News Article

There Are 80 People Working on PS4 Exclusive The Order: 1886

Posted by Sammy Barker

Back to the workhouse

Ready at Dawn’s upcoming alternate-history PlayStation 4 exclusive The Order: 1886 is already shaping up to be one of the prettiest titles in the next generation platform’s pipeline, but it’s not being constructed by an enormous team. While it’s normal for franchises such as Assassin’s Creed and Call of Duty to command headcounts of up to 500 employees these days, a modest number of around 80 developers are working on the London-set adventure.

The snippet was revealed as part of a technical presentation anchored by the Californian studio at computer graphics conference SIGGRAPH. While the gubbins of the appearance delve pretty deeply into the nitty-gritty of the title’s visual performance, the firm did release a video showing off its textile scanning process. We’ve embedded that below in case you’re curious. You can also peruse the studio's full Powerpoint document through here, but be warned: it features mathematics equations in places. Urgh.


Game Screenshots

User Comments (9)



MadchesterManc said:

Good to know thats this is being built with an in-house engine, so no middleware etc and its built almost entirely with next-gen techniques. I think thats one of the stand-out features so far for Sony with regards to games for Ps4 and Im suprised it hasn't been drummed up by anyone much. Whereas Microsoft wowed crowds at E3 with good looking exclusives with 60FPS, most of its lineup are built using middleware (Titanfall running on Source) or current gen techniques (Forza 5's now infamous pre-baked lighting) to achieve this. As far as Im aware Sony's Ps4 offerings are all built with in-house engines and are at least attempting new things with regards to rendering, lighting etc. Much more appealing to a tecchie like myself. As someone who's done game development before, I do enjoy these presentations



get2sammyb said:

@MadchesterManc I think one of the really cool advantages that Sony has going into this gen is that it's fully implemented its 'code sharing' system. I know they've been doing this on PS3, but from what I understand, it wasn't implemented from the start. This time, though, studios such as Santa Monica, Naughty Dog, etc, should be able to learn directly from the problems/solutions that Evolution/Guerrilla had with the launch games.



Savino said:

I lost interest in this game when I saw the alternate universe weapons! The Victorian setting is a win, I would love to play more games in this time, but with those guns.... Meh!



AaronYeager said:

Order 1886 certainly looks interesting, but there just isn't enough information about the game to get excited about.



Gamer83 said:

Honestly it's the setting that's really drawing me to the game right now but I have confidence in Ready at Dawn. Looking forward to more news. Hopefully at GamesCom.



RaymanFan2 said:

Ready at Dawn's track record is small but great, and they were able to do amazing things on the PSP, so I at least hope that 1886 will show us what the PS4 can do in terms of graphics.

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