In case you missed it yesterday, CD Projekt Red livestreamed a 48 minute gameplay demo of Cyberpunk 2077, and if you haven't watched it yet, we strongly suggest doing so -- you can find it through here.
It was the same demo that the developer showed off to members of the press behind closed doors at E3 earlier this year, but why did the company wait over a month before showing it to everyone else?
Well, CD Projekt Red explains its decision in a hidden message that fans were able to pull from the aforementioned gameplay demo. It reads: "We think we owe you a few words of explanation on why we're showing you this gameplay now, some time after industry professionals and media saw it at E3 and Gamescom."
Basically, the developer goes on to say that it didn't want to give people the wrong impression. "For most people, when a game dev shows gameplay footage from their game, it means that this is how the game is going to look or play like," the message reads. "It's not the case here."
In other words, Cyberpunk 2077 could go through significant changes before it eventually releases. "Publishing videos like what you just saw [is] risky -- we don't want gamers saying 'but in that previous video that gun was shooting differently', or, 'why did you change the interface?'. Change is inherent to video game development and there's a ton of things being modified each day."
"Our fear was (and kind of still is) that you'll think what you just saw is how Cyberpunk 2077 will look [when it's finished]."
It's a reasonable fear from CD Projekt Red -- how often to we see people complain about how a game used to look back when it was still in development? It's the kind of thing that must drive developers mad.
So if that's the case, why did CD Projekt Red decide to go ahead and show the gameplay after all? "What gave us that extra confidence to show you a work in progress game? Good initial feedback from people who are accustomed to seeing games at various stages of development. What they told us (and they told us they really liked what they saw) gave us the boost we needed to show the current version of Cyberpunk 2077 to the most passionate and insightful audience -- you."
And there you have it. Again, we can't really blame the developer for being cautious -- we all know how much the internet likes its knee-jerk reactions.
[source reddit.com]
Comments 14
i hope it changes a bit.
from what i have seen,it looks nice but nowhere near "perfect and amazing" so many people seem to think.
maybe it is the setting i don't like,but even without considering that ellement,i just think that the inital recations from the press at e3 was a bit hyperbole.
it doesn't seem to be as groundbreaking as the press wanted us to believe.
@jdv95 I dunno, it definitely looks like the most dense game I've seen so far. I can't think of any other game that combines the size of Cyberpunk 2077 with the density of objects, people and attention for detail. Based on the gameplay demo, I definitely think they're raising the bar (again) for open world RPGs.
The caution probably comes from when they first showed Witcher 3. There was a very vocal minority complaining about the games graphics being scaled-down for consoles. It's no wonder why they wanted to avoid that this time around.
@AnthonyStark86 Especially with the possibility of the game being a cross-gen release, too!
Not sure why they we're worried tbh!
The gameplay looks like how I remember the best parts about Mass Effect 2, which is alright in my book.
I watched it this morning and I'm still thinking about it. Honestly, I feel like I've witnessed something truly special and I really hope CDPR can manage to release the game in a state that looks, sounds and feels very similar to that gameplay reveal.
Absolutely incredible.
I enjoyed it. But I could have done without the constant cursing for cursing's sake. As well as the constant nudity. Yes I know this is a mature rated game, but it reaches a point where the matureness just becomes cringey.
It was decent, but not as brilliant as what the press were saying after they had their early viewing.
@NinjaWaddleDee I disagree! The setting and social status of the characters is in keeping with the language used. The swearing is very much in-keeping with modern day street, gang etc culture - obviously with the 'slang' of the time-period and setting thrown in as well.
Whether you like to hear it or not is a completely different matter but it is the 'language' you would expect to hear in that situation. The game going for a 'realistic' approach and if you were in that situation, you would be surrounded by people using this type of language. Its an adult rated game too
Yeah, if we believe the internet every game is downgraded because different lightning here or different art placement there, I'm sure its really tiring for the developers.
Except ubisoft, their game is really downgraded from their e3 trailer (watch dog & the division).
@NinjaWaddleDee It's a cyberpunk world. An authentic one. In a place like Night City, cursing will be the norm. It's like people watching Deadwood and then complaining about the language. It works for the setting (i.e. dingy city filled with hoodlums and the dredge of society). And the nudity is part and parcel of the cyberpunk theme. It would go against the theme if there wasn't any nudity. A cyberpunk world with an focus on body modding and augmentations that doesn't treat the body and everything "natural" as disposable or secondary is kinda bad, thematically at least. The abundance of nudity is actually a good way of selling the idea that our idea of the sacred body is not one shared by the denizens of this cyberpunk world. It would be a poor adaptation if it was sanitised.
The only thing I didn't like was the vehicle physics, I had the same issue in Uncharted. The cars are just too fast and flimsy and don't seem to have any weight to them. It makes it a bit silly looking.
so long to wait
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