@Vermines Nope Challenge might be the kind of VR experience you're looking for. Unfortunately, it's only on Quest at present, but hopefully it gets ported to PS VR2 at some point with more realistic graphics and the like. The beginning blurb says on the developer's website says:
"Face towering heights, crawling terrors, and robotic murder clowns as you test your courage in virtual or mixed reality. Hit the NOPE Button when itβs too much and retreat to the Breather Space with Mr. Peels and Coco before diving back in. Discover which fear makes your heart race the most in NOPE CHALLENGE!"
Check out the developer's website for more information and a link to their YouTube trailer:
On an aside, I made a video of my top 6 tips for those who are new to VR. These will definitely help people play for longer and improve their VR legs faster. Please feel free to check it out, as many people don't follow these simple rules and, subsequently, end up ditching VR as they think it's to do with themselves and not following these easy to follow rules of VR engagement...
@KeldorTheCursed Definitely, my friend! The sheer brute forcing of PS VR2 games on Pro really does help the framerate's hit the peak much more consistently. And this is really benefictual with unenhanced reprojected games (of which there are many). Horizon: CotM springs to mind. On Base PS5 I always found it had a slight judder when climbing around curved areas or sharper corners, but the Pro completely smooths all of that out. Here's hoping that, now that Hello Games have implemented PSSR into NMS on PS VR2 while usong the Pro with Sony's assistance, and with the new and improved version that's due to come out next year (based on AMD's FSR4), other developers will be able to easily implement it into their existing games.
But, like yourself, I've never really been bothered by motion sickness. Although, smoother framerates are always welcome in a VR space, regardless of whether one has a high tolerance.
Also, the Pro also helps PS VR2 games that use a wider dynamic resolution range to hit the top end more consistently more often than not with unenhanced games.
@KeldorTheCursed Here here! I brought a Pro just, well, just because, but unexpectedly ended up really appreciating what the extra power dies to improve my experience on PS VR2. And I'm talking about unenhanced games in that respect, and not the handful of Pro Enhanced PS VR2 games that obviously up its game massively in a lot if not all, of such offerings.
@Perturbator Sure, but getting games of this calibre, and indeed the calibre of Sony's first party games, takes an awfully hefty PC rig to run them at a smooth enough framerate. Like, were talking about a 5090 with all of the bells and whistles to boot. It would take lot of optimising to get them running and looking comparable to the flat screen equivalents, even when using the Pro. As great as No Man's Sky looks on the Pro using PSSR, it still doesn't look quite as good as the flat screen version. I mean, as great as Horizon: CotM looks on PS VR2, it has to run at 60fps reprojected to 120fps in order to look as great as it does. Plus, it's nothing like the flat screen games in regards to hiw it plays.
Also, Sony is a business that wants to make more money than it puts in to the games it makes. Unfortunately, big triple A VR games simply don't make enough money back for a company like Sony to put the money, time and effort that's required. Hence, why they have openly spoken about subsidising other devs to do the busy work and have been doing exactly that a lot, lot more than people give them credit for. Even a company like Meta, who have so much money to burn, don't make back the money they put into making games like Asgard's Wrath 2, Batman: Shadows and the recently released Deadpool VR game. And if they do then it takes a such a long time to do so, and time is money, so...
@spazuluwarrior Yeah, I didn't realise that both the Demo and full release were released until a wee while after my pist regarding it. π€£
Incidentally, while the game is okay (liminal spaces just don't do it for me), the fiveated rendering isn't working properly at the moment, as it looks much better with it turned off. Well, at least from my experience of the demo running via PS5 Pro.
@Perturbator I think you severely underestimate the time and effort it takes to convert a flat screen game into VR. It's not just a case of making the graphics 3D. Graphics need to be optimised in order for the game to run smoothly across two screens simultaneously, all of the controls have to altered, sound has to be converted in order to be heard within a 3D space from the perspective of where the player's character or viewpoint is, and more besides.
I urge you to read my previous message to @Max_the_German - in the last two paragraphs, I talk about a semi-VR mode that would be as easy to implement as you're suggesting it is. I think Sony should be doing that would bring in a whole new audience.
@ThrashBlade I never stand-up, as I'm far too lazy for all that malarkey! π€£ Long gone are the VR days where no seated mode existed. Be like me, be a lazy VR gamer. π
@Max_the_German If you don't want to play games that don't require to grab stuff, there are games that don't require you to do this. As you mentioned, Max Mustard is one such game. Naturally, anything that is in first person will more likely than not require one be grabbing this or that from a certain part of their body.
