@rjejr Eh I disagree personally. Despite the name of the entry, Gundam vs Gundam is actually a long running series with fairly regular new entries and arguably the most popular Gundam game series out there. It's pretty damn fun to play as someone who played one of the older PSP entries some years back as well as some of the newer arcade entries while in Japan.
It works especially well as a handheld title as well (there's a Vita entry with English subs in Asia but I've yet to buy it yet) though a fight stick controller is the best control scheme for it in general, which is what's used in the Japanese arcade versions of the series.
It also does a good job of making the mobile suit feels fitting and fulfills the the fantasy of having various mobile suits in the franchise actually fight each other while balancing out more powered units by using the cost systems (more powerful units costs more points and you lose when your points reaches 0, so there's a risk vs gains strategy equation there as well).
There's also good power fantasy fulfillment sometimes too. For example my favorite unit to use is Exia and one of the things I like is it's Trans Am move which allows you to zoom around really fast while slashing things (for a short while). When I used it, I truly felt like using Trans Am Exia from the Gundam 00 anime. Most things are not completely anime accurate of course for balancing reasons, but the game has a lot of character to it.
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Re: Holy Crap, Bandai Namco Is Bringing Gundam Versus West on PS4
@rjejr Eh I disagree personally. Despite the name of the entry, Gundam vs Gundam is actually a long running series with fairly regular new entries and arguably the most popular Gundam game series out there. It's pretty damn fun to play as someone who played one of the older PSP entries some years back as well as some of the newer arcade entries while in Japan.
It works especially well as a handheld title as well (there's a Vita entry with English subs in Asia but I've yet to buy it yet) though a fight stick controller is the best control scheme for it in general, which is what's used in the Japanese arcade versions of the series.
It also does a good job of making the mobile suit feels fitting and fulfills the the fantasy of having various mobile suits in the franchise actually fight each other while balancing out more powered units by using the cost systems (more powerful units costs more points and you lose when your points reaches 0, so there's a risk vs gains strategy equation there as well).
There's also good power fantasy fulfillment sometimes too. For example my favorite unit to use is Exia and one of the things I like is it's Trans Am move which allows you to zoom around really fast while slashing things (for a short while). When I used it, I truly felt like using Trans Am Exia from the Gundam 00 anime. Most things are not completely anime accurate of course for balancing reasons, but the game has a lot of character to it.