Comments 4

Re: Persona, Metaphor Director Says JRPGs Are on the Brink of a New Era

Wisps

This is an interestic topic but I would not reach the same conclusion of this article that action based mechanics is what they are referring to. I say its more about player choices and how the game is paced which seems to be changing from the classic jrpg formula. Still excited for what's to come.

Re: 'I Pushed for It': Final Fantasy 7 Remake Director on Why the New Progression 'Cheats' Are Important

Wisps

The article is kinda showing the two sides of the coin. They do mention that "... "I personally believe that, with digital entertainment today, the player should have the choice in how they interact with content. That’s why I pushed for it"

But then just a sentences later, it goes the other way with... "If we were to add [progression features] to the third installment at launch, it would probably spark controversy. We’d risk disrupting the experience for fans who have been waiting the longest and deserve to enjoy it the most".

You can literally see the internal debate that everyone has reflected in the devs themselves. I feel there is no easy way out of this discussion.

Re: Superb RPG Remake Trails in the Sky 1st Chapter Is One of the Highest Rated Games of 2025

Wisps

@PuppetMaster I believe what most people meant for that is the Yoshi P interview for FF16. Its not neccesarily outdated but rather saying that it clashes with their "idea" of realism in videogames.

https://www.gamesradar.com/why-final-fantasy-moved-away-from-command-and-turn-based-combat/

Quoted from that interview: "Yoshida-san continues, "one thing that we found recently is that as graphics get better and better, and as characters become more realistic and more photo-real, is that the combination of that realism with the very unreal sense of turn-based commands doesn't really fit together. You have this kind of strange gap that emerges."