I tried it on PC a few years back with Mods and still didn't hook me. But I am going to try again on console since that is my primary place to play games.
@Vertere Agreed - I have tried to have this discussion with people. I also don't like the dismissal of PS Studio published games. Like do we dismiss Spiderman or anything Insomniac did before be bought? No. It comes off like a cherry pick to defend a stance.
I think late PS4 did have a ton of titles and a pace that probably can't be matched again - which has no been used as a benchmark for PS5.
I def agree 1st party output has been slower but lets be fair and count all games published (1st and 2nd party) because that is how Sony has always counted them
@IOI So just to share this is how many games were done for a long time. Everything Insomniac during PS1-PS3 would fall into the published by Sony category. Hell even the first Spiderman game falls into that Some of the biggest PS titles until PS3 (where they had to boost first because 3rd party was struggling with Cell processor) were 2nd party or 3rd party deals.
Not saying 1st parties output has dipped but its not strange behavior historically
@PuppetMaster Agreed! yeah I don’t recall seeing anyone anywhere who is mainly on PlayStation complaining they are not getting Forza. Maybe concerns about not getting Bethesda or Activision games long term but not the other traditional Xbox fist party games.
If MS decide tomorrow that those games were exclusive again then I would say cool still wouldn’t get me to buy an XB or beg for them to come over. If I wanted in on the Xbox world I could use a PC
@djlard I strongly disagree with games should be everywhere. Games should be where they provide the best experience and where the creator wants to put them. If games are everywhere then you reduce competition across platforms, which is detrimental to the players.
Exclusives are not only in gaming, HBO/Netflix/Disney Plus have exclusives, Restaurants have exclusives, Amazon has exclusive products they sell, Grocery stores. This is fundamental to competition.
Something that I liked and that my wife liked about the game is that I am able to more confidently do a "quick run". Oh my son has woken up from his nap okay let me extract with what I have with Rook. Or I have 30 mins before I need to leave - perfect 20 min max run time is great for that. Dad gamer life
@Northern_munkey I can define see that. And thats the thing stuff like that can improve.
I look at Marathon similar to how I looked at D1 launch - even D2. The game transforms into a totally different exp. after multiple iterations. Which is something I like about live service, esp. as someone who works in tech and product management.
@Northern_munkey Same man! Been excited for a bit - the improvements they made with the roadmap planned has me excited. Curious to hear more about the Cradle and see Night Marsh
I think what is safe to say is that the Push Square community, is not going to vibe with this at all, being surprised by resets is well surprising if you know what games in this genre do. Also I think many of us here (not me) don't like or see the point of live service games. But I love the ones that interest me and respect that others might like things I don't
Arc Raiders not forcing resets has set an expectation with some that all must follow the same pattern, but that is and should not be true.
This is my first extraction shooter (if you don't include HD2). I tried Arc and I didn't vibe with it at all, so I am way more hype about Marathon - and honestly one of my most anticipated games this year.
I still think its weird people pray for the downfall of a game, I never touched Highguard but never hoped for it to get shutdown - I rather just play games I like with people I like.
@LogicStrikesAgain I agree, and should have thought about it before my comment above, this Push audience is going to have an inherent bias against LS or Any multiplayer for the most part
So I want to ask a question because I see a sentiment the studios should make what they want. What if this is what they want to do , yes Sony has a strategy for investing in live service - which of course they do it would be dumb not to. ESP. When you see how much money and emergent gameplay can come from it.
But as I understand it …this team that is a breakaway team from the single player team, and it seems they wanted to try to dip their toe in on this.
So do we want teams to try something or make what they want (even if it’s multiplayer or live service) or just do what we want them to do what “WE” want even if they want to try something different.
Sure it may not be for you that is fine but I am bothered by the hint that studios are forced.
( I will now prepare for the comments saying I am just “shilling” for Sony/PlayStation”
@Americansamurai1 Thing is I used to like Destin, esp. when he did Fireteam Chat as a huge Destiny player. But since leaving IGN he has leaned so far into this anti-exclusive, I am not a console warrior engagement farmer that is totally off putting — Just own it man, just own it.
@RoomWithaMoose That is a fair conclusion, I am just trying to give that context to why you might get push back. Track record has an impact on the perception of the speaker
@nessisonett Haha, no AI here.... I actually have a writing and design background, and I often draft longer comments in Word so I can spell-check and structure my points clearly. I get way too specific, and yes… I overuse em dashes so much it annoys others too.
