I enjoy the series as well, and also ride a KTM SD 1290 R. Motorcycle handling in a game is difficult to master (accurately) because it's not intuitive to do with a controller, and there's no good feedback. I love the fact that they're using pretty realistic physics (save for the boosted grass grip or the 3 inch curb that sends you into orbit). Getting the right balance of assists/settings can help it to feel intuitive. It's all in managing the "friction circle" for tire load, especially when the track isn't level. Getting the hang of it is pretty rewarding, it's not a point and shoot affair. Also, the fact that the bike leans around the CG is awesome. You lean left and the contact patch shifts to the right. That's counter-steering in effect, that's accurate! Old moto racing games that would just tilt your lean left/right over the contact patch was infuriating. That's not how bikes work. That's not how any of this works... Once you understand the physics of riding a real bike, Ride's in-game handling does feel reasonably accurate, and it's getting better each release.
Comments 1
Re: Somehow, We're Already on the Sixth Game in Milestone's RIDE Series
I enjoy the series as well, and also ride a KTM SD 1290 R. Motorcycle handling in a game is difficult to master (accurately) because it's not intuitive to do with a controller, and there's no good feedback. I love the fact that they're using pretty realistic physics (save for the boosted grass grip or the 3 inch curb that sends you into orbit). Getting the right balance of assists/settings can help it to feel intuitive. It's all in managing the "friction circle" for tire load, especially when the track isn't level. Getting the hang of it is pretty rewarding, it's not a point and shoot affair. Also, the fact that the bike leans around the CG is awesome. You lean left and the contact patch shifts to the right. That's counter-steering in effect, that's accurate! Old moto racing games that would just tilt your lean left/right over the contact patch was infuriating. That's not how bikes work. That's not how any of this works... Once you understand the physics of riding a real bike, Ride's in-game handling does feel reasonably accurate, and it's getting better each release.