If you thought that the Phantasy Star Online 2 footage released earlier today looked a bit rough, then worry not: SEGA’s Satoshi Sakai has revealed that the PlayStation Vita version of the title is only 10% complete.
The game was announced as part of Sony’s Vita Game Heaven promotion earlier today, but the footage shown was unoptimised and lacking key features such as shaders. The developer promised that such features would be added as production continues.
Sakai continued that SEGA made the decision to bring Phantasy Star Online 2 to something other than the PC early on. The producer explained that the decision was made because the franchise has a history on home platforms – the original Phantasy Star Online launched on Dreamcast – and the PlayStation Portable titles were extremely successful.
As announced earlier, the PS Vita and PC versions of Phantasy Star Online 2 will share the same servers, allowing players to continue their progress on the go. As a result, the Vita version of the game will be playable online only, with save progress tied to the title’s online servers. Sakai explained that this is vastly different from the Phantasy Star Portable games, but continued that it’s a new venture made possible by the feature set of the PlayStation Vita.