@Quintumply They should add a warning when selecting difficulty, if they don't already. I would sour some if the difference between difficulties are not known to the player.
@Quintumply Some titles did indeed give you an opportunity to get additional lives or continues, yes. However, this game allows you to drop difficulties to get unlimited.
The game design is to replicate design from 90s titles, the target audience for Rita's Rewind. I see no problem when there are options for players.
@Flaming_Kaiser There's no restriction, drop down to easy. Nothing wrong with that.
@FingerShot Continues allow you to learn higher difficulties within the game and in turn get better at it. Games that have no negative repercussions for user knowledge, mistakes, or masteries aren't a challenge.
I personally don't want a game that I can just walk through. Luckily, players who are unable to complete the game on normal or higher can drop down to easy if they don't have the skill to complete a game on normal with a finite number of continues.
Edit: This is a troll hashtag, and I'm clearly kidding: #getgood
"A limited Continues system means that once you run out of them, that run is over, with no means of earning more lives or Continues...it feels a little too harsh."
Tell me you've only played modern games without telling me you've only played modern games.
I always find it odd when reviewers complain about things not in a product. Reviews should be based on the contents of the product, not what isn't there.
Comments 56
Re: Mini Review: Mighty Morphin Power Rangers: Rita's Rewind (PS5) - A Short But Sweet Nostalgia Trip
@Quintumply They should add a warning when selecting difficulty, if they don't already. I would sour some if the difference between difficulties are not known to the player.
Re: Mini Review: Mighty Morphin Power Rangers: Rita's Rewind (PS5) - A Short But Sweet Nostalgia Trip
@Quintumply Some titles did indeed give you an opportunity to get additional lives or continues, yes. However, this game allows you to drop difficulties to get unlimited.
The game design is to replicate design from 90s titles, the target audience for Rita's Rewind. I see no problem when there are options for players.
@Flaming_Kaiser There's no restriction, drop down to easy. Nothing wrong with that.
Re: Mini Review: Mighty Morphin Power Rangers: Rita's Rewind (PS5) - A Short But Sweet Nostalgia Trip
@FingerShot Continues allow you to learn higher difficulties within the game and in turn get better at it. Games that have no negative repercussions for user knowledge, mistakes, or masteries aren't a challenge.
I personally don't want a game that I can just walk through. Luckily, players who are unable to complete the game on normal or higher can drop down to easy if they don't have the skill to complete a game on normal with a finite number of continues.
Edit: This is a troll hashtag, and I'm clearly kidding: #getgood
Re: Mini Review: Mighty Morphin Power Rangers: Rita's Rewind (PS5) - A Short But Sweet Nostalgia Trip
"A limited Continues system means that once you run out of them, that run is over, with no means of earning more lives or Continues...it feels a little too harsh."
Tell me you've only played modern games without telling me you've only played modern games.
Re: Hogwarts Legacy a Huge Priority for PS5, Will Connect to HBO TV Show
So, Defiance 2.0.
Re: Marvel vs. Capcom Fighting Collection: Arcade Classics (PS4) – Certified Classics in a Nice Package
I always find it odd when reviewers complain about things not in a product. Reviews should be based on the contents of the product, not what isn't there.