@RoomWithaMoose I get that the article is focused on Bungie, and my earlier comment was broader. The point I was trying to make is that Pachter’s track record of bold, sometimes unsupported claims - like saying Andy House was pushed out - shapes how people perceive his commentary. Even when he hits on something valid, that history naturally makes readers skeptical.
@nessisonett Before replying, I wanted to do a bit of research to make sure I wasn’t just going off impressions. Looking at Sony’s history, 2025 may feel “bone dry,” but it’s not unprecedented. During the PS4 era (2013–2020), PlayStation Studios averaged just over 3 first-party retail releases per year, sometimes as low as 2 (Days Gone + Concrete Genie in 2019).
A lot of the perception that PS4 had “more” comes from the late PS4 years, when multiple blockbuster releases came back-to-back — The Last of Us Part II, Ghost of Tsushima, and Death Stranding all dropped within a tight window. That burst of high-profile titles makes it feel like there were more games, even if the annual average was similar to other years.
Also, the fact that some recent titles are externally developed isn’t unusual — Sony, Microsoft, and Nintendo have all done this for decades. Examples include Horizon Zero Dawn (Guerrilla Games), Death Stranding (Kojima Productions), Bloodborne (FromSoftware), Gears of War (Epic), Forza Horizon (Playground Games), Bayonetta (PlatinumGames), and Metroid Prime (Retro Studios). Externally developed games can be just as valuable and iconic — no one questions Gears or Bayonetta for being made outside the platform holder’s core studios.
So while MLB and Death Stranding 2 might feel light in volume, this year’s output is consistent with historical patterns, and using external studios has always been a core part of console strategy.
@RoomWithaMoose I don’t think it’s about outright “hating” Pachter — sometimes he does land on the right point, and it’s fair to acknowledge that. The issue is more about consistency. He has a long history of throwing out bold predictions that don’t pan out (consoles being “dead” back in the PS3/360 era, Switch failing, PS4 having no edge over Xbox One, etc.), which naturally makes people view his takes with caution.
That’s why the Andy House comment is hard to take at face value. He says House was pushed out, but there’s no evidence presented, and it doesn’t fit Sony’s established leadership pattern. Going back to Ken Kutaragi, Jack Tretton, Shawn Layden, and House himself — the trend has been: launch a console, see it through the early years, then step aside once the next cycle’s groundwork is in motion.
So while it’s worth listening to Pachter when he makes a valid observation, the combination of a shaky track record and unsubstantiated claims is why many people default to skepticism rather than giving him full credit.
@Liamsufc1 Gotcha gotcha. I am also an "older" gamer (35yo, very busy job in game industry and I have a kid). So my time is more focused - I love a great single player game - I def miss some of PS2 and PS3 era games. Have you tried or considered:
Horizon
maybe check out Lost Soul Aside which comes in August
Ghost of Tsushima or Yotei?
And hey — totally fair if none of those click for you. But it’s not that the games aren’t there — it’s just that your personal bar is (rightfully) higher now.
@Liamsufc1 Respect if you're just sharing your taste — not every exclusive has to be your thing. But personal preference ≠ lack of games.
Stellar Blade not being for you doesn’t erase the fact that it's PS5-exclusive, critically well-received, and sold over a million copies in a month. Same with Spider-Man 2, Returnal, Rift Apart, Demon’s Souls, Astro Bot, and now DS2, etc.
And yeah, Wolverine is still not out — just like tons of other games that were announced and went into their dev cycles.
"Speaking of ps5 exclusive games where are they? What's coming up?" We have Lost Soul Aside and Ghost this year. Marvel Tokon, Saros next year. Sony as very focused on shortening the announcement/reveal to release window. (Wolverine is a relative outlier)
They and we were burned in the past with long dev cycles - and it keeps the game more in the audiences mind when your shorten the window.
I am much happier playing games on my PS5 vs reading and hyping a roadmap and waiting.
@Liamsufc1
Hey Liam - I honestly hope your goal here is to just troll today and not come with actual facts.
You’re not wrong that some PS5 games are also on PS4 — but that’s not a failure, it’s a transition strategy, same as every console gen.
