
Over the last month, I’ve been taking my time with a replay of Red Dead Redemption 2. It’s the first time I’ve revisited it since completing it for the first time around 2020.
Not that you really needed any reminding that this is a video game on an entirely different level from many others, but I’ve really been struck by Rockstar’s impeccably detailed world. I’d almost forgotten just how good it is.
Every field, town, and woodland is brimming with atmosphere, each NPC feels dynamic and alive, and the game’s slower pace forces you to just take it all in.
With this realisation, though, I really started to think about other video game worlds that have won me over across the years. So over on the Push Square YouTube channel, I decided to go on a deep dive across 10 such settings, ranging from entire video game settings to specific levels or areas within PlayStation games.
This was a really fun video to make, exploring my all-time favourite video game worlds including the massively underrated PREY and a very specific level from IO’s Hitman trilogy. I dig into aspects like environmental detail, atmosphere, and lore to fill out why I think these worlds hit, even to this day.
You can check the video out now, and let me know what your favourite video game worlds are down in the comments!





Comments 86
OG FF7, Chrono Trigger and Cross, Dark Cloud (building the towns custom was awesome) and Vice City for old school. Both Ghost games from SP and Skyrim for more recent.
Mass effect is the first game that comes too mind
I always thought Gravity Rush’s Hecksville had a charm to it. Despite it being fantastical, it felt very alive and full of life.
Hong Kong in Shenmue 2 just absolutely blew me away. I already loved the original, but the scale of the sequel was utterly incredible to me.
I'd actually have to think pretty deeply about this, but right off the dome: The Witcher 3, Skyrim, Red Dead Redemption 2, Bloodborne, AC Origins, Riven, and Cyberpunk 2077.
Dark souls and dark souls 3. Sekiro was bloody good too. Seeing as I'm currently playing halo it reminds me how much I loved the halo verse. So many memorable worlds I've immersed myself in over the past 40 plus years.
Skyrim. I think it's the best overall world that Bethesda's ever made. Is it a predictable pick? Probably, but I know that map like the back of my hand.
The vibes are so cohesive, the music ties it all together. It honestly feels like going back to a second home whenever I boot it up.
The world of Nino Kuni, perhaps? So beautiful. So charming.
The original Bioshock.
A place where the artistically and intellectually elite are isolated from the drooling masses, where they can creatively thrive…that’s the place to be. You better believe there would be no live service slop, no ai, no microtransactions and no all digital future down there.
‘Hideaki Nishino, Hermen Hulst, Lin Tao, Would you kindly report to Dr Suchong for evaluation?’
Game world I want to visit = Lands between
Game world I don't want to visit = Raccoon City 😬
Rapture from BioShock 1 & 2. That environment was almost a character in and of itself. Never been so impressed with and immersed in a game's environment or world in my life.
Skyrim, Sleeping Dogs, Saints Row 2, GTA San Andreas to name a few.
Might sound basic, but BotW's Hyrule is quite easily the most magical video game world I've ever experienced. The Great Sea is also pretty high up there.
The worlds of Gravity Rush, Horizon, Xenoblade, Bioshock, Crimson Skies, Bananza, Splatoon, Dragon Quest,etc. are also pretty special to me. I could really go on ad infinitum.
EDIT: JET SET RAAAADDDIIIIOOOOO!!!
EDIT-EDIT: Ghostwire Tokyo. I really could just go on and on... Body Harvest.
LAST EDIT: Is Azurik an instrument?
@Oram77 I reckon you'd have a better chance of surviving Raccoon City, honestly.
Underrated one maybe, but loved Sleeping Dogs' Hong Kong
Shropshire, England. Everybody's gone to The Rapture. It had no photo-mode but I rigged one together by aiming an SLR at the screen, with a tripod too obviously.
It was my first walking simulator and I wanted to capture the memory @Oram77 I know what you're going to say.
In no particular order...
-BioShock series
-God of War series
-Red Dead Redemption 1
-Tomb Raider series and it's varied locales
-Fable series, Albion
-Darksiders series
-Hyrule, other than BotW & TotK
-Elder Scrolls
-Assassin's Creed series. Every locale in the series is stunning, but Odyssey most of all because Ancient Greece is a favorite setting of mine.
