Comments 29

Re: Bloodborne, Elden Ring Dev Won't Be Releasing Its Next Big Game on PS5

piratemajima

@Paleblood and I can understand that. Nightrein though is not locked to multiplayer, you can play it alone from what I understand. And so will this. Yes it's different because it's not like a separate mode or whatever. But it's not like it's multiplayer only.

However, I find it funny that everyone changes their energy the moment this is announced when they were all trying to tell us the Sony live service push was a genius move and Sony had tons of typically single player devs who occasionally had multiplayer components work solely on mp live service games. This isn't even that egregious in comparison. But there's tears nonetheless. If it didn't have the Nintendo development partnership and was multiplatform I guarantee people would be happier. The majority of the userbase on all consoles will not care if it's fully single player or able to be played in parties. It's a complete non issue.

Re: Bloodborne, Elden Ring Dev Won't Be Releasing Its Next Big Game on PS5

piratemajima

@get2sammyb but if it wasn't exclusive you'd be happy. Like, I don't get it. I'm not chastising you. But you're acting as if you've never played a multiplayer game before, or a game with multiplayer components. Did you boycott Elden Ring? Did you have a problem with Ghost of Tsushimas multiplayer components?

You're not reframing your view because it's multiplayer. You just don't want to change console or buy another. And that's fine, but just be honest, man.

Re: Bloodborne, Elden Ring Dev Won't Be Releasing Its Next Big Game on PS5

piratemajima

@Dom_31 1000%. This is going to be a system seller regardless of how many people seethe about it. The only problem people have is the exclusivity, they'll make up excuses about other stuff, but that's all it is. And most of the casual market who don't abide by some self inflicted sense of brand loyalty will buy it.

Some of these comments I'm seeing are utter codswallop. I could season ribeye with them.

Re: Round Up: DOOM: The Dark Ages Previews Hype Up a Slower But Bigger PS5 Prequel

piratemajima

The feeling I get is a lot of journos don't really know what they want. I remember the discussion at the time being a lot were iffy on Eternal being too different to 2016. Whether that be the actual design elements, the platforming mechanics, a lot (also players) despised the new ammo system etc.

But now... We are complaining that it's NOT Eternal? Like... What? I don't know. All I can say is I can't wait, personally. Id have my trust and ill be there day one because honestly... I just want a game to be fun and that's what they've always focused on.

Re: Ubisoft Will Reportedly Fight for Assassin's Creed Shadows, Anti-Harassment Plan in Place

piratemajima

There's always going to be a very horrible minority of the community that feels the need to take these things so personally that they scour the Web to find individuals to target and harass.

But I do have to question how many people have actually done this and if this is just a public statement from ubisoft to deflect some of the, rightly given, criticism that isn't actually personal towards them. It's hard to gauge honestly and one can only hope they are talking about this in good faith and aren't just trying to cry wolf and deflect from things they really do need to take more care in preventing from a publisher side.

Some of the stuff they've done in this rollout have been laughable and I want to be able to say that I can agree with what they're talking about here. It just doesn't necessarily feel genuine coming from them of all people.

Re: Even Silent Hill F's PS5 Steelbook Is Horrible to Look At

piratemajima

I wasn't sure about this game at first glance, however that could be simply down to Konami still being... Well, Konami at the time we found out about it..

But I gotta say... This is one of my most anticipated games this year now. Definite day one buy and if I can cop a collectors edition, or even this.. Damn I'll be happy.

Edit - that's hoping they do a collectors edition, I thought there already was one but I must've been mistaken

Re: FragPunk Dev Apologises For Making Fun of Spectre Divide Shutdown

piratemajima

Whilst completely poor conduct from the devs and definitely leaves a bad taste..

I find the irony of users here quite alarming, when out of order comments from Sony owned developers decided to be antagonistic to studios that were doing well, not even failing.

The weird spiteful comments from Guerilla devs aimed towards Elden Ring... The Alannah Pearce (have I spelled that right?) lies about Game Science during the Game Awards show..

But no... Nothing from y'all on that. I think, simply put, devs should never talk about other devs unless there's something nice to say. Some devs need to remember that they're personally accountable for what they say online, whether that comes from their personal socials or their company socials. Just keep it zipped.

Re: Emergency Hotfixes Live for Botched Spider-Man 2 PC Port

piratemajima

@Gelly there's a good thread online about creating a separate folder in the root of the game installation folder and moving two dlls over. Along with this update, doing that has helped me avoid a tooooon of bugs.

There's also a mod for better dlss and fsr should you need to upscale or use frame gen.

Having a blast so far and not too many issues thanks to the community suggestions. But the port definitely needs work. I only played knowing I could mitigate a lot of the trouble. Just a heads up for when you give it a try!

