Comments 2

Re: Remember Genshin Impact, That 'Breath of the Wild Clone'? It Looks Great in 12 Mins of Gameplay

dzdhr

Please bear with me for my lengthy comment, just some random thoughts about game designs..

It's hard to deny the game is appealing from the trailer. After all, it has borrowed design elements from maybe the greatest game in recent years. As a completionist who spent ~450hrs in BOTW, I'd say its palette choices, landscape designs, bgm genre, UI, and other things as trivial as moveset when opening a chest and shooting an arrow and even the airflow when flying all remind me of BOTW. I wouldn't say it's bad to do this at all, but I would expect the developers could do more than just replacing Link with waifus and adding fancier battle scenes.

If one wants to make a game based on an existing great game, as far as I am concerned, what they should do is to "rip" the core game designs that really make the great games stand out. For example, there are a bunch of good souls-like games, and they typically "rip" the difficulty, death penalty, map design and storytelling-via-item-description in the souls series. But these souls-like games each have different arts, UI and bgm from souls series that make you feel like they are still completely new games. The reason BOTW is great is it has set a standard of open world game should look like, and it's full of surprises when you explore Hyrule and you can never feel bored. So, I would expect Genshi Impact could have equally amazing open world designs while figure out its own art, UI and music styles so that players wouldn't feel like they are still in Hyrule when they launch the game.

I guess I will pass this one anyway, but I do believe the developers have accumulated enough experience when making this BOTW-like game and I am quite looking forward to their next title.