@ShogunRok Were you provided with "cheat codes" or the means to reduce difficulty for the purpose of completing your review? If only approx 27% of players can beat stage 2 (and some of those thanks to Youtube guides not available to reviewers pre-release), I'd assume a similar percentage of reviewers were stumped there as well. That makes me wonder how accurate the reviews for this game really are across the board, as I imagine the reviewers who got stuck would rather wax lyrical about the game being "challenging, but rewarding" than admit they could not progress beyond the second boss.
@jrt87 A game in which only 27% of players can overcome the second level makes for a compelling argument that the default difficulty setting is unbalanced and poorly playtested. That the developer has acknowledged that error and taken steps to rectify it, so that more people can engage with, progress through and enjoy their game, has restored my faith in them as a developer.
Fromsoft can afford to double down on the difficulty of the Souls series, but can an indy studio afford to alienate new/potential customers with a game that most "filthy casuals" (like me!!) will see less than 50% of? I've completed Bloodborne, Dark Souls 3 and Celeste (other games known for being challenging), but none have felt as vindictive and malicious as Sifu in its current state.
Excellent news. I was just about ready to uninstall Sifu and add Sloclap to my boycott list, but adding the option to reduce insane difficulty has restored my trust in the development team.
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Re: Sifu (PS5) - Kung Fu Brawler Is Brutal But Brilliant
@ShogunRok Were you provided with "cheat codes" or the means to reduce difficulty for the purpose of completing your review? If only approx 27% of players can beat stage 2 (and some of those thanks to Youtube guides not available to reviewers pre-release), I'd assume a similar percentage of reviewers were stumped there as well. That makes me wonder how accurate the reviews for this game really are across the board, as I imagine the reviewers who got stuck would rather wax lyrical about the game being "challenging, but rewarding" than admit they could not progress beyond the second boss.
Re: Sifu Updates to Include Difficulty Settings and Accessibility Options
@jrt87 A game in which only 27% of players can overcome the second level makes for a compelling argument that the default difficulty setting is unbalanced and poorly playtested. That the developer has acknowledged that error and taken steps to rectify it, so that more people can engage with, progress through and enjoy their game, has restored my faith in them as a developer.
Fromsoft can afford to double down on the difficulty of the Souls series, but can an indy studio afford to alienate new/potential customers with a game that most "filthy casuals" (like me!!) will see less than 50% of? I've completed Bloodborne, Dark Souls 3 and Celeste (other games known for being challenging), but none have felt as vindictive and malicious as Sifu in its current state.
Re: Sifu Updates to Include Difficulty Settings and Accessibility Options
Excellent news. I was just about ready to uninstall Sifu and add Sloclap to my boycott list, but adding the option to reduce insane difficulty has restored my trust in the development team.