right and into a room and suddenly the Alien is in that room?? I also had occasions where I would hide in a cabinet for example and the Alien would just stay in that area so I was stuck in that cabinet for ages - not great game-play - eventually I would get fed up, step out, get killed just so I could actually start playing again. Admittedly, these weren't 'common' occurrences but did happen on more than 1 occasion - each.

I do think it could have been 'more' though. I liked the premise of the unkillable Alien but I wish it had been a Queen for example. Gradually your Crew can get 'captured' and impregnated leading to a normal but Killable Alien. Maybe they could have used the Alien traits to unlock areas, kill a facehugger or Alien near a blocked area and its Acid blood opens that area up, maybe if you kill one near the outside wall, you end up with a hull breach so killing them in the right place is important. Maybe set traps/bait to encourage them to certain places. Maybe the Self-Destruct area is locked off for example so you need to get an alien near there to destroy the base and the queen. If you can't kill the Queen with the weapons you have for example, but could kill the others, you would still have that scare, never know whether to run and hide or stand and fight, never know its the queen or one of the others - instead of always running and hiding. Even killing the others can have 'consequence' - like the Acid Blood causing issues, the noise attracting the Queen. One of the Objectives could be to escape with the full crew, not lose anyone to a facehugger or the Queen.

Not saying I want the whole space station over-run by Aliens but say you go with a crew of 7 plus you, that could mean up to 7 Aliens + the Queen. Of course you could have a few more facehuggers around than just 7. How you order or manipulate the rest of the crew, could depend on whether they survive til the end or not. Adding in the Randomness of the Queen, whether you manage to rescue a crew member and kill the facehugger before it impregnates etc could also make it less linear. Instead of just moving through the Station in that linear way, you may have to decide to progress or try to locate that crew member that's just gone missing. The longer you wait, the more chance you have of losing them.

I know they wanted to 'recreate' the feeling of Alien, the first movie. As much as I love that movie, its very 'slow'. More than half the movie has gone by before the Alien bursts out of John Hurts chest. Then there is that part where they are confident, try to track it down, even go into the ducts to kill it. Its literally only the last 20mins or so when it really gets tense, really feels like this Alien is a such a threat. Alien:Isolation isn't that much more than the last 20mins spread out over a game - not always at that intensity of course.

As an 'Action' game, Aliens: Colonial Marines is OK. Its not the worst game ever. I do think it was a 'poor' Aliens game considering it was meant to be Canon and AI was not the best. Visually it ticked the boxes although not the best quality visuals for that era. It had the right overall look, the right weapons etc. Audio was good too. Like I said though it was 'disappointing' as an Official and Canon Aliens game. I too would have been annoyed had I bought it at launch but I paid £5 for mine (brand new limited edition version) and for that much, it was OK.I did prefer AvP - a game I had on both PS3 and XB360 and enjoyed the linked but separate 3 campaigns from the 3 different perspectives - Alien, Predator and Marines.

Aliens has a LOT of potential for gaming. Obviously you have the Survival Horror genre and Action Shoot-em-up. I would love an Open world Action game with Horror Survival and maybe some RPG elements too. Maybe even some 'Predator' aspects added as well - instead of just upgrading your character as you progress, it could be based on what you have found in this open world. You can't say use the stealth camouflage until you find a Predators armpiece and then its for very limited time only so you need to learn how to extend the time by learning the language and codes by exploring some crashed Predator ship. You could find the shoulder cannon too for example. Upgrades, like targeting and snapping onto enemies quicker maybe can be upgraded by exploring, finding more parts. Its not just 'Predator' parts but you could also have aspects from Marines - like upgrades to the Pulse rifle, finding some Sentry guns. Upgrades to trackers, start off with basic motion sensors, upgrading the range. Maybe learning to combine Human and Predator tech to add different vision etc - all while trying to survive on an Alien riddled Open world. XP upgrades could increase things like stamina, weight carrying capability, mobility bonuses - like silent footsteps on certain ground when walking slowly (no rustle of leaves in a jungle or noise when walking on metal pathways), health bonuses like more health, med packs heal more, better aiming, recoil control - basically the XP relates to the characters own ability where as tech upgrades are reliant on parts and scouring for knowledge on how to use or better them. For example You can reduce the recoil on the pulse rifle by XP, having better control of a weapon, but you can also reduce recoil by finding a grip - the two combined increases recoil further. You can find lightweight mods, a lightweight stock, lightweight grip etc and improve your 'strength', carrying capacity by XP. Weight could also determine your sprint range which can be increased by Stamina (XP upgrade) and shorten recovery too. You could also learn crafting from both exploring, reading notes about certain things, and improve your crafting speed by XP. Find out that some plants in combination work well to boost health, stamina etc and improve crafting skill (XP) to get more benefit from these, craft them faster etc.