Honestly for me its The Division 1 and 2. The lore and books I have read about this world is just mindblowing and even 7-8 years afer the Release of the second Game I jump back in every 2 months or so.
From old to new
Story of Thor
Zelda Ocarina of Time
Shenmue (2)
Bioshock trilogy
Red dead Redemption 2
Kingdom Come Deliverance (2)
Love to see that I'm not the only fan of Rapture
The one I live in...
Spider-Man and Spider-Man 2
The Division 1 and 2
I adore Rapture from Bioshock, it's a world I was so desperate to explore I learned how to play FPS never had any interest before that.
The Mansion/RPD/Raccoon City from the OG Resident Evil trilogy have a special place in my heart, the mansion in RE1 completely blew me away it was the first proper jump from 2D to 3D for me and it's an experience that stuck with me. The remakes made it special all over again and returning to the city in Requiem made me pretty emotional.
I was raised on 2D Sonic so anything from the 16 bit or Mania is a joy to run through.
Shadow Moses from MGS was another that I couldn't get enough of returning there in MGS4 was much like returning to Raccoon City.
Yharnam is also sublime, the first FromSoft world that pulled me in.
@RoomWithaMoose
Body Harvest. Now that was a great game. I loved the Russian level.
It’s a very good question, in the sense of the game world I’ve loved delving into the most. Very good in the sense it’s actually made me realise that after all this time none come to mind!
Favourite games, definitely, game worlds? Two very different set of answers. I loved Mario 64 to the point I’d play it most days for years growing up, but that world as such isn’t even much more than an empty carcass for the most part.
Ratchet and Clank, Marathon, Destiny and a few others I have played in recent memory really speak to me design language wise, the world that’s possible from them. With those three mentioned I think more about what could be possible in those amazing worlds artistically and thematically rather than the actual game story provided. So I’d say them most recently.
@Oram77 id take my chances in RC 😃
Let me just make it easy for myself, all FromSoft, Rockstar, Bethesda, Warhorse, CDPR, Arkane, 4A, Guerilla worlds. Then for specific games because I don't think the devs nailed the worlds in some of their other games - world of Baldur's Gate 3 and the worlds of Monster Hunter.
GTA III's version of Liberty City, Dark Souls, Red Dead II, Suikoden, Shenmue, Nights Into Dreams and probably a hundred others
Ill go with Kamurocho, most AC worlds, BOTW, Ghostwire Tokyo, and throw in Hay Day.
Easy answer for me, Rapture. Has never been replicated I don't think. The Bioshock games are masterpieces.
I also enjoyed Columbia from Infinite.
Shenmue. That opening village, the atmosphere, the music. So iconic.
GTA: San Andreas. As a lover of old school hiphop and fascination of LA gang culture, that one drew me right in.
Bioshock. Rapture, say no more.
OG Resi's Rackoon City and FFVIIs Midgar. Blew my mind on PSX back in the day.
Of the more recent ones I think Cyberpunk 2049 is the most immersive one. And Alien Isolation. I felt like I was in a movie!
I'd also like to give the Ishimura spaceship from Dead Space a mention, as well as the space station from Dead Space II. I'd really like to see a remaster of that game.
The world of Horizon Forbidden West while incredibly dangerous is one of my all time favs. I keep going back to it and just exploring, and swimming around!
There's a lot of great worlds out there but one that stands out for it's uniqueness is Xenoblade Chronicles. I think the games themselves are good but too bloated, and I'm not really into the whole anime thing. The worlds themselves however are fascinating and bats**t crazy.
Vvardenfell, and anyone who disagrees is an N'wah who desperately needs Almsivi.
I also live the world of Final Fantasy VIII.
Honestly, if I’m going to just keep it super simple: Elder Scrolls, Death Stranding, and Final Fantasy.
Cyberpunk's Night City. At night.
I choose the easiest, least controversial answer: Hyrule from Breath of the Wild.
Exploring the world gives you the magic sense of wonder you probably encountered as a child playing your first games. Expertly crafted without any doubt.
This world is the reason why this game is frequently regarded as the best video game of all times by reputable journalists and game developers.
Mass effect and Witcher 3 for me. And playing halo campaign evolved reminded me how much in awe I was every time when I was looking at the sky and seeing the other side of the ring.
the destiny universe is my #1 pick
2nd would probably be the elder scrolls
Skellige! My all time favorite! The music especially! Tamriel as well from ESO. Also The Division! Especially New York in The Division 2.
