@Reverend_Skeeve I appreciate your opinion and outlook as far as the amount of time you have to spend on your games having a wife and a daughter, because I too have a wife and a daughter. But in response to a few of your comments about my comments, if you go and look at the comment that I made about replaying games on a harder difficulty you'll see that the "context" that I used was in the form of saying that its "ridiculous" to anyone who uses the difficulty settings as a "reasoning" to why its acceptable for developers to make short games. Again not to bust your chops, but I voted with my wallet and didn't buy Killzone 3, but it doesn't mean as a consumer that I can't also vocalize my opinion to help developers understand my concerns as a gamer and what my expectations are. Plus you might understand as a fellow married man this analogy or comparison-During the summer I kick the AC down to make it cooler because of the heat outside, my wife sometimes thinks I make it to cold, I tell her its easier for her to put on a hoody than it is for me to strip down to accommodate her,hence its easier for someone that has less time, to play long games, to play that game, than to use the reasoning that everybody else should play short games over and over and if they don't like doing that then quit playing and vote with their wallet and not play short games, you can play more sessions to finish it or if it gives you attention deficit disorder then maybe you should also vote with your wallet and buy shorter or simpler games. By the way no offense but the comment on the cost to developers on making games "is" defending them, because if they have the talent and skills, and if using those skills they develop a AAA Blockbuster game, their going to make loads of profit, and if they half a** it , they'll lose profit. Thats the open market at work. But it'll be people like you and me that both "by word of mouth" and "wallet" voted that it sucked.
@Reverend_Skeeve What does 10+ hours for a modern game mean? I'm not trying to bust your chops, but really what do you mean? Skyrim is a modern game, and I put over 200+hrs. into that game easy and in "no way" am I comparing that game and saying every game should have that many playable hours. But I don't like when people make a "blanket" statement like that because there are different "Modern gaming" genera's that utilize waaaaay more than 10 hours of gameplay. For everyone who says that people should play a short 10 hour game on harder difficulties to get more outta their 65$ game, is ridiculous. To each their own, but I personally don't like playing "ground hog day" with my games or movies unless their "exceptionally" good, which most are not. Again people making more "blanket statements". Next thing you know we'll all be playing so called "free play" games and paying for respawns in our F.P.Shooters and spending ridiculous amounts of money. Wait, it's already started happening, anyone want to play DUST 514. This is just my opinion but people need to quit defending developers ridiculously and hold them accountable for "quality" and " length of game" and " price" combined, not any one exclusively. I'm a fan of Killzone but in no ways am I a simple minded lemming, every game has to earn my money, this less is more bs that people are spouting is ridiculous and is what the "corporate software companies" want people to believe to give us less so they can make more. I'm not greedy as a fan, but I'm also not a lemming.
@Visiblemode No offense but comparing Blu-ray movies to Blu-ray games is simply ridiculous, it's like comparing games to going to a strip club and comparing the entertainment values of the two, and then breaking the value down to the dollars spent on the girls. It's not even the same field not even the same sport! The only things that are common denominators are the fact that their "entertainment" and that they share the same format "Blu-ray" thats it. Nothing else. The only reason I posted in this forum was to express concerns I have with the fact that with a game thats trying to break into the big leagues of the F.P.S market and make its bones, it wouldn't hurt for Guerrilla Games to hedge their bets and make sure "we all" enjoy the game by making the "campaign mode" just as compelling as the "multiplayer mode", but by keeping the "campaign mode" a little short their not hedging their bet. Statistically most people don't even complete the "Campaign modes" in C.O.D or Battlefield, I think the number is around 5% to 10% but again Killzone is not Battlefield or C.O.D and for them to put "most" but not all their eggs in one multiplayer basket seems risky. Without having a hands on Demo for multiplayer I hope it does succeed, because I'm certainly buying it and hopefully it'll put any concerns I have to rest.
@Lelouch I wouldn't mind as much if this shooter was up to and on par equally with Battlefield or Call of Duty but without knowing, not the same. Without hands on with the multiplayer content I don't like playing the guessing game with my 65$, but at least if the "campaign mode" that looks to be awesome, if it were longer then "10 plus" hours it wouldn't matter as much. But their not established like C.O.D or Battlefield, which with those "multiplayer rules!", and it wouldn't really matter. Let's hope they achieve the same status, but all I'm saying is if they don't, "10 plus hours" is going to leave a 65$ bitter taste in my mouth for a 10 hour game, oh I'm sorry "10 plus hour" game. What's that come out to ("$6.00 plus" an hour...lol) especially if the multiplayer sux and everybody bails on it and quits playing.
I personally think that 65$ a game (tax included) that the "story" or "campaign" modes in today's games should at least be 20 hours long, not 10 hours or the loosely given phrase of "10 hours Plus". I'm never satisfied when developers of games these days make an open ended comment like this one saying "10 hours plus" most likely means it'll be in between 10 and 11 hours or at least closer to 10 than 15 hours otherwise they would've rounded up! I hate this political parsing that software companies do to make it sound better than it is! Unless there multiplayer gets established into the ranks of Battlefield or Call of Duty I don't like being told that a game I'm paying 65$ for that 10 hours plus is awesome and I should be excited.
