Comments 1

Re: Bandai Namco Needed a Lot of Convincing to Green-Light SoulCalibur VI

Thermalpulse

@Kogorn733 SoulCal3 was perfectly fine. It had massive balancing issues, but since this was before NetPlay most people didn't care... The introduction of CaCs and the incredibly fun RTS Chronicles of the Sword mode were great.
4 was lazily made overall. It was far more balanced, but stripped away CaC classes, had a shoddy story mode, and felt like the NetPlay took up most of the disc space.
5, on the other hand, was an incomplete game that was rushed to market by the very company that now threatens to remove the game from future development. Blame BamCo for being jerks.