To mark the release of DOOM: The Dark Ages on PS5 this week, we decided to take a look back at id Software's series, and how its gameplay has evolved over the last three decades.
From the pixelated beginnings in 1993 to the deliciously detailed hellscapes of the reboot trilogy, the father of the boomer shooter has never quite stayed in the one place for too long. You can watch this evolution over the course of a handy eight minute video over on the Push Square YouTube channel.

Playing through the original game and its sequel (via the upscaled remasters on PS4 and PS5), it’s almost surprising just how well the gameplay experience holds up. With a big emphasis on tight corridors, maze-like levels, and depleting ammo counts, it forces you to utilise the best weapons for the job and keep on the move — a mantra that remains for most entries in the series.

DOOM 3 is the black sheep of this demonic family, doubling down on that claustrophobic feeling to go for a horror vibe. We don’t necessarily think DOOM 3 is a bad game, it’s just not quite the right fit for the DOOM series.

That’s certainly clear when the franchise makes its comeback 12 years after DOOM 3 with the reinvented and simply named DOOM. The 2016 reboot is slick, fast-paced, and hellishly energetic. Playing the PS4 version still controls excellently, and in our opinion offers up the most balanced take on the DOOM formula from the respective reboot trilogy.
For us though, DOOM Eternal may be the best of the bunch, with blindingly fast gameplay mixed in with diabolical weaponry, intensely platforming arenas, and more demons that your super shotgun can deal with. It's a hardcore shot of adrenaline for the FPS genre.

And that brings us onto DOOM: The Dark Ages, the latest offering in this iconic series. You can read our full thoughts in our PS5 review but to break it down, we called it a “fantastically ferocious first-person shooter” despite its more methodical, slower approach to combat.
The Dark Ages does feel very reminiscent of those first couple of entries in the series back in the 90s, where rather than jumping and zipping, you're strafing around enemies. However, the Shield Saw and its parrying system gives combat a real rhythmic feel, ensuring that the game still has its own flavour.

Looking back, each of the games in the series has its own reason to be played, even in 2025. We really love the tactical feel of the originals, where there’s a much keener emphasis on learning the map layouts and enemy positioning.
That said, we adore how the series has evolved with its reboot trilogy. Each entry is offering its own take on the demonic bullet hell formula. It’s not necessarily a case of the same dish being tweaked and improved, but different dishes to suit different tastes.
But we want to know how you feel about this evolved series. Glory kill your way into the comments to tell us about your favourite take on series' iconic first-person gameplay.





Comments 14
God I forgot just how bad Doom 3 was....
I wasn't the biggest fan of Doom: Eternal - Doom guy felt 'weak' but also the game had a bigger emphasis on Platforming which I found annoying/frustrating and not what I want/expect from 'Doom' - No double jumping platforming in the OG Dooms!
I've only played the first 4 chapters of Doom: The Dark Ages and whilst the movement is much more grounded, Doom guy is much more a Tank - but still 'agile'. Combat too is a lot more fun and seems more the focus than having to do some crazy platforming to get to a switch to open the next door or get to the next Combat section all whilst having little ammo and lose chunks of health quickly/easily...
I have played every Doom but Eternal is the only one I didn't 'finish' and will likely remain that way for the near future too. I'm really enjoying Doom:DA so far - the Atlan section is very linear but destroying everything you can in one is quite fun but the Combat in general is Superb, solid, brutal and satisfying - what I want from Doom!!
I was there day one for doom. I bought my first pc to play it and it’s still a fantastic game. Ammo conservation, the secrets are just perfect. It’s still remembered after 30 plus years for a reason. I think Doom 2016 got damn close, but i just couldnt get on with Eternal, just felt like going from little arena to little arena. I hope Doom Dark Ages gets a few patches and lives up to the name
I actually really liked the horror survival aspect of Doom 3. I know it's considered the odd man out, but I personally reserve that for Eternal, which feels like Doom crossed over with Mario. I like Eternal's combat the most, but I got stuck on a platforming section and quit playing because I couldn't figure out how to progress, which feels so silly for a Doom game.
Loved 2016, hated Eternal, Dark Ages sounds much more like what I'm into with the series.
And here I thought I was in the minority not enjoying Eternal.
I felt it was too chaotic and over obsessed with traversal instead of just killing and surviving
Crazy how much the series have evolved over the years. Can't wait for Dark Ages tomorrow evening.
On a side note, I remember watching my older brother play Doom 3 on release day and I got nightmares from the game for like a week lol. On the flip side, I remember my older brother and our cousin playing Doom and getting scared of it.
Eternal is still my favourite and from what i've played of TDA i can't see that changing.
For me the Playstation Doom version is still the best. The redone soundtrack was the final piece to complete it. The rest are just imitations. Each changing something that made Doom what it is.
Unpopular boomer opinion: Doom has gotten worse with each game.
Only exception: Doom 64 is better than Doom 2.
@Tdx I haven't heard that one. I agree w Doom 64 being better than 2, but for me the only outlier in quality is BFG Edition.
@BAMozzy
Doomguy didn't feel weak in Eternal, he had the highest kill count in it of any Doom game in the series (at least until Dark Ages) and combat was brutal with many weapons like the Super Shotgun, Ballista, and especially the BFG being extremely punchy. That never changed. Also the platforming is not nearly as hard as people seem to make it out to be, 95 percent of it is jump button, boost button, point in the direction where you need to go. Not exactly Mario Odyssey level of complexity there.
Recently completed Eternal and simply loved it. Other than a couple of highly annoying platforming sequences, it was the perfect video game to me. Addictive, satisfying,sometimes funny, gory, difficult but rewarding, and just the right length.
It's interesting how polarising Eternal is. It does take a couple of hours to "click", the early parts when you are underpowered are a bit of a slog, to be fair.
Am well up for Dark Ages but I do wonder if the new style is going to feel too jarring.
@PegasusActual93 By weak, I didn't mean in terms of Fire-power or enemies slain, I meant weak in terms of damage taken and the fact that it forces you to keep 'zooming' and platforming to avoid enemies and their hits.
In my opinion, Platforming doesn't belong in Doom - it was never a platformer. Doom: The Dark Ages is much more like the OG Dooms in that regard. - although you are a lot more agile.
Each to their own of course but you won't change my opinion about Doom: Eternal and judging by the comments here, it seems others have a similar opinion too. I much prefer Doom: The Dark Ages to Eternal
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