Anyway, I have waffled enough but thats something I would love to see...

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

Rudy_Manchego

Alien Trilogy, PS1 era all the way for me. Though I am a huge Alien franchise fan - well, ok I am a huge fan of the original Alient trilogy - have disliked everything since, including Prometheus for promising so much more then it delivered. I even bought an Atari Jaguar to play Alien Vs Predator which was, well, it looked pretty in places.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

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PSN: Rudy_Manchego | Twitter:

kyleforrester87

@Rudy_Manchego Alien Trilogy was a lot of fun at the time, more so than Doom for me. I also really enjoyed Alien 3 on the Megadrive. I'd like to give CM a go one day, I love the franchise enough to probably see past how bad it is.

That said Isolation is pretty much a realisation of the Alien game I always wanted. I agree though that It's not absolutely perfect, and there were moments I'd loved to have been holding a pulse rifle or smart gun (even if that did go against everything else it was trying to achieve).

Edit: Watching a bit of Trilogy, how cool was some of the music!

Edited on by kyleforrester87

kyleforrester87

PSN: WigSplitter1987

Rudy_Manchego

@kyleforrester87 Couldn't agree more on Alien Trilogy - it was one of the games that made go to the PS1 (I also got it on PC!). Not perfect but being able to use the Pulse Rifle was a dream come true for my teenage self. Music was also ace - quite atmospheric.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

https://jambags.co.uk

PSN: Rudy_Manchego | Twitter:

special_donky

@BAMozzy Nice 1,thats a really cool basis for a new AVP i reckon. @Rudy_Manchego Ahh,Alien Trilogy..Slipped my mind,was a good 'un indeed. I just love the franchise as a whole,as do many others of course..If there is to be no more Alien games that really sucks..Come on now Sega.

special_donky

PSN: special_donky

solocapers

@Tasuki Care to explain the "disaster" that was Isolation. A pretty well recieved game :S

solocapers

ChasinTheTrane

It's a missed opportunity if there isn't a game released under the license. They could even create a game that is in the universe that is unrelated to the plot of the movie.

ChasinTheTrane

Tasuki

solocapers wrote:

@Tasuki Care to explain the "disaster" that was Isolation. A pretty well recieved game :S

I don't need to explain just Google it. Gearbox got alot of hate for it and such.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

PSN: Tasuki3711

Octane

Tasuki wrote:

solocapers wrote:

@Tasuki Care to explain the "disaster" that was Isolation. A pretty well recieved game :S

I don't need to explain just Google it. Gearbox got alot of hate for it and such.

Out of curiosity, I tried Google, but I still have no idea what you're talking about...

Octane

kyleforrester87

@Tasuki Yeah man you're mixed up. You're thinking of Colonial Marines surely? Gearbox had nothing to do with Isolation, that was well received by critics...(apart from that laughable IGN review!)

That said the fact you're confused probably says a lot about how much CM damaged the brand and put people off buying Isolation.

Edited on by kyleforrester87

kyleforrester87

PSN: WigSplitter1987

BAMozzy

Creative Assembly made Alien Isolation. It wasn't that well received overall by critics, IGN gave it 5.9 and Gamespot gave it a 6 - PushSquare gave it a 7 - but its on 79 on Metacritic - 82 by the users. Both were critical of the amount of filler in it and how many hours of the 15-20 were spent just hiding in a cabinet. Both were full of praise for the atmosphere it created in the first few hours or so and the fact they nailed the aesthetics. For most reviewers it was a 4hr game stretched over 15-20hrs, repetitive mechanics and some great tense moments followed by long periods of tedium - not my words, just the common words I see in the summary of the reviews.

Not everyone liked the game and some of the biggest review sites were not particularly kind which may explain why it didn't sell. After Colonial Marines, I think a lot didn't want to get burned again and the reviews ensured they kep money in pockets. Its one of the few games though that the fans seemed to like it more than the critics. I thought it was OK and think IGN/Gamespot were a bit harsh although I can't criticise their summation. I still think it was worth a 7 - and completely agreed with PushSquare on their review.

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

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