Odyssey's Greece. The reason that game is always installed is because i just like wondering and taking in the sights like a holiday from time to time.
Paradise killer for me. Loved the world building and aesthetics. And Control as a close second for same reasons (less vaporwave more brutalism ).
Hogwarts Legacy
Spiderman (2 in particular as I really like the new parts of the map)
And for an unusual choice Metro City from SF6 World Tour mode.
Bioshock for me. Rapture city. A city underwater? I never thought that in my life. And Hades is 2nd for me.
Culdcept
Mystical Ninja Starring Goemon
Trails of Cold Steel series
The one with physical Disc in them!!!
@AaronBayne i'm just going to post here to remind myself to watch this later. It is an interesting topic, and one worth getting stuck into. I also think I once requested PS let you loose on YT a lot more because you are clearly good at it, so I might as well swell your ego a little while i'm writing this, too 😛
Craftworld (the world of Littlebigplanet) is a favorite of mine. It’s a world seemingly crafted out of real materials that simulated the weight and feel of those materials and features a bunch of characters that would be at home in a Tim Burton movie.
While the underwater city in Bioshock 1 & 2 looks cool but the idea of a floating city above the clouds far from everything feels more cool and majestic for me.
Grand theft auto vice city is my favorite video games world 🌎 I love the 1980s.legendary word up son
I have quite a few
@somnambulance Death Stranding is an interesting one, I keep looking at that choice and wondering why? If it rains you are kind done for. And if it's Death Stranding Britain Edition you might be dead on arrival. Unless I have this whole topic wrong and you mean you like that world, but don't want to live in it. I was wondering why so many people wanted to live in Skyrim, Raccoon City, Bioshock, I was thinking, but you'll die, or be eaten or both.
@Balaam_ I'd take all that stuff you listed over living in Rapture. Wasn't exactly a paradise was it? 🤷♂️
Hard to choose a favourite world, but I am enjoying just existing in NTE at the moment. I absolutely love the setting and bright colours and just how upbeat the game can be.
Those are games in which I loved to explore and/or learn about the world, either through text or world design.
Big modern "AAA"
AC Odyssey
Horizon Zero Dawn
Mass Effect
Cyberpunk
Trails In The Sky (only did the 1st chapter remake)
Control
Not Big modern "AAA"
Transistor
Citizen Sleeper
FF6
Mass Effect, World of Warcraft, Diablo, FF14, Horizon…the list goes on and on.
@naruball How is that game? I've heard many good things about it but I haven't gotten to it yet. It always looked appealing though.
I was always a huge fan of the original Kingdom Hearts. The music and atmosphere did such a good job of conveying a huge environment and sense of place while still being kinda small actually. I also loved how interactive the first one was with puzzles making it feel more lived in even compared to 2 with the potion making and using magic to get treasure and other things. Also shout out to the amazing iconic sound effects when getting items leveling up, equipping items etc. etc. etc. and different sounds when beating different heartless.
Witcher 3 for me.
Just for some that I don't think have been mentioned: Legacy of Kain Blood Omen and Soul Reaver, Metal Gear Solid, Okami and Ghosts 'n Goblins/Demon's Crest/Maximo. G'nG is far from open world but its blend of cutesy/humorous horror works for me (like Medievil).
Final Run in the original Halo. The new one lost the feeling of isolation that the first one had. The weapons by the cave opened up so many different ways to tackle the rest of the mission. Fallout 3 had a great world to play in. Red Dead Redemption and Shenmue.
Mass Effect, and Dragon Age.
In that order.
Also Horizon.
These all seem like living, thriving, fully-realised worlds. As though they would carry on existing, even if you were not there.
Also loved exploring Egypt, in AC Origins. Another world that feels so alive. For sheer historical accuracy, I have never seen anything else quite like it.
Surprised only one other person mentioned it, but there are few places in video games you can become as intimately familiar with as Kamurocho in Yakuza/Like a Dragon. It's a small place compared to many of the other worlds mentioned, but over time and throughout its many iterations, it truly feels like coming home every time you set a virtual foot in it.
