I decided to google if there was SO6 coming out and was surprised to find a lot of you are saying you didn't like 5. What exactly didn't people like? I'd agree the story was short and even chaos was pretty easy but what is this camera problem, I dont see any issue with the camera? The quest system was different but didn't seem bad either, I was actually able to do all the quests without needing a guide or anything. I do kind of wish that you learned new abilities by leveling up instead of through manuals but not a game killer for me. The rush reserve guage was nice for experience, fol or SP gains and bing able to load a profile without having to build from scratch ( like 3) was definitely a plus. Blindsides in 4 were cool for a while but quickly got annoying for me since it felt like that's all the game wanted you to do so personally I'm glad their gone. I was introduced to SO3 first and from there played 4, 5 and then 1 and all were great with their own pros and cons but I never ran into something so bad i couldn't play the game or thought any of them were garbage. I do have the second on my list to play but since its on the PSP I've been a bit unmotivated to get it. All in all, to me it sounds like people didn't like the game because it wasn't the same as whichever SO they grew up with or had the best memories playing but that doesn't make the game bad. Try to go into each new release as a new individual game without the biases of the previous incarnations and I think you'd be less likely to be disappointed if it's not like your favorite. Personally I'd love to see a SO6 and even if it was different than all of the SO games so far I think I'd still enjoy it.
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Re: Star Ocean 6 'Not That Simple to Make', Says Square Enix
I decided to google if there was SO6 coming out and was surprised to find a lot of you are saying you didn't like 5. What exactly didn't people like? I'd agree the story was short and even chaos was pretty easy but what is this camera problem, I dont see any issue with the camera? The quest system was different but didn't seem bad either, I was actually able to do all the quests without needing a guide or anything. I do kind of wish that you learned new abilities by leveling up instead of through manuals but not a game killer for me. The rush reserve guage was nice for experience, fol or SP gains and bing able to load a profile without having to build from scratch ( like 3) was definitely a plus. Blindsides in 4 were cool for a while but quickly got annoying for me since it felt like that's all the game wanted you to do so personally I'm glad their gone. I was introduced to SO3 first and from there played 4, 5 and then 1 and all were great with their own pros and cons but I never ran into something so bad i couldn't play the game or thought any of them were garbage. I do have the second on my list to play but since its on the PSP I've been a bit unmotivated to get it. All in all, to me it sounds like people didn't like the game because it wasn't the same as whichever SO they grew up with or had the best memories playing but that doesn't make the game bad. Try to go into each new release as a new individual game without the biases of the previous incarnations and I think you'd be less likely to be disappointed if it's not like your favorite. Personally I'd love to see a SO6 and even if it was different than all of the SO games so far I think I'd still enjoy it.