Comments 2

Re: Stop Killing Games Fights to Stop Publishers from Revoking Access to Full-Price Products

Philly

@themightyant The problem with the Crew was that it did have a single-player experience that would be perfectly playable if the game was designed in a way where it didn't have to fully run server side. Now people that still might want to play the single player portion of it can't because by shutting down the servers, they made the entire game obsolete due to said design.

The point of this initiative is not to keep live-service games up and running forever, but instead force devs to have an end-of-life support plan for these specific games after their servers are shut down. This would allow them to continue being playable far into the future and not deem them obsolete [some examples would be making an offline mode, allowing people to run custom servers, giving players access to the game's source code (although less likely, there have been a few cases that this has happened, like for example with EA providing the source code for many Command & Conquer games) etc.]