You are hurting a small and very talented 30-man studio with this lousy excuse of a review, putting a bad score in Metacritic for no reason. Shamefully unprofessional review. Why didn't you review it as what it is, a hardcore sim that won't hold your hand? They never promised anything else. Forza and GT aren't even comparable, not in the same league in terms of physics accuracy. They aren't even sims, even if you consider them as ones.
This exact same physics engine is used by Porsche and Ferrari in their professional simulators, just look it up in the web. And you playtest it with a gamepad? Calling the game "Ass-etto Corsa"? Is the reviewer aged 13? Even if it wasn't delivering what it promised (hardcore sim that won't hold your hand) that wouldn't be called for.
And this is the first (and possible last) serious driving sim that has been released on console, Forza and pCars aren't sims. iRacing, rFactor 2, Assetto Corsa and Automobilista are sims. Which of Assetto Corsa has the most polished visuals, they aren't really focus in this genre.
Why not review it as what it is? You don't complain about Dark Souls being difficult. This is the Dark Souls of driving, because guess what, driving real cars at 200 mph isn't easy. It's aimed at petrolheads, car enthusiasts, wheel owners. People who might even go for trackdays at their local circuit to shave off seconds from their laptime, people who know cars.
Gamepad support is just a tacked-on thing. And gamepad isn't supported well at all in Project Cars (while pCars is far less realistic game), every review stressed back then that pCars needs a wheel. Assetto has a lot better gamepad support, although without Stability Control (which is completely artificial aid, not simulated aid like ABS and TC) it will be very hard. Because driving a real car with a gamepad would be hard too, if it was possible.
Seriously, this review is worst I've seen in a good while, and very unfair. It's not his "personal opinion" like something normal guy can say on forum and nobody will care, it's affecting the sales of an underdog studio, with an impact on Metacritic. So it should be done professionally, by person who understands the genre, not by some gamepad noob who thinks arcade racer like Forza or GT is a sim.
Assetto Corsa is extremely highly acclaimed sim on PC, with massive fanbase of hardcore simmers. Industry leading simulator, even. Just look it up. PC version has 85 in Metacritic, despite most of those reviews being of version which had barely left Early Access, VERY rough in some things like the AI, and with maybe 50% of cars/tracks console owners now get. Barely more than Alpha. And it still blew the competition out of the water on PC... and you give it 5/10? Seriously?
Comments 1
Re: Review: Assetto Corsa (PS4)
You are hurting a small and very talented 30-man studio with this lousy excuse of a review, putting a bad score in Metacritic for no reason. Shamefully unprofessional review. Why didn't you review it as what it is, a hardcore sim that won't hold your hand? They never promised anything else. Forza and GT aren't even comparable, not in the same league in terms of physics accuracy. They aren't even sims, even if you consider them as ones.
This exact same physics engine is used by Porsche and Ferrari in their professional simulators, just look it up in the web. And you playtest it with a gamepad? Calling the game "Ass-etto Corsa"? Is the reviewer aged 13? Even if it wasn't delivering what it promised (hardcore sim that won't hold your hand) that wouldn't be called for.
And this is the first (and possible last) serious driving sim that has been released on console, Forza and pCars aren't sims. iRacing, rFactor 2, Assetto Corsa and Automobilista are sims. Which of Assetto Corsa has the most polished visuals, they aren't really focus in this genre.
Why not review it as what it is? You don't complain about Dark Souls being difficult. This is the Dark Souls of driving, because guess what, driving real cars at 200 mph isn't easy. It's aimed at petrolheads, car enthusiasts, wheel owners. People who might even go for trackdays at their local circuit to shave off seconds from their laptime, people who know cars.
Gamepad support is just a tacked-on thing. And gamepad isn't supported well at all in Project Cars (while pCars is far less realistic game), every review stressed back then that pCars needs a wheel. Assetto has a lot better gamepad support, although without Stability Control (which is completely artificial aid, not simulated aid like ABS and TC) it will be very hard. Because driving a real car with a gamepad would be hard too, if it was possible.
Seriously, this review is worst I've seen in a good while, and very unfair. It's not his "personal opinion" like something normal guy can say on forum and nobody will care, it's affecting the sales of an underdog studio, with an impact on Metacritic. So it should be done professionally, by person who understands the genre, not by some gamepad noob who thinks arcade racer like Forza or GT is a sim.
Assetto Corsa is extremely highly acclaimed sim on PC, with massive fanbase of hardcore simmers. Industry leading simulator, even. Just look it up. PC version has 85 in Metacritic, despite most of those reviews being of version which had barely left Early Access, VERY rough in some things like the AI, and with maybe 50% of cars/tracks console owners now get. Barely more than Alpha. And it still blew the competition out of the water on PC... and you give it 5/10? Seriously?