Comments 16

Re: Exclusivity Is the Achilles' Heel of Huge Blockbusters, Says Former PlayStation Exec

MaddieTian

The answer is to release first party games on other consoles and PC after 6 months. The die hard fans will play it on day one just like always but they then get to monetise Xbox, Switch/2 and PC players in the same year.

As for development budgets it’s probably long past time when games need to be smaller and can go back to £60. It takes almost an entire console generation develop the biggest AAA games and that’s simply too long. Some developers are releasing one game per generation and it’s just not sustainable.

What we need is smaller games that can have a sequel out in three years instead of 5+.