When you're forced to recycle old subtitles, you know that it's time that your brand got a reboot. EA Games' long running Need for Speed series has been securing podium finishes for almost as long as we can remember, but despite there being a movie in the interim, the publisher resisted the temptation to churn out a 2014 sequel to PlayStation 4 launch title, Need for Speed Rivals. Instead, developer Ghost Games was given an extra year in the garage to polish its latest game to a fine shine – but our initial impressions are far from positive.
Named simply Need for Speed, this latest joyride stinks of millennial madness – almost to the point where we're shocked that the studio didn't shoehorn a hashtag into its title. Faux social network accounts gild every inch of its presentation, while you'll almost always find your iPhone attached to your hand, as your trendily dressed friends can't seem to leave you alone for more than ten seconds without feeling the need to give you a call. Bruh, they just gotta tell you about that sick new spoiler they fitted to their Ford Mustang.
In fairness, there's a comedic appeal to the full-motion video cutscenes. The bantz is intentionally cringe-worthy, and it's so purposefully bad that it's hard not to be drawn in by all of the fist bumps and exaggerated body language. 'Ames' rocks a rad tattoo and dungarees, while 'Manu' has a fierce beard that best resembles a bird's nest. They're all no-hopers high on Monster energy drinks, of course, but they've somehow amassed the funds to fuel their high-speed habit – and some serious sports cars to keep them occupied overnight.
Need for Speed stinks of millennial madness – almost to the point where we're shocked there's no hashtag in its title
The problem is that, after a couple of hours with the game, this is the best that it's had to offer. The city of Ventura Bay – which seems to be rainier than a British suburb – feels lifeless, with long stretches of barren road flecked by neon lights. There's the odd bit of traffic for you to slip past, but aside from the obligatory collectibles – photo spots, donut destinations – we haven't found anything worthy of our attention yet. Instead, you just drive from race to race like a dope, waiting to see what slang crops up in the next cutscene. Dope.
To be fair, the cars feel good – or at least the couple that we've tested thus far do. The steering is responsive, but there's a weird bug on the automatic transmission which means that gears don't shift as quick as they should. There's no manual transmission option. And while we're on the subject of strange absentees, you can rule out a cockpit view and pause button, too. This game is online only so you can't play it if your Internet goes down – not that we've found a reason to justify this design decision yet.
You can personalise your car with what feels like an infinite number of options, and these tweaks both adapt the performance and cosmetic style of your ride. But while this is all rather impressive, the rubber banding is so bad in races that it doesn't seem to matter all that much. We've played contests where it's worked both for and against us; crashing several times over should leave you in dead last, but we've come back to win on the final straight. Similarly, we've had a clean race where we've been overtaken on the final bend after being acres in the lead.
But perhaps worse than all of this is that there's no sense of occasion to any of the races. You show up at the starting grid, drive for a couple of minutes, and then move on. It's bland, it's boring, and it's hard to believe that the developer's taken an extra year to deliver this kind of experience. Even the user interface looks cheap – the kind that you'd expect in a Gameloft copycat for your Kindle Fire, rather than a big budget console release. It's still early days yet, so we're not writing it off entirely – but when borderline embarrassing cinematics are the best thing about your game, then the grammatically incorrect graffiti's on the wall, isn't it?
Have you taken the new Need for Speed for a spin yet, or are you waiting for more reaction to the release? Put your foot down in the comments section below.
Comments 26
Dang, I didn't think it'd turn out this bad. I mean the entire game was a failure from the get-go for being online-only, but I didn't think the actual game would be be this mediocre. The extra year did nothing. Heck, judging from previous releases it somehow harmed the game. This is a failure on so many levels I don't know what to say. FACEPALM
I'm sort of interested because of Live Action... I think live action got a bad rep and its actually an interesting tool that may be used to enhance video games... so I'm interested that some developers are trying to bring the use of live action back
Tonight we ride? Shouldn't that be tonight we drive. While the trailer looks vaguely interesting it seems like a franchise that's opts for a graphical tweak each release and not much more. Pass.
