Comments 23

Re: 'They Don't Know What They're Doing': Analyst Sticks the Boot in Sony's 'Clueless' Management

streetshadow

@RoomWithaMoose I get that the article is focused on Bungie, and my earlier comment was broader. The point I was trying to make is that Pachter’s track record of bold, sometimes unsupported claims - like saying Andy House was pushed out - shapes how people perceive his commentary. Even when he hits on something valid, that history naturally makes readers skeptical.

Re: 'They Don't Know What They're Doing': Analyst Sticks the Boot in Sony's 'Clueless' Management

streetshadow

@nessisonett Before replying, I wanted to do a bit of research to make sure I wasn’t just going off impressions. Looking at Sony’s history, 2025 may feel “bone dry,” but it’s not unprecedented. During the PS4 era (2013–2020), PlayStation Studios averaged just over 3 first-party retail releases per year, sometimes as low as 2 (Days Gone + Concrete Genie in 2019).

A lot of the perception that PS4 had “more” comes from the late PS4 years, when multiple blockbuster releases came back-to-back — The Last of Us Part II, Ghost of Tsushima, and Death Stranding all dropped within a tight window. That burst of high-profile titles makes it feel like there were more games, even if the annual average was similar to other years.

Also, the fact that some recent titles are externally developed isn’t unusual — Sony, Microsoft, and Nintendo have all done this for decades. Examples include Horizon Zero Dawn (Guerrilla Games), Death Stranding (Kojima Productions), Bloodborne (FromSoftware), Gears of War (Epic), Forza Horizon (Playground Games), Bayonetta (PlatinumGames), and Metroid Prime (Retro Studios). Externally developed games can be just as valuable and iconic — no one questions Gears or Bayonetta for being made outside the platform holder’s core studios.

So while MLB and Death Stranding 2 might feel light in volume, this year’s output is consistent with historical patterns, and using external studios has always been a core part of console strategy.

Re: 'They Don't Know What They're Doing': Analyst Sticks the Boot in Sony's 'Clueless' Management

streetshadow

@RoomWithaMoose I don’t think it’s about outright “hating” Pachter — sometimes he does land on the right point, and it’s fair to acknowledge that. The issue is more about consistency. He has a long history of throwing out bold predictions that don’t pan out (consoles being “dead” back in the PS3/360 era, Switch failing, PS4 having no edge over Xbox One, etc.), which naturally makes people view his takes with caution.

That’s why the Andy House comment is hard to take at face value. He says House was pushed out, but there’s no evidence presented, and it doesn’t fit Sony’s established leadership pattern. Going back to Ken Kutaragi, Jack Tretton, Shawn Layden, and House himself — the trend has been: launch a console, see it through the early years, then step aside once the next cycle’s groundwork is in motion.

So while it’s worth listening to Pachter when he makes a valid observation, the combination of a shaky track record and unsubstantiated claims is why many people default to skepticism rather than giving him full credit.

Re: PS6 to 'Push the Boundaries' of Graphics, Doubles Down on Machine Learning

streetshadow

@Liamsufc1 Gotcha gotcha. I am also an "older" gamer (35yo, very busy job in game industry and I have a kid). So my time is more focused - I love a great single player game - I def miss some of PS2 and PS3 era games.
Have you tried or considered:

  • Horizon
  • maybe check out Lost Soul Aside which comes in August
  • Ghost of Tsushima or Yotei?

And hey — totally fair if none of those click for you. But it’s not that the games aren’t there — it’s just that your personal bar is (rightfully) higher now.

Re: PS6 to 'Push the Boundaries' of Graphics, Doubles Down on Machine Learning

streetshadow

@Liamsufc1
Respect if you're just sharing your taste — not every exclusive has to be your thing. But personal preference ≠ lack of games.

Stellar Blade not being for you doesn’t erase the fact that it's PS5-exclusive, critically well-received, and sold over a million copies in a month. Same with Spider-Man 2, Returnal, Rift Apart, Demon’s Souls, Astro Bot, and now DS2, etc.

And yeah, Wolverine is still not out — just like tons of other games that were announced and went into their dev cycles.

Re: PS6 to 'Push the Boundaries' of Graphics, Doubles Down on Machine Learning

streetshadow

To add to your point @LogicStrikesAgain

"Speaking of ps5 exclusive games where are they? What's coming up?"
We have Lost Soul Aside and Ghost this year. Marvel Tokon, Saros next year.
Sony as very focused on shortening the announcement/reveal to release window. (Wolverine is a relative outlier)

They and we were burned in the past with long dev cycles - and it keeps the game more in the audiences mind when your shorten the window.

I am much happier playing games on my PS5 vs reading and hyping a roadmap and waiting.

Re: PS6 to 'Push the Boundaries' of Graphics, Doubles Down on Machine Learning

streetshadow

@Liamsufc1
Hey Liam - I honestly hope your goal here is to just troll today and not come with actual facts.