PS5 still has Demon’s Souls, Returnal, Spider-Man 2, Rift Apart, Final Fantasy XVI, Stellar Blade, Astro, and DS/DS2 — none of which were on PS4 at launch. That’s more true exclusives than Xbox has right now, and most of them scored 80+ on Metacritic.
And yeah, Wolverine isn’t out yet — same way Fable, Perfect Dark, and various games aren’t. You can’t criticize releases or assumed delays unless you apply it to both sides.
If you're upset Sony makes its games available on more platforms now, cool. But pretending they have no games just makes it look like you're allergic to facts.
@IOI I respect your right to your opinion, but I gotta be honest—this feels a bit disingenuous. Marathon and Concord are going for very different tones and gameplay styles. Visually and mechanically, they’re not really comparable beyond the fact that they’re both sci-fi shooters. But hey, you’re entitled to your take.
@PaperAlien in the stream they said there is a PVE mode with no other players but loot is less valuable. There are also PVE enemies on the map during pvp
@raraben it like says down for maintenance because you don’t want the system to continue to throw errors while you are trying to debug. It muddies up the real errors you are trying to judge and fix.
So they are routing traffic to a maintenance warning vs hitting errors repeatedly
@Proxy_One actually Xbox live goes down with about the same level of frequency- tech goes down. To think that a service won’t have stability or unplanned outages would be incorrect
@Pixel_nme For sure - I think there are some genuine comments from frustrated people - then a bunch of bots / random folks commenting non-sense. I just wanted to add some clarity from my perspective and job role
The fact that services are slowly rolling back online means one of 2 things: 1. they are start to figure out the issue and are eliminating any service that is impacted from the bug/issue and getting back online. 2. They have solved the issue and they are slowly rolling services back up. When turning something back on - its not an all in one thing. You boot up one thing at a time, with some of the most critical services moving first - example it seems like the Store is back up - which means $$$.
@streetshadow and to add to my own comment- you are not going to openly say - this is Azure’s fault or AWS. That damages your relationship with those companies and any corp but especially a Japanese company will not do that at all
So I rarely comment here but I have add to @Rich33 comments.
I am a product manager for a huge tech corp, in my role I work with network engineers and software developers and designer and business stakeholders everyday.
When you work at a large corp that is publicly traded, you must be very careful with what you say and when you say it. If AskPlaystation has acknowledged the problem, that is likely all you will get for now - until they have more they can say. Do you want them to message and tell you every hour “we are still investigating the issue”. I understand the issue and frustration but that’s how publically traded comms work.
From what I can tell with services going up and down - my assumption is this is an auth issue with sign in working for certain services then going back down. Root cause could even be a service that is not owned by Sony but they use, example Azure or AWS - there could be issues with their instance. Idk just spitballing.
All this is to say is network services / stability is tough, other platforms go down. But this is the first time the network has been down this long in almost 15 years, so feel your feelings and release your frustration but we can’t act like this doesn’t happen to other companies - Sony is just more high profile with a larger user base - so it will get the attention. I remember XB live was down for like 10 hours last year and I think the news was a bit more tame
@-Sigma- Another thing is that PS has started to creep into a trend of only showing a game when it is ready. There is a delicate balance you must meet. Show a game to early and people will constantly ask and speculate where is it (Elder Scrolls 6, The Last Guardian). But if you show your hand too late then people will wonder, WHERE are the GAMES?!
@Tharsman Sadly this is not a Sony/PlayStation only problem. There have been layoffs across tech and gaming for the past year now, no matter the level of success. Google, Meta, and MS laid off roughly 10,000each earlier this year. Gaming related the MS layoffs impacted 343, The Coalition, and newly acquired Bethesda. It is rare that Sony does layoffs - so that might be the alarming part. We don't have the full scale of number of people
@Flaming_Kaiser This is exactly the case I see. The layoffs we have seen at Sony (so far) have been in studios or places where their product was not returning profits that either the studio higher ups or SIE expected. Sad but games have to make profits and when they don't it's not always the execs that will take the fall it will be on the ground folks like you and me.
@UltimateOtaku91 @OldGamer999 Yeah the COVID hiring surge is coming back to bite the companies that went big. At my part/company (which is part of a massive Tech corpo) we started a big hiring push, then stopped and went on a freeze to minimize or avoid layoffs. We also had to pause or delay a lot of project to prio the big ones. At the end of the day all this sucks - My honest belief (as a self-assesed Destiny 2 Whale) is that this is Bungie driven. Sony is allowing Bungie to act still as an independent body within the whole. This could have come from Sony for sure, but what I know leads me to believe this is less likely.