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Re: You'll Kill Well Over 10 Hours in Killzone: Shadow Fall's Campaign
@Reverend_Skeeve I appreciate your opinion and outlook as far as the amount of time you have to spend on your games having a wife and a daughter, because I too have a wife and a daughter. But in response to a few of your comments about my comments, if you go and look at the comment that I made about replaying games on a harder difficulty you'll see that the "context" that I used was in the form of saying that its "ridiculous" to anyone who uses the difficulty settings as a "reasoning" to why its acceptable for developers to make short games. Again not to bust your chops, but I voted with my wallet and didn't buy Killzone 3, but it doesn't mean as a consumer that I can't also vocalize my opinion to help developers understand my concerns as a gamer and what my expectations are. Plus you might understand as a fellow married man this analogy or comparison-During the summer I kick the AC down to make it cooler because of the heat outside, my wife sometimes thinks I make it to cold, I tell her its easier for her to put on a hoody than it is for me to strip down to accommodate her,hence its easier for someone that has less time, to play long games, to play that game, than to use the reasoning that everybody else should play short games over and over and if they don't like doing that then quit playing and vote with their wallet and not play short games, you can play more sessions to finish it or if it gives you attention deficit disorder then maybe you should also vote with your wallet and buy shorter or simpler games. By the way no offense but the comment on the cost to developers on making games "is" defending them, because if they have the talent and skills, and if using those skills they develop a AAA Blockbuster game, their going to make loads of profit, and if they half a** it , they'll lose profit. Thats the open market at work. But it'll be people like you and me that both "by word of mouth" and "wallet" voted that it sucked.
Re: You'll Kill Well Over 10 Hours in Killzone: Shadow Fall's Campaign
@Reverend_Skeeve What does 10+ hours for a modern game mean? I'm not trying to bust your chops, but really what do you mean? Skyrim is a modern game, and I put over 200+hrs. into that game easy and in "no way" am I comparing that game and saying every game should have that many playable hours. But I don't like when people make a "blanket" statement like that because there are different "Modern gaming" genera's that utilize waaaaay more than 10 hours of gameplay. For everyone who says that people should play a short 10 hour game on harder difficulties to get more outta their 65$ game, is ridiculous. To each their own, but I personally don't like playing "ground hog day" with my games or movies unless their "exceptionally" good, which most are not. Again people making more "blanket statements". Next thing you know we'll all be playing so called "free play" games and paying for respawns in our F.P.Shooters and spending ridiculous amounts of money. Wait, it's already started happening, anyone want to play DUST 514. This is just my opinion but people need to quit defending developers ridiculously and hold them accountable for "quality" and " length of game" and " price" combined, not any one exclusively. I'm a fan of Killzone but in no ways am I a simple minded lemming, every game has to earn my money, this less is more bs that people are spouting is ridiculous and is what the "corporate software companies" want people to believe to give us less so they can make more. I'm not greedy as a fan, but I'm also not a lemming.
Re: You'll Kill Well Over 10 Hours in Killzone: Shadow Fall's Campaign
@Visiblemode No offense but comparing Blu-ray movies to Blu-ray games is simply ridiculous, it's like comparing games to going to a strip club and comparing the entertainment values of the two, and then breaking the value down to the dollars spent on the girls. It's not even the same field not even the same sport! The only things that are common denominators are the fact that their "entertainment" and that they share the same format "Blu-ray" thats it. Nothing else. The only reason I posted in this forum was to express concerns I have with the fact that with a game thats trying to break into the big leagues of the F.P.S market and make its bones, it wouldn't hurt for Guerrilla Games to hedge their bets and make sure "we all" enjoy the game by making the "campaign mode" just as compelling as the "multiplayer mode", but by keeping the "campaign mode" a little short their not hedging their bet. Statistically most people don't even complete the "Campaign modes" in C.O.D or Battlefield, I think the number is around 5% to 10% but again Killzone is not Battlefield or C.O.D and for them to put "most" but not all their eggs in one multiplayer basket seems risky. Without having a hands on Demo for multiplayer I hope it does succeed, because I'm certainly buying it and hopefully it'll put any concerns I have to rest.
Re: You'll Kill Well Over 10 Hours in Killzone: Shadow Fall's Campaign
@Lelouch I wouldn't mind as much if this shooter was up to and on par equally with Battlefield or Call of Duty but without knowing, not the same. Without hands on with the multiplayer content I don't like playing the guessing game with my 65$, but at least if the "campaign mode" that looks to be awesome, if it were longer then "10 plus" hours it wouldn't matter as much. But their not established like C.O.D or Battlefield, which with those "multiplayer rules!", and it wouldn't really matter. Let's hope they achieve the same status, but all I'm saying is if they don't, "10 plus hours" is going to leave a 65$ bitter taste in my mouth for a 10 hour game, oh I'm sorry "10 plus hour" game. What's that come out to ("$6.00 plus" an hour...lol) especially if the multiplayer sux and everybody bails on it and quits playing.
Re: You'll Kill Well Over 10 Hours in Killzone: Shadow Fall's Campaign
I personally think that 65$ a game (tax included) that the "story" or "campaign" modes in today's games should at least be 20 hours long, not 10 hours or the loosely given phrase of "10 hours Plus". I'm never satisfied when developers of games these days make an open ended comment like this one saying "10 hours plus" most likely means it'll be in between 10 and 11 hours or at least closer to 10 than 15 hours otherwise they would've rounded up! I hate this political parsing that software companies do to make it sound better than it is! Unless there multiplayer gets established into the ranks of Battlefield or Call of Duty I don't like being told that a game I'm paying 65$ for that 10 hours plus is awesome and I should be excited.