You’re not wrong that some PS5 games are also on PS4 — but that’s not a failure, it’s a transition strategy, same as every console gen.

PS5 still has Demon’s Souls, Returnal, Spider-Man 2, Rift Apart, Final Fantasy XVI, Stellar Blade, Astro, and DS/DS2 — none of which were on PS4 at launch. That’s more true exclusives than Xbox has right now, and most of them scored 80+ on Metacritic.

And yeah, Wolverine isn’t out yet — same way Fable, Perfect Dark, and various games aren’t. You can’t criticize releases or assumed delays unless you apply it to both sides.

If you're upset Sony makes its games available on more platforms now, cool. But pretending they have no games just makes it look like you're allergic to facts.

Re: Bungie's New PS5 Shooter Marathon Grabs September Release Date

streetshadow

@IOI I respect your right to your opinion, but I gotta be honest—this feels a bit disingenuous. Marathon and Concord are going for very different tones and gameplay styles. Visually and mechanically, they’re not really comparable beyond the fact that they’re both sci-fi shooters. But hey, you’re entitled to your take.

Re: PSN Down Worldwide as PS5, PS4 Players Can't Log In or Play Online

streetshadow

@Pixel_nme For sure - I think there are some genuine comments from frustrated people - then a bunch of bots / random folks commenting non-sense.
I just wanted to add some clarity from my perspective and job role

The fact that services are slowly rolling back online means one of 2 things:
1. they are start to figure out the issue and are eliminating any service that is impacted from the bug/issue and getting back online.
2. They have solved the issue and they are slowly rolling services back up. When turning something back on - its not an all in one thing. You boot up one thing at a time, with some of the most critical services moving first - example it seems like the Store is back up - which means $$$.

Re: PSN Down Worldwide as PS5, PS4 Players Can't Log In or Play Online

streetshadow

So I rarely comment here but I have add to @Rich33 comments.

I am a product manager for a huge tech corp, in my role I work with network engineers and software developers and designer and business stakeholders everyday.

When you work at a large corp that is publicly traded, you must be very careful with what you say and when you say it. If AskPlaystation has acknowledged the problem, that is likely all you will get for now - until they have more they can say. Do you want them to message and tell you every hour “we are still investigating the issue”. I understand the issue and frustration but that’s how publically traded comms work.

From what I can tell with services going up and down - my assumption is this is an auth issue with sign in working for certain services then going back down. Root cause could even be a service that is not owned by Sony but they use, example Azure or AWS - there could be issues with their instance. Idk just spitballing.

All this is to say is network services / stability is tough, other platforms go down. But this is the first time the network has been down this long in almost 15 years, so feel your feelings and release your frustration but we can’t act like this doesn’t happen to other companies - Sony is just more high profile with a larger user base - so it will get the attention. I remember XB live was down for like 10 hours last year and I think the news was a bit more tame

Re: Bungie the Next PlayStation-Owned Dev to Suffer Layoffs

streetshadow

@-Sigma- Another thing is that PS has started to creep into a trend of only showing a game when it is ready. There is a delicate balance you must meet.
Show a game to early and people will constantly ask and speculate where is it (Elder Scrolls 6, The Last Guardian). But if you show your hand too late then people will wonder, WHERE are the GAMES?!

Re: Bungie the Next PlayStation-Owned Dev to Suffer Layoffs

streetshadow

@Tharsman Sadly this is not a Sony/PlayStation only problem. There have been layoffs across tech and gaming for the past year now, no matter the level of success. Google, Meta, and MS laid off roughly 10,000each earlier this year. Gaming related the MS layoffs impacted 343, The Coalition, and newly acquired Bethesda.
It is rare that Sony does layoffs - so that might be the alarming part. We don't have the full scale of number of people

Re: Bungie the Next PlayStation-Owned Dev to Suffer Layoffs

streetshadow

@Flaming_Kaiser This is exactly the case I see. The layoffs we have seen at Sony (so far) have been in studios or places where their product was not returning profits that either the studio higher ups or SIE expected.
Sad but games have to make profits and when they don't it's not always the execs that will take the fall it will be on the ground folks like you and me.

Re: Bungie the Next PlayStation-Owned Dev to Suffer Layoffs

streetshadow

@UltimateOtaku91 @OldGamer999 Yeah the COVID hiring surge is coming back to bite the companies that went big. At my part/company (which is part of a massive Tech corpo) we started a big hiring push, then stopped and went on a freeze to minimize or avoid layoffs. We also had to pause or delay a lot of project to prio the big ones.
At the end of the day all this sucks - My honest belief (as a self-assesed Destiny 2 Whale) is that this is Bungie driven. Sony is allowing Bungie to act still as an independent body within the whole. This could have come from Sony for sure, but what I know leads me to believe this is less likely.