So whether the tracking is inside out or outside in has no influence on whether the game can be made compatible with each headset since Devs don't deal with that. The API abstracts it and really Devs only deal with the X,Y,Z coordinates and rotation. How do you think beat saber works on SteamVR, PSVR, Occulus all of which use radically different tracking solutions. The main difference between the various headsets is the actual coordinate system used. Namely, where the origin is. Even tracking the controller is a nonissue since you could use the tracking on one of the PSVR Sense controllers for the tracking and all the buttons present on a dual shock 4 are on the PSVR sense controller. We already know how it looks thanks to Sony's own blog. If backward compatibility is not there it's because Sony decided that not because it can't be done, or that it would be particularly difficult.
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Re: Nothing to Announce on PSVR2 Backwards Compatibility, Says Sony
So whether the tracking is inside out or outside in has no influence on whether the game can be made compatible with each headset since Devs don't deal with that. The API abstracts it and really Devs only deal with the X,Y,Z coordinates and rotation. How do you think beat saber works on SteamVR, PSVR, Occulus all of which use radically different tracking solutions. The main difference between the various headsets is the actual coordinate system used. Namely, where the origin is. Even tracking the controller is a nonissue since you could use the tracking on one of the PSVR Sense controllers for the tracking and all the buttons present on a dual shock 4 are on the PSVR sense controller. We already know how it looks thanks to Sony's own blog. If backward compatibility is not there it's because Sony decided that not because it can't be done, or that it would be particularly difficult.