I could probably draw an accurate map on the spot, with most of its restaurants, mahjong parlours, batting cages, etc etc in the right places. In an era where we've been conditioned to navigate by minimaps and markers, there's something special about knowing a place like the back of your hand.
No order but:
Witcher 3
Read dead 2
Los Santos
Crimson desert, they will all talk to you!
Horizon series
Hong Kong sleeping dogs style
Watchdogs, no game otherwise
Far cry 5, favourite
AC mirage
Star wars outlaws.
Must say it's been long long very long time I've came to the world that wasn't flat, barren or insanely huge, with thousands of empty dead ends. When I quickly list in my memory maybe InFamous 2 had world where in every corner was something to do, find or collect...
So long away...
There's still no more compellingly beautiful and atmospheric game world than The Last of Us (both games) for me. I know these are not open worlds, but that just means ND can curate every design choice in a way that no-one else quite lives up to for me.
I've always loved Ivalice in FFXII. That world feels like you go on a proper adventure.
The Greek Isles from AC Odyssey and Bolivia from Ghost Recon Wildlands are gorgeous open worlds to explore.
For me it depends on if we are talking about exploring a world or location in a single game, or a combined lore & setting of a world over a franchise. So I suppose I will go with both
Nosgoth - Legacy of Kain series
The Witcher 3
Nightcity - Cyberpunk
Death Stranding (For visuals and exploration alone)
Assassins Creed 2 series (all the areas are fantastic)
Dark Souls 1,2 & 3
Yharnam - Bloodborne
World of Warcraft (The glow up from WC1,2 & 3 areas to fully fleshed out zones that kept that feeling)
Leá Monde - Vagrant Story
What Remains of Edith Finch
Ico, Shadow of the Colossus, The Last Guardian.
@GirlVersusGame Everyones gone to the rapture is not a game that everyone would like, but it was a beautiful setting to walk around and just enjoy that idyllic British village. For such a short game I spent far more time than I expected just looking at all the little details.
Thanks, @Ravix, that's really appreciated! You should let me know what you think of the video when you get around to watching it!
That's an easy question for me. I love the Elder Scrolls Oblivion and Skyrim. My two favourite worlds to just walk around in. I'd also like to be in the Resident Evil world just so I can find and meet Jill. I have a huge crush on her lol.
Top 5:
Crimson Desert
Elden Ring
BioShock's Rapture
Horizon Zero Dawn
Skyrim
The Lands Between of Elden Ring!
The diversity of regions / biomes has always been incredible in FromSoft games.
When you first step on a random elevator in the opening area and you're transported down to Siofra River was a sight to behold! Somehow there was this endless night sky and completely new world under the surface was truly just amazing.
@ilyn Then I'll add Neva too. A great little Indie with a world that's based on the seasons, the colours, tones and score all compliment it really well. I got lost in the art-book for hours too. It's not a big game, and probably on Plus+ I have to mention Palworld too but only because it's packed with biomes and a lot of them are inspired by other games like Skyrim/Zelda. It's a world that keeps expanding with new biomes.
Either way I agree with the obvious choices, but do find Indies often have really well designed worlds. They aren't as expansive so they have to work within those limitations and Neva is a perfect example. Spirit of The North definitely tries, Stray of course, Kena. The Invincible was stunning, I played through it five times, I couldn't get enough.
From The Invincible. I kept stopping just to stare. It was a really moving and sobering experience, the score of course added to it. There was a vulnerability in that game that I'd never felt anywhere before, and there wasn't even combat to begin with. It made mankind itself feel insignificant, not just me the player, the world design was definitely part of that.
No Man's Sky obviously, Infinity Nikki, Killer Frequency for atmosphere/vibes (that's as far as I've gotten to Horror) Kingdom Come Deliverance for open-air realism and proof that a world doesn't need a lot of bloat to work. A lot of my playthrough was composed of trotting through Bohemia with no real sense of direction, which was fine I didn't need it. The Oldest House in Control also standouts for me but only because I was seeing the world from the novel fully fleshed out, and never expected that could happen. The Motel was so minor, but even right now I can remember every little detail/colour/texture and lighting detail perfect, it made a real impression. The same for the (diner? I don't know this word) from Everybody's Gone to The Rapture.