I'll keep waiting for a good street racing game on PS4.
All I care about is how well it feels in regards to the handling and controls. I could care less about the story. If it feels good to play and the multiplayer works im in. I rarely listen to reviews these days as they're one persons opinion and apparently this has been getting mixed reviews.
I would have just buy it anyway for the return of customization & live action cut-scenes... But no way I gonna support the DRM always online requirement.
From what I have seen first hand from my friend's copy, it isn't a bad game, it's actually pretty good, just not full price money imho, ill get it when it drops to 60% or lower.
I hate to say it, but I think Need For Speed should honestly be put to rest. It hasn't been good for awhile now, and if they're not going to shake the formula up in a major way, then it's time to move on to something else.
Does anyone here remember juiced import nights? who bought it from THQ? Is there any chance of it coming back? If this game is bad to me, I will be very hurt.
If you ever come across this game for £20, just buy it. The FMVs are pure comedy gold and keep you coming back for more. Unfortunately there isn't a lot of meat on its bones, but those FMVs are bound to make it a cult hit. Devil's Third and NFS all in one year, lucky us! Tips for racing: make a drift build and slide through everything... I said this before, but it's so arcadey that it's like Mario Kart, without the fun (with more fistbumps tho).
And EA, what's the deal with the 5 car max?? If I run into this problem in the EA Acces preview, than people who'll buy it will surely be annoyed by it.
I really loved Underground back then on my PS2, but the second one was a huge disappointment, been waiting for a follow-up ever since, Carbon was quite good though, been lookin forward to this and now all those mediocre reviews, and from what I can see from gameplay vids its always the same with NFS, the gameplay never changes, which wasnt so bad if the AI would be improved at last. I also dont like online-only games at all, I dont like online multiplayer very much (too much annoyance online) and I just hate it when I cant pause a game.
I will wait for a price drop or buy it used, no full price for me, Im gonna stick to Driveclub ^^
@Jaz007 i don't know, everyone says the game looks pretty stunning graphically, so at least its a positive that they've created a new impressive engine to run the game on. Personally I think they are using this as a test bed to launch some kind of car MMO much like The Crew, but we'll see.
High hopes if they release a sequel to this game next year providing they listen to feedback, as for this game though the online only aspect, coupled with little content means I'll be passing on this one (shame, i really enjoyed rivals and platinumed it).
@Boerewors #fistbump?
@TVRFLY THQ is long dead and took Juiced down with it. I'm itching for a Blur 2
Honestly? I hope this game bombs and EA gets the message and returns the series to its real roots of exotics and cop chases. I'll stick with Forza 6 in the meantime- Porsche DLC as early as January, and we're getting Fallout- themed cars. We just got the 1988 McLaren MP4/4 F1 car too.
@ferrarimanf355
Yeah, for those of us with an Xbox One as well as a PS4 there is utterly no point to this mediocre, online-only garbage when Forza 6 exists.
@Cron_13
#fistbump!!
Can we all join in on the #Fistbumps?
Sure they spent 2 years on this? Probably didn't start development til a year ago, and just insinuated that they started 2 years ago lol.
Besides, online only has consistently masked shortcomings. Kind of a "oh don't pay any mind to the shallow AI-controlled content, it'll be filled with real world people!". Right, why develop more game when you can just make a bare bones foundation and fill it with players. Who needs AI anyways
Sound's pretty meh, never been a fan of racing game's, I might pick it up for £20 like I did Driveclub but I doubt it tbh.
Full motion video cutscenes? Takes me back to the MegaCD
Sigh....
EA I know that everything you touch turn into s***, sooner or later, but please give us at least 1 more AMAZING Mass Effect Trilogy and an Old Republic Trilogy too!
@Gamer83 I'm wondering if DriveClub will get Porsche DLC. I keep hearing that the exclusivity deal EA has with Porsche expires after December, but I haven't had official confirmation yet.
I would be inclined to try this when it gets cheaper but no manual transmission is a big NO for me.
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