See, it's always boggled my mind why Sony doesn't simply add VR modes to all of their games that retains the same control pad controls, even retaining the third person view and adding nothing more than making it VR in the sense that the player can look around using the headset while still getting the sense of immersion, depth and scale that is unique to VR.
Like, Sony could develop a simple dev tool that would easily allow themselves and third party devs to do just that. That way, every flat screen game would technically have a VR, and if devs wanted to add a proper VR mode then it's on them to do so (or for Sony to fund them if the game is a big hitter).
@get2sammyb Although, people forget the flat screen games that Sony has funded in order for their to be a VR mode. Synapse, Switchback VR, Resident Evil Village and 4 Remake, Hitman: WoA, No Man's Sky (regarding the PSSR implementation for PS5 Pro), upcoming title Pools (that has been completely rebuilt for PS VR2), etc. Before Sony released the PS VR2, they even said that their focus be on funding other developers to add a VR mode to their existing flat screen games, as they believe it is the best way of attracting those who don't currently consider VR as a viable gaming medium.
Also, this isn't the first time Sony have put out a PS VR2 advert, as there have been a few prior to this one.
I play both flat screen games and VR games, and just like to play great games. Sure, there are many more flat screen games, but the audience isn't big enough for the majority of developers to consider making VR games at present. And that's not just with PS VR2, but for every VR platform. Sure, Quest has a lot more games (I have a Quest 3), but a large portion them are trash and give VR a bad name. Of course, PS VR2 has its share of trash games, but portionately speaking, it has a lot more great games than those that aforementioned trash cash grabs.
Comments 12
Re: Lara Croft Returns in Two New Tomb Raider Titles on PS5
@Icey664 Which is in itself ironic, given Lara's vocation of finding lost artifacts...
Re: Lara Croft Returns in Two New Tomb Raider Titles on PS5
@DualWielding Your username in conjunction with your comment about preferring bows over guns, buddy. π
Re: Mini Review: POOLS (PSVR2) - Niche Horror Is a PSVR2 Showcase
@Vermines Nope Challenge might be the kind of VR experience you're looking for. Unfortunately, it's only on Quest at present, but hopefully it gets ported to PS VR2 at some point with more realistic graphics and the like. The beginning blurb says on the developer's website says:
"Face towering heights, crawling terrors, and robotic murder clowns as you test your courage in virtual or mixed reality. Hit the NOPE Button when itβs too much and retreat to the Breather Space with Mr. Peels and Coco before diving back in. Discover which fear makes your heart race the most in NOPE CHALLENGE!"
Check out the developer's website for more information and a link to their YouTube trailer:
https://www.nopechallenge.com/
Re: Sony Is Actually Advertising PSVR2 This Black Friday
On an aside, I made a video of my top 6 tips for those who are new to VR. These will definitely help people play for longer and improve their VR legs faster. Please feel free to check it out, as many people don't follow these simple rules and, subsequently, end up ditching VR as they think it's to do with themselves and not following these easy to follow rules of VR engagement...
https://youtu.be/OM6-Jf0mi9E?si=aecd0oKExNLdzas7
Re: Sony Is Actually Advertising PSVR2 This Black Friday
@KeldorTheCursed Definitely, my friend! The sheer brute forcing of PS VR2 games on Pro really does help the framerate's hit the peak much more consistently. And this is really benefictual with unenhanced reprojected games (of which there are many). Horizon: CotM springs to mind. On Base PS5 I always found it had a slight judder when climbing around curved areas or sharper corners, but the Pro completely smooths all of that out. Here's hoping that, now that Hello Games have implemented PSSR into NMS on PS VR2 while usong the Pro with Sony's assistance, and with the new and improved version that's due to come out next year (based on AMD's FSR4), other developers will be able to easily implement it into their existing games.
But, like yourself, I've never really been bothered by motion sickness. Although, smoother framerates are always welcome in a VR space, regardless of whether one has a high tolerance.
Also, the Pro also helps PS VR2 games that use a wider dynamic resolution range to hit the top end more consistently more often than not with unenhanced games.
Re: Sony Is Actually Advertising PSVR2 This Black Friday
@KeldorTheCursed Here here! I brought a Pro just, well, just because, but unexpectedly ended up really appreciating what the extra power dies to improve my experience on PS VR2. And I'm talking about unenhanced games in that respect, and not the handful of Pro Enhanced PS VR2 games that obviously up its game massively in a lot if not all, of such offerings.