This building. I think I have a different eye for world design. Gaming is something I use as a tool to combat agoraphobia and each and every world is a little badge of something. I like to focus on the smaller sandboxes first, then slowly make my way into those more open spaces. If it wasn't for some of the games I did mention, it would be even harder offline. That's why I picked Everybody's Gone to The Rapture, it's a little taste of that exact same space/environment but there are no people, it also allows me to set the pace, even if I did hide in that English phone-box for quite some time.
It's a love/hate thing, I love big beautiful expansive worlds but they scare the absolute Hades out of me too. Right now they do use gaming and V.R. to combat agoraphobia, I think I was ahead of the curve and found it earlier. I've never been alone in real life, ever, but in a game I can be, those worlds really help and I'll leave it there.
I instinctively think back to early 3D worlds where there was suddenly a huge shift in immersion and world design.
It's easy to scoff now, but I will never forget how utterly blown away I was with GTA3 and Vice City. Another that comes to mind for giving be a sense of being in a location and a sense of awe was the original Tomb Raider on PS1. The sound of distant echoes and the amazing graphics just drew me in like nothing had before.
@GirlVersusGame For as bleak as Death Stranding’s world is, there’s also a peacefulness to it and a purposeful optimism to it. It’s uniquely attuned to dealing with loss too. I had a loss in my family when I played Death Stranding 1 more than half a decade ago now and it was therapeutic. All the characters are genuinely thankful you helped them and want to connect too. In spite of the harshness of its world, there’s so much kindness. There doesn’t need to be violence either. And the world is populated by incredible yet challenging nature that is supported by the technologies and structures humanity creates for the sake of traversal. There’s some beauty there.
Now that I think about, I’d really like to visit the house in Blue Prince too now. That would be a genuinely incredible experience to visit.
Let's see where my mind goes with this one:
*NOT Destiny 2 which was worse for me in every aspect compared to Destiny. Everything after Destiny 1 feels bloated, unnecessary and bland. Destiny 1 devs were cooking!
@somnambulance Death Stranding 1 was amazing. Traversal genuinely felt like an accomplishment. That feeling of heading out into the unknown accompanied by an incredible soundtrack.
DE did an amazing job with the introduction of Tau in "The Old Peace" last year. Can't wait to see them flex their skills again for the new solar system. All their open world sections have been pretty great too. The infected Deimos planet is a grotesque delight.
@somnambulance I'm really sorry for your loss and it's clear that gaming does help a lot of people with their different (I don't want to say issues) eccentricities and challenges. It's something that's so entirely subjective and often does go unsaid, unless you spend a lot of time on the forums here and listen to all of those extra connections, limitations and victories. Or listening to random people on the PSN, I heard it all over there, loss, addiction, it was no substitute for actual therapy but who am I to question someone's methods, it worked for them and just talking to another person seemed to help too. For some reason they did open up to me, and I definitely listened.
I remember meeting a blind player once on a game, his girlfriend was helping him to play. It floored me, I still haven't got the words. Only that I felt like I was taking so much for granted, now I don't. We were both experiencing that same world, we both understood the real world through limitations. I travel weekly and 'see' nothing, it's sort of just like real-life render distance, I've made my peace with it, your world is kind of terrifying/confusing so I'm fine only seeing that 1%, as long as I have those game worlds to see some of the rest.
If there's one thing I've learned from mixing with other gamers it's that nothing is ever perfect and those games/worlds really do help people work through everything from anxiety to loss. I don't know if you read the Egyptian or Tibetan Books of the Dead, they figure heavily into Death Stranding. Both books focus on loss, the journey, growth and rebirth. In a way you experienced all of that through the same game and had the games world/theme and atmosphere not been so in-tune with that source material it may have been just another game to you. I say may because the experience was yours, and yours alone. I definitely understand what you picked up on.
Gaming and loss for me really (my English is going out the window on this topic) it hit a kind of exposure therapy with the game Spiritfarer. I'd never cried while playing a game before and was a mess while playing it, one simple Indie studio did something that months of therapy couldn't, it released something that no human could. If anyone has played that game they'll know what I mean. The world too, it all carries the player through some kind of carefully crafted journey of loss and in a way the player too plays a part in shaping the world by providing shelter/a home for it's inhabitants. Each reflecting something about that character, their life, their memory.
It's a really special and powerful game. If I had a child and they did experience a loss, I'd hand them that game and trust that it would help them understand and work through something safely and at their own pace. I'm not saying that therapy can't, just that the game did.