Comments 38
Re: Opinion: Does Starfield Suck? People Keep Telling Me to Skip Its PS5 Release
I tried it on PC a few years back with Mods and still didn't hook me. But I am going to try again on console since that is my primary place to play games.
Re: Despite PS5 Hits, Sony Sinks to 21st in Metacritic's Publisher Rankings
@Vertere Agreed - I have tried to have this discussion with people. I also don't like the dismissal of PS Studio published games. Like do we dismiss Spiderman or anything Insomniac did before be bought? No. It comes off like a cherry pick to defend a stance.
I think late PS4 did have a ton of titles and a pace that probably can't be matched again - which has no been used as a benchmark for PS5.
I def agree 1st party output has been slower but lets be fair and count all games published (1st and 2nd party) because that is how Sony has always counted them
Re: Despite PS5 Hits, Sony Sinks to 21st in Metacritic's Publisher Rankings
@IOI So just to share this is how many games were done for a long time. Everything Insomniac during PS1-PS3 would fall into the published by Sony category. Hell even the first Spiderman game falls into that
Some of the biggest PS titles until PS3 (where they had to boost first because 3rd party was struggling with Cell processor) were 2nd party or 3rd party deals.
Not saying 1st parties output has dipped but its not strange behavior historically
Re: Despite PS5 Hits, Sony Sinks to 21st in Metacritic's Publisher Rankings
This list really makes no sense to me. Do we really think Square was the best publisher last year?
Re: 'No One Is Buying This on PS5': PC Port Begging Already Unbearable as Sony Switches Strategy
@PuppetMaster Agreed! yeah I don’t recall seeing anyone anywhere who is mainly on PlayStation complaining they are not getting Forza. Maybe concerns about not getting Bethesda or Activision games long term but not the other traditional Xbox fist party games.
If MS decide tomorrow that those games were exclusive again then I would say cool still wouldn’t get me to buy an XB or beg for them to come over. If I wanted in on the Xbox world I could use a PC
Re: 'No One Is Buying This on PS5': PC Port Begging Already Unbearable as Sony Switches Strategy
@djlard I strongly disagree with games should be everywhere. Games should be where they provide the best experience and where the creator wants to put them.
If games are everywhere then you reduce competition across platforms, which is detrimental to the players.
Exclusives are not only in gaming, HBO/Netflix/Disney Plus have exclusives, Restaurants have exclusives, Amazon has exclusive products they sell, Grocery stores. This is fundamental to competition.
Re: Bungie Confirms First Two Marathon Seasons, Both Adding Free Content
Something that I liked and that my wife liked about the game is that I am able to more confidently do a "quick run". Oh my son has woken up from his nap okay let me extract with what I have with Rook.
Or I have 30 mins before I need to leave - perfect 20 min max run time is great for that.
Dad gamer life
Re: Bungie Confirms First Two Marathon Seasons, Both Adding Free Content
@Northern_munkey I can define see that. And thats the thing stuff like that can improve.
I look at Marathon similar to how I looked at D1 launch - even D2. The game transforms into a totally different exp. after multiple iterations. Which is something I like about live service, esp. as someone who works in tech and product management.
Re: Bungie Confirms First Two Marathon Seasons, Both Adding Free Content
@Northern_munkey Same man! Been excited for a bit - the improvements they made with the roadmap planned has me excited. Curious to hear more about the Cradle and see Night Marsh
Re: Bungie Confirms First Two Marathon Seasons, Both Adding Free Content
I think what is safe to say is that the Push Square community, is not going to vibe with this at all, being surprised by resets is well surprising if you know what games in this genre do. Also I think many of us here (not me) don't like or see the point of live service games. But I love the ones that interest me and respect that others might like things I don't
Arc Raiders not forcing resets has set an expectation with some that all must follow the same pattern, but that is and should not be true.
This is my first extraction shooter (if you don't include HD2). I tried Arc and I didn't vibe with it at all, so I am way more hype about Marathon - and honestly one of my most anticipated games this year.
I still think its weird people pray for the downfall of a game, I never touched Highguard but never hoped for it to get shutdown - I rather just play games I like with people I like.