Re: Spider-Man 2's Looking Like Another PC Own Goal from Sony

piratemajima

@Johnstonian2003 so you would like to completely ignore the major problem with the PC port is the fact Nixxes have left GPU decompression enabled? This is the root cause of the issue.

This is something they have not done in any of their other PC ports. This is quite literally the only problem. Push your tribalism aside. Even the lower end rigs can run this game at better native quality and framerates than the consoles can. And this would be more evident had Nixxes not made this error.

Unfortunately, the PlayStation is not "the best place to play" if you look solely at performance. But if it's the way you are most comfortable playing it, that's perfectly fine! Do you!

But don't gatekeep for such nonsensical reasons. The sad fact is, Sony bought a PC porting studio that, recently, hasn't been hitting the mark. And Sony quite clearly want their games in more than one launcher on more than one platform. If they start valuing the prospect of being able to make more money by simply making better ports and encouraging natural growth in the market... Sony will have more money to be able to make games like this.

On that note, if anyone does have the PC copy of Spiderman 2, there are some very good workarounds floating around to mitigate the direct storage decompression problems. Currently running the game on Ultra settings, 1440p 90fps on my rig and jesus... The movement in this game is phenomenal. Camera can be a bit wonky at times and the dialogue in quests can be hit or miss.

But the traversal is BUTTERY

Oh, and to whoever modded in Spartacus from the kids show Lazy Town as a playable outfit... I don't know who you are but that is the funniest thing I've seen all week

Re: Spider-Man 2's Looking Like Another PC Own Goal from Sony

piratemajima

@GamingFan4Lyf people don't realise Piracy is a symptom and not a problem. The problem is availability and it goes well beyond people "not wanting to pay for a game". Regional pricing. Tax hikes in countries. Region locking. Invasive DRM that objectively places their hardware at risk and no way of legally playing the game in a capacity that is safe to use. Mandatory account usage that is illegal in specific countries. Platform exclusivity.

I think Sony are slowly moving to fix these issues but if the ports are going to be this bad now, then it doesn't matter what good will they build. Make a product worth buying, don't insult the people you expect to give you money and make sure the market can actually access it. Then people will flock to it.

Access and availability is the biggest problem. I don't condone Piracy. But if some people can't legally access the game AND it runs terribly anyway... It's hard for me to argue against why they've done it.

I remember when people were screaming at people who complained about mandatory psn and that they should just use a vpn instead of pirating. They don't realise that's also breaking the law by breaching the eula and account regulations. Either one is a problem but as long as you boot lick then it's fine in some people's eyes. They don't think about the bigger picture and what kind of horrible implications and messages we send to uncooperative publishers who think it's okay to create needless problems.

Games should be available. And the system for this should value the players. Tribalism devalues the console way more than a PC release does.

Re: Spider-Man 2's Looking Like Another PC Own Goal from Sony

piratemajima

@naruball it's not a case of not seeing why some people see it that way. It's understanding that way of thinking is ridiculous.

The likelihood of those who own both a PC and a playstation with the attitude specifically of complaining makes no sense. You just sell the one that's not worth having if you feel that strongly about it. Because at that point you're confirming that the only point you hate is that one is getting a better deal and in this case, that's PC. I don't understand why you'd be so tribal if you literally have the amenities to have a better experience.

You're only limiting yourself with that rhetoric and that's a psychological thing because you're outright refusing to push aside tribalism.

Re: Spider-Man 2's Looking Like Another PC Own Goal from Sony

piratemajima

@naruball do I need to remind you how many millions bought Baldur's Gate 3 when it was in early access? When it was in PC only.

Black Myth Wukong sales on PC were unbelievable, though a majority of that did come down to Chinese PC users.

Hades II milestones are currently brilliant, that's PC only at this time. Don't know if you've heard of a little game called Ready or Not but that's pushed millions. Then moving away from major releases... There are indie titles on PC like selaco which you've likely never even heard of which still sell 100,000 copies independently which is why using ccu as a measurement for how much a game has sold is stupid.

And then using my username to imply I pirate games, completely overlooking the fact it's a reference to... What's that? Oh... An old PlayStation IP... Huh... Great one.

Also... If you want to bring up sources, might I ask where you find all your "confirmed" PC information, as it seems to be empty, outdated and cherry picked to justify your own grudges. Where's the proof that exclusives sell better than muktiplatform games? Because that's seemingly what you want. Helldivers proved otherwise on that one and that was a simultaneous release.

Re: Spider-Man 2's Looking Like Another PC Own Goal from Sony

piratemajima

@KoopaTheGamer games being available to more people means better games for everyone overall. I don't see how it's a negative for anyone unless the only reason you game is because of the platform and not the games themselves.