Here's a hug from my Spiritfarer playthrough for you. I might have to try Blue Prince. It's possible that your Blue Prince was my Edith Finch.
Really wonderful video Aaron! I really agree with a lot of the game excellent worlds that have been mentioned.
A few others that I’ll add which came to mind:
The world of Horizon Zero Dawn and Horizon Forbidden West — so clever with the melding of ancient/historical and futuristic components. The imaginative nature of how a simple tribal culture would co-exist and be layered in with a time in the far future where robot animals, AI, clones, space ships, computers, all of which are both ‘ancient tech’ in the far flung future but also futuristic and magical since the people are essentially living like citizens of some Neolithic era. It’s an incredibly unique setup which is unmatched despite oodles of other post-apocalyptic game settings.
Nobody Wants to Die - unfortunately the game itself was disappointing, I think the futuristic noir setting (seems possibly Blade Runner inspired) was a great world to play in.
Bloodborne - this game’s excellent Lovecraftian horror setting of Yharnam speaks for itself
Returnal Biome 4 (I forget the name of the level) - this is the one where the music crescendos through the level as you make your way to the boss and it’s the most memorable setting in a game filled with great game worlds
And finally,
The Order 1886 - the long forgotten Ready at Dawn game that has such an awesome steampunk alternate history backdrop of London with references to a variant version of the legendary Knights of the Round, werewolf and vampire lore, as well as actual events and characters like Jack the Ripper and the Industrial Revolution. This game world had some real squandered potential.
I have to go with The Last Of Us and Dead Space's USG Ishimura
I always loved Super Mario World and how there were secret areas within secret areas. Superb game and level design. I don't think there was one pixel in that game I didn't see, amazing, Miyamoto at his best.
I yearn for something similar but recent titles hold players hands too much and don't have that depth sadly.
Large maps:
Death Stranding 1+2
Witcher 3
GTA V
Red Dead Redemption 1+2
Horizon Zero Dawn + Forbidden West
Cyberpunk
Kingdom Come Deliverance 1+2
Disco Elysium
Multiple locations:
Mass Effect
Uncharted
Last of Us
Most Mario and Sonic games!
My absolute favourite has to be Bloodborne! Such intricate and beautiful architecture while also being horrific which is quite a feat. Great video by the way really enjoyed that one
@GirlVersusGame That’s an incredible story about the blind player. I’d never heard something like that, but it’s absolutely amazing. I’m sure that one day we’ll have the type of technology that may exist to allow people that can’t see to interact with a form of virtual reality by enabling certain neurons in the brain when the eyes are unable to do so. Fascinating stuff, truly.
Spiritfarer was a wonderful game. Definitely agree with you on that one where it can be a heartbreaking game in a bittersweet way. My son really enjoyed his time with it too, as it’s quite accessible to play.
On that topic and the powerful transformative feelings games can provide, I’ll never forget how deeply Cuphead, of all games, was a deeply moving experience as a game way back in 2017 when my son was born. He needed to have cooling therapy and was in the hospital for the first month of his life due to low oxygen levels at birth. It was an erratic period too, where I had an injury that I missed foot surgery to be in the hospital with him. I spent 12-ish hours a day at the hospital, would come home in pain and absolutely drained, but the challenge of Cuphead honestly probably got my wife and I through it. Overcoming the unrelenting challenge in a cartoon world was strangely soothing.
DEATH STRANDING… Recycling, humanism with hand deliveries and building meaningful relationships, solar charging, and don’t even get me started on the showers/dryers. If I had one of those babies, I’d be getting multiple showers per day.
Nice video. I like the vibe that its more your personal taste instead of a 'definitive' top 10 thats the same old answers as everyone else. More content and discussions like this are needed in gaming these days.
As for some of my own personal favourites; The New Vegas strip is my number one, my base camp in what could be my favourite game, the Sierra Madre Casino being close second.
Then there's the Normandy, Midgar, Denerim (Dragon Age Origins), route 119 (Pokemom Ruby), Tarrey Town (BOTW/TOTK), Arkham Asylum, the lands between and Inkoplois Square (Splatoon 2)
Cyberpunk 2077. But I'm liking Crimson Desert a lot, it feels new and different.
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