Re: 'It's a Terrible First-Party Game': God of War Creator Expands on PS5 Side-Scroller Criticism
Removed
Re: Poll: What's Your Reaction to Horizon Hunters Gathering?
@MasterChiefWiggum but they are still working on it - it’s a different team
Re: Poll: What's Your Reaction to Horizon Hunters Gathering?
Did we miss the part where this can be played solo as well.
Re: Poll: What's Your Reaction to Horizon Hunters Gathering?
@LogicStrikesAgain I agree, and should have thought about it before my comment above, this Push audience is going to have an inherent bias against LS or Any multiplayer for the most part
Re: Poll: What's Your Reaction to Horizon Hunters Gathering?
So I want to ask a question because I see a sentiment the studios should make what they want. What if this is what they want to do , yes Sony has a strategy for investing in live service - which of course they do it would be dumb not to. ESP. When you see how much money and emergent gameplay can come from it.
But as I understand it …this team that is a breakaway team from the single player team, and it seems they wanted to try to dip their toe in on this.
So do we want teams to try something or make what they want (even if it’s multiplayer or live service) or just do what we want them to do what “WE” want even if they want to try something different.
Sure it may not be for you that is fine but I am bothered by the hint that studios are forced.
( I will now prepare for the comments saying I am just “shilling” for Sony/PlayStation”
Re: Meltdowns on Social Media As Sony Markets Its Upcoming Xbox Port
@Americansamurai1 Thing is I used to like Destin, esp. when he did Fireteam Chat as a huge Destiny player.
But since leaving IGN he has leaned so far into this anti-exclusive, I am not a console warrior engagement farmer that is totally off putting — Just own it man, just own it.
Re: 'They Don't Know What They're Doing': Analyst Sticks the Boot in Sony's 'Clueless' Management
@RoomWithaMoose That is a fair conclusion, I am just trying to give that context to why you might get push back. Track record has an impact on the perception of the speaker
Re: 'They Don't Know What They're Doing': Analyst Sticks the Boot in Sony's 'Clueless' Management
@nessisonett Haha, no AI here.... I actually have a writing and design background, and I often draft longer comments in Word so I can spell-check and structure my points clearly. I get way too specific, and yes… I overuse em dashes so much it annoys others too.
But was any of what I said invalid?
Re: 'They Don't Know What They're Doing': Analyst Sticks the Boot in Sony's 'Clueless' Management
@RoomWithaMoose I get that the article is focused on Bungie, and my earlier comment was broader. The point I was trying to make is that Pachter’s track record of bold, sometimes unsupported claims - like saying Andy House was pushed out - shapes how people perceive his commentary. Even when he hits on something valid, that history naturally makes readers skeptical.
Re: 'They Don't Know What They're Doing': Analyst Sticks the Boot in Sony's 'Clueless' Management
@nessisonett Before replying, I wanted to do a bit of research to make sure I wasn’t just going off impressions. Looking at Sony’s history, 2025 may feel “bone dry,” but it’s not unprecedented. During the PS4 era (2013–2020), PlayStation Studios averaged just over 3 first-party retail releases per year, sometimes as low as 2 (Days Gone + Concrete Genie in 2019).
A lot of the perception that PS4 had “more” comes from the late PS4 years, when multiple blockbuster releases came back-to-back — The Last of Us Part II, Ghost of Tsushima, and Death Stranding all dropped within a tight window. That burst of high-profile titles makes it feel like there were more games, even if the annual average was similar to other years.
Also, the fact that some recent titles are externally developed isn’t unusual — Sony, Microsoft, and Nintendo have all done this for decades. Examples include Horizon Zero Dawn (Guerrilla Games), Death Stranding (Kojima Productions), Bloodborne (FromSoftware), Gears of War (Epic), Forza Horizon (Playground Games), Bayonetta (PlatinumGames), and Metroid Prime (Retro Studios). Externally developed games can be just as valuable and iconic — no one questions Gears or Bayonetta for being made outside the platform holder’s core studios.
So while MLB and Death Stranding 2 might feel light in volume, this year’s output is consistent with historical patterns, and using external studios has always been a core part of console strategy.