I genuinely think we could, in an ideal world, lower the msrp of games if we ditched the tribalism and this whole exclusivity stuff. It would cut out so much toxicity in the player spaces. It creates way more opportunities for smaller, niche games to find a bigger market. It prioritises the quality of the games. Not the size of the market share for whatever box you're on. Every console manufacturer should be going all in on making the best possible games and getting them out there. That's competition. Not whatever this gatekeeping, ego centric, sports hooliganism stuff keeps taking over the conversation!

Re: Spider-Man 2's Looking Like Another PC Own Goal from Sony

piratemajima

@MasterOfLazyness couldn't agree more. I want to enjoy these games on the platform I'm comfortable with, and will support them coming onto that platform.

People conflate arguments against (piracy etc) and let pure tribalism rule their opinion, even if that ends up digressing from the point at hand.

I'll happily buy multiple copies of a game (I recently bought ragnarok as a gift for the missus) if the ports are solid. I'm lucky enough to be in a region where the games are playable and I'm so so happy they've done the rollback on psn requirements. The only obstacle now between me and purchasing a game is the quality of the port. And it will be the same for a lot of people now.

But some cannot unfortunately see past their biases and misconstrue valid criticism for personal attacks on themselves. It's very odd. But I guess that's just... Human nature? Even if it's baffling. All I want is for Sony to start making up for the damage they've done reputation wise and I think that the playstation users will see that they're not all bad when more PC players are given genuine reason to spend money on the games they offer. Because... The thing is, in the current market with all the games coming out, every game is now fighting for your monthly budget. Like.. I just got Dynasty Warriors and FF Twin Pack and it's hard to justify a third (technically 4th) AAA purchase - especially when the company is doing less and less to convince me the investment is worthwhile because the ports are getting lazy.

Bad ports, technical issues etc. Are a huge issue regardless of platform. This is the same fanbase that demanded refunds for cyberpunk at launch, ya know? We are all in the same boat. I'd love to play more Sony made games, but I need to know that I'm paying for quality and I shouldn't be bullied or forced or yelled at for wanting to play it on the system I want to

Re: Microsoft Job Listing Suggests Perfect Dark Could Also Be Heading to PS5

piratemajima

Provided they can polish the game, which Xbox to their credit usually do from my experience with some of their ports, this would be a huge win for everyone.

I PRAY that this makes immersive sims more financially viable for devs in the current market. We need stuff like this and I hope it helps smaller devs realise they can actually make them too. It's a beautiful genre of game that could bloom in a market so hellbent on the ubisoft formula

Re: Spider-Man 2's Looking Like Another PC Own Goal from Sony

piratemajima

Just a few points I think are important to raise, as someone who urges you all to look at this objectively, and not as mindless fanboys of whatever console you have.

1) Piracy on PC is nowhere near as big of a problem as you believe it to be. The reason it seems bad is because it's a possibility on PC. Yes, players have no doubt pirated games. But a huge majority of players buy their games.
2) Players who pirated Sony games were players predominantly who could not access the games in their regions due to arbitrary PSN requirements that prevented legal ownership in their countries. Those of you who said "just use a VPN" would be telling them to further breach the EULA.
3) Most PC players, unless it's something ridiculously huge (i.e - Black Myth Wukong, Cyberpunk 2077 etc) will wait for sale before purchasing a game. This is why using CCU as a way of measuring the market for a game on steam is disingenuous because half the time, you don't understand how that slice of the player base folds itself into the total amount of players that bought the game but add it to their backlog OR those who will wait for a steam sale to get like 20% or more off.
4) You cannot tell PC players in this specific instance they are wrong to complain. They have waited over a year for a broken port of a game. If the game launched in this state for console, you would be demanding your money back. Sony PC ports as of late have been lazy, despite having been given more than enough time to cook. That's nobody's fault but Sony's and Nixxes.

The only complaint PC players legitimately have with this port is how broken it is. They're not complaining about PSN here because Sony have finally fixed that problem. But they have to start making up ground and improve the reputation they have with the PC space. The PC player base, like any other player base, can be petty. But when it's situations like this. Waiting for a whole year+ for a game that is probably only marginally better then TLOU Part I was at launch (in terms of stability, just in case that wasn't clear) is not okay. Under any pretence.

Some of you need to take the goggles off, look at it from a less biased perspective and admit there are bigger problems than just "I HATE PC BECAUSE MY PLASTIC BOX NOW FEELS USELESS". Exclusives becoming less and less predominant is not the issue. Lazy craftsmanship is. Bad policies are. Lack of access is.

Champion the players having a good experience. Not encouraging companies to kneecap their market size and increase the cost of games to make up for that because exclusive sales don't meet expectation. Because that is what will happen.