Re: Sony Is Actually Advertising PSVR2 This Black Friday
@Perturbator Sure, but getting games of this calibre, and indeed the calibre of Sony's first party games, takes an awfully hefty PC rig to run them at a smooth enough framerate. Like, were talking about a 5090 with all of the bells and whistles to boot. It would take lot of optimising to get them running and looking comparable to the flat screen equivalents, even when using the Pro. As great as No Man's Sky looks on the Pro using PSSR, it still doesn't look quite as good as the flat screen version. I mean, as great as Horizon: CotM looks on PS VR2, it has to run at 60fps reprojected to 120fps in order to look as great as it does. Plus, it's nothing like the flat screen games in regards to hiw it plays.
Also, Sony is a business that wants to make more money than it puts in to the games it makes. Unfortunately, big triple A VR games simply don't make enough money back for a company like Sony to put the money, time and effort that's required. Hence, why they have openly spoken about subsidising other devs to do the busy work and have been doing exactly that a lot, lot more than people give them credit for. Even a company like Meta, who have so much money to burn, don't make back the money they put into making games like Asgard's Wrath 2, Batman: Shadows and the recently released Deadpool VR game. And if they do then it takes a such a long time to do so, and time is money, so...
Re: Sony Is Actually Advertising PSVR2 This Black Friday
@spazuluwarrior Yeah, I didn't realise that both the Demo and full release were released until a wee while after my pist regarding it. π€£
Incidentally, while the game is okay (liminal spaces just don't do it for me), the fiveated rendering isn't working properly at the moment, as it looks much better with it turned off. Well, at least from my experience of the demo running via PS5 Pro.
Re: Sony Is Actually Advertising PSVR2 This Black Friday
@Perturbator I think you severely underestimate the time and effort it takes to convert a flat screen game into VR. It's not just a case of making the graphics 3D. Graphics need to be optimised in order for the game to run smoothly across two screens simultaneously, all of the controls have to altered, sound has to be converted in order to be heard within a 3D space from the perspective of where the player's character or viewpoint is, and more besides.
I urge you to read my previous message to @Max_the_German - in the last two paragraphs, I talk about a semi-VR mode that would be as easy to implement as you're suggesting it is. I think Sony should be doing that would bring in a whole new audience.
Re: Sony Is Actually Advertising PSVR2 This Black Friday
@ThrashBlade I never stand-up, as I'm far too lazy for all that malarkey! π€£ Long gone are the VR days where no seated mode existed. Be like me, be a lazy VR gamer. π
Re: Sony Is Actually Advertising PSVR2 This Black Friday
@Max_the_German If you don't want to play games that don't require to grab stuff, there are games that don't require you to do this. As you mentioned, Max Mustard is one such game. Naturally, anything that is in first person will more likely than not require one be grabbing this or that from a certain part of their body.
See, it's always boggled my mind why Sony doesn't simply add VR modes to all of their games that retains the same control pad controls, even retaining the third person view and adding nothing more than making it VR in the sense that the player can look around using the headset while still getting the sense of immersion, depth and scale that is unique to VR.
Like, Sony could develop a simple dev tool that would easily allow themselves and third party devs to do just that. That way, every flat screen game would technically have a VR, and if devs wanted to add a proper VR mode then it's on them to do so (or for Sony to fund them if the game is a big hitter).
Re: Sony Is Actually Advertising PSVR2 This Black Friday
@get2sammyb Although, people forget the flat screen games that Sony has funded in order for their to be a VR mode. Synapse, Switchback VR, Resident Evil Village and 4 Remake, Hitman: WoA, No Man's Sky (regarding the PSSR implementation for PS5 Pro), upcoming title Pools (that has been completely rebuilt for PS VR2), etc. Before Sony released the PS VR2, they even said that their focus be on funding other developers to add a VR mode to their existing flat screen games, as they believe it is the best way of attracting those who don't currently consider VR as a viable gaming medium.
Also, this isn't the first time Sony have put out a PS VR2 advert, as there have been a few prior to this one.
I play both flat screen games and VR games, and just like to play great games. Sure, there are many more flat screen games, but the audience isn't big enough for the majority of developers to consider making VR games at present. And that's not just with PS VR2, but for every VR platform. Sure, Quest has a lot more games (I have a Quest 3), but a large portion them are trash and give VR a bad name. Of course, PS VR2 has its share of trash games, but portionately speaking, it has a lot more great games than those that aforementioned trash cash grabs.