Re: 'They Don't Know What They're Doing': Analyst Sticks the Boot in Sony's 'Clueless' Management
@Titntin I am a product manager - 90% of my job is bringing together the details of a problem into a clear message lol
Re: 'They Don't Know What They're Doing': Analyst Sticks the Boot in Sony's 'Clueless' Management
@RoomWithaMoose I don’t think it’s about outright “hating” Pachter — sometimes he does land on the right point, and it’s fair to acknowledge that. The issue is more about consistency. He has a long history of throwing out bold predictions that don’t pan out (consoles being “dead” back in the PS3/360 era, Switch failing, PS4 having no edge over Xbox One, etc.), which naturally makes people view his takes with caution.
That’s why the Andy House comment is hard to take at face value. He says House was pushed out, but there’s no evidence presented, and it doesn’t fit Sony’s established leadership pattern. Going back to Ken Kutaragi, Jack Tretton, Shawn Layden, and House himself — the trend has been: launch a console, see it through the early years, then step aside once the next cycle’s groundwork is in motion.
So while it’s worth listening to Pachter when he makes a valid observation, the combination of a shaky track record and unsubstantiated claims is why many people default to skepticism rather than giving him full credit.
Re: PS6 to 'Push the Boundaries' of Graphics, Doubles Down on Machine Learning
@Liamsufc1 Gotcha gotcha. I am also an "older" gamer (35yo, very busy job in game industry and I have a kid). So my time is more focused - I love a great single player game - I def miss some of PS2 and PS3 era games.
Have you tried or considered:
And hey — totally fair if none of those click for you. But it’s not that the games aren’t there — it’s just that your personal bar is (rightfully) higher now.
Re: PS6 to 'Push the Boundaries' of Graphics, Doubles Down on Machine Learning
@Liamsufc1
Respect if you're just sharing your taste — not every exclusive has to be your thing. But personal preference ≠ lack of games.
Stellar Blade not being for you doesn’t erase the fact that it's PS5-exclusive, critically well-received, and sold over a million copies in a month. Same with Spider-Man 2, Returnal, Rift Apart, Demon’s Souls, Astro Bot, and now DS2, etc.
And yeah, Wolverine is still not out — just like tons of other games that were announced and went into their dev cycles.
Re: PS6 to 'Push the Boundaries' of Graphics, Doubles Down on Machine Learning
To add to your point @LogicStrikesAgain
"Speaking of ps5 exclusive games where are they? What's coming up?"
We have Lost Soul Aside and Ghost this year. Marvel Tokon, Saros next year.
Sony as very focused on shortening the announcement/reveal to release window. (Wolverine is a relative outlier)
They and we were burned in the past with long dev cycles - and it keeps the game more in the audiences mind when your shorten the window.
I am much happier playing games on my PS5 vs reading and hyping a roadmap and waiting.
Re: PS6 to 'Push the Boundaries' of Graphics, Doubles Down on Machine Learning
@Liamsufc1
Hey Liam - I honestly hope your goal here is to just troll today and not come with actual facts.
You’re not wrong that some PS5 games are also on PS4 — but that’s not a failure, it’s a transition strategy, same as every console gen.
PS5 still has Demon’s Souls, Returnal, Spider-Man 2, Rift Apart, Final Fantasy XVI, Stellar Blade, Astro, and DS/DS2 — none of which were on PS4 at launch. That’s more true exclusives than Xbox has right now, and most of them scored 80+ on Metacritic.
And yeah, Wolverine isn’t out yet — same way Fable, Perfect Dark, and various games aren’t. You can’t criticize releases or assumed delays unless you apply it to both sides.
If you're upset Sony makes its games available on more platforms now, cool. But pretending they have no games just makes it look like you're allergic to facts.
Re: Bungie's New PS5 Shooter Marathon Grabs September Release Date
@IOI I respect your right to your opinion, but I gotta be honest—this feels a bit disingenuous. Marathon and Concord are going for very different tones and gameplay styles. Visually and mechanically, they’re not really comparable beyond the fact that they’re both sci-fi shooters. But hey, you’re entitled to your take.
Re: Bungie's New PS5 Shooter Marathon Grabs September Release Date
@PaperAlien in the stream they said there is a PVE mode with no other players but loot is less valuable. There are also PVE enemies on the map during pvp
Re: PSN Down Worldwide as PS5, PS4 Players Can't Log In or Play Online
@raraben it like says down for maintenance because you don’t want the system to continue to throw errors while you are trying to debug. It muddies up the real errors you are trying to judge and fix.
So they are routing traffic to a maintenance warning vs hitting errors repeatedly
Re: PSN Down Worldwide as PS5, PS4 Players Can't Log In or Play Online
@Proxy_One actually Xbox live goes down with about the same level of frequency- tech goes down. To think that a service won’t have stability or unplanned outages would be incorrect
Re: PSN Down Worldwide as PS5, PS4 Players Can't Log In or Play Online
@Pixel_nme For sure - I think there are some genuine comments from frustrated people - then a bunch of bots / random folks commenting non-sense.
I just wanted to add some clarity from my perspective and job role
The fact that services are slowly rolling back online means one of 2 things:
1. they are start to figure out the issue and are eliminating any service that is impacted from the bug/issue and getting back online.
2. They have solved the issue and they are slowly rolling services back up. When turning something back on - its not an all in one thing. You boot up one thing at a time, with some of the most critical services moving first - example it seems like the Store is back up - which means $$$.
Re: PSN Down Worldwide as PS5, PS4 Players Can't Log In or Play Online
@streetshadow and to add to my own comment- you are not going to openly say - this is Azure’s fault or AWS. That damages your relationship with those companies and any corp but especially a Japanese company will not do that at all
Re: PSN Down Worldwide as PS5, PS4 Players Can't Log In or Play Online
So I rarely comment here but I have add to @Rich33 comments.
I am a product manager for a huge tech corp, in my role I work with network engineers and software developers and designer and business stakeholders everyday.
When you work at a large corp that is publicly traded, you must be very careful with what you say and when you say it. If AskPlaystation has acknowledged the problem, that is likely all you will get for now - until they have more they can say. Do you want them to message and tell you every hour “we are still investigating the issue”. I understand the issue and frustration but that’s how publically traded comms work.
From what I can tell with services going up and down - my assumption is this is an auth issue with sign in working for certain services then going back down. Root cause could even be a service that is not owned by Sony but they use, example Azure or AWS - there could be issues with their instance. Idk just spitballing.
All this is to say is network services / stability is tough, other platforms go down. But this is the first time the network has been down this long in almost 15 years, so feel your feelings and release your frustration but we can’t act like this doesn’t happen to other companies - Sony is just more high profile with a larger user base - so it will get the attention. I remember XB live was down for like 10 hours last year and I think the news was a bit more tame
Re: Bungie the Next PlayStation-Owned Dev to Suffer Layoffs
@-Sigma- Another thing is that PS has started to creep into a trend of only showing a game when it is ready. There is a delicate balance you must meet.
Show a game to early and people will constantly ask and speculate where is it (Elder Scrolls 6, The Last Guardian). But if you show your hand too late then people will wonder, WHERE are the GAMES?!
Re: Bungie the Next PlayStation-Owned Dev to Suffer Layoffs
@Tharsman Sadly this is not a Sony/PlayStation only problem. There have been layoffs across tech and gaming for the past year now, no matter the level of success. Google, Meta, and MS laid off roughly 10,000each earlier this year. Gaming related the MS layoffs impacted 343, The Coalition, and newly acquired Bethesda.
It is rare that Sony does layoffs - so that might be the alarming part. We don't have the full scale of number of people
Re: Bungie the Next PlayStation-Owned Dev to Suffer Layoffs
@Flaming_Kaiser This is exactly the case I see. The layoffs we have seen at Sony (so far) have been in studios or places where their product was not returning profits that either the studio higher ups or SIE expected.
Sad but games have to make profits and when they don't it's not always the execs that will take the fall it will be on the ground folks like you and me.
Re: Bungie the Next PlayStation-Owned Dev to Suffer Layoffs
Not to pivot the conversation. This really has me worried for what the ABK/XB merger will lead to for layoffs in ABK.
I am sure that will be another ugly one. Even Bethesda had few layoffs. All of this is not fun
Re: Bungie the Next PlayStation-Owned Dev to Suffer Layoffs
@UltimateOtaku91 @OldGamer999 Yeah the COVID hiring surge is coming back to bite the companies that went big. At my part/company (which is part of a massive Tech corpo) we started a big hiring push, then stopped and went on a freeze to minimize or avoid layoffs. We also had to pause or delay a lot of project to prio the big ones.
At the end of the day all this sucks - My honest belief (as a self-assesed Destiny 2 Whale) is that this is Bungie driven. Sony is allowing Bungie to act still as an independent body within the whole. This could have come from Sony for sure, but what I know leads me